Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
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Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
Paul Chote
d112083c44
Clean up sound devices on game exit.
2015-09-20 22:46:07 +01:00
Paul Chote
ef55d646f7
Unstatic the Sound class.
2015-09-20 14:11:06 +01:00
Paul Chote
886d489766
Don’t create multiple sound contexts.
2015-09-05 18:29:14 +01:00
Pavel Penev
49e9ad2c7c
Make lower-level Sound not require the server state directly
2015-08-24 01:36:56 +03:00
Matthias Mailänder
17f3466451
untie the engine from SDL2 and MiniTK
2015-08-23 07:58:03 +02:00
Matthias Mailänder
2768fc88e7
stop all sounds on map change
2015-07-05 18:07:11 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
reaperrr
251d3e6864
Move PlayVoice and PlayVoiceLocal from Sound to Voiced.
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Move HasVoice, HasVoices and GetVoices from WorldUtils to Voiced.
2015-05-22 01:51:53 +02:00
reaperrr
0d05fdefbb
Extract actor voice set into Voiced trait
2015-05-22 01:51:51 +02:00
Matthias Mailänder
7cbdc07ca3
add a looping sound trait
2015-05-02 06:59:57 +02:00
RoosterDragon
1515ac54f6
Enforce a line length limit.
2015-03-19 17:20:34 +00:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
DeadlySurprise
cdb05537f3
Added tiberian sun vqa file support
2014-11-18 22:35:33 +01:00
Matthias Mailänder
cf6f32fb96
split Sound.cs in smaller chunks
2014-07-05 08:35:38 +02:00