Paul Chote
1ea48b0167
Add a lighter-weight SpriteWidget to eventually replace ShpWidget.
2014-04-01 22:16:10 +13:00
Paul Chote
b82510023f
Merge pull request #5001 from Mailaender/fly-valid-target
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Added checks for valid targets when flying
2014-04-01 18:25:51 +13:00
Paul Chote
ecb5b71d3e
Merge pull request #4971 from Mailaender/dpkg-copyright
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Tweak the DEBIAN copyright file
2014-04-01 18:09:52 +13:00
Paul Chote
e41fca3d47
Merge pull request #5002 from Mailaender/server-browser-inner-nre
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Catched null reference exception in RefreshServerListInner
2014-04-01 18:08:05 +13:00
Paul Chote
b3e3b1bd7c
Merge pull request #4986 from Mailaender/scroll-velocity
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Scroll velocity polish
2014-04-01 18:06:09 +13:00
Paul Chote
bdfac27d14
Merge pull request #4984 from Mailaender/tileset-fixes
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Tileset YAML improvements
2014-04-01 17:53:01 +13:00
Matthias Mailänder
c7ed2aacaf
check for valid targets when flying
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closes #4972
2014-03-31 13:45:13 +02:00
Matthias Mailänder
7fb53e336a
catch null reference exception in RefreshServerListInner
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closes #4964
2014-03-31 13:27:50 +02:00
Matthias Mailänder
c4b28b9016
Merge pull request #4996 from obrakmann/fix4991
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Remove husks from radar
2014-03-30 21:07:55 +02:00
Matthias Mailänder
043b02ebf8
adhere more to DEBIAN packaging guidelines
2014-03-30 21:03:32 +02:00
Oliver Brakmann
031461e188
Make husks not appear on radar. Fixes #4991 .
2014-03-30 12:56:02 +02:00
Matthias Mailänder
98a3d7d55d
scroll the game server list faster
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closes #3462
2014-03-29 20:06:17 +01:00
Matthias Mailänder
64b4f62af0
hard-coded TooltipTemplate to YAML
2014-03-29 20:02:52 +01:00
Matthias Mailänder
d514689ec7
hard-coded ScrollVelocity to YAML
2014-03-29 19:50:31 +01:00
Matthias Mailänder
f7551016c4
setup editor categories for INTERIOR
2014-03-29 19:33:55 +01:00
Matthias Mailänder
af5eed22a8
fixed the ant hill tile
2014-03-29 19:33:55 +01:00
Matthias Mailänder
153aba469d
Merge pull request #4970 from Phrohdoh/LineBuild
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Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
Closes #2248
2014-03-29 12:55:07 +01:00
Matthias Mailänder
9c92980635
Merge pull request #4974 from ihptru/legacy-maps-fix
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Adds spawn points to imported legacy maps
Fixes #4794
2014-03-29 09:30:30 +01:00
Igor Popov
647dc749f0
Legacy map import fix spawn slots definition
2014-03-28 17:19:49 +04:00
Taryn
61749e145d
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
2014-03-27 20:47:46 -05:00
Matthias Mailänder
758babcad4
Merge pull request #4899 from obrakmann/gdi04a
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Add port of scg04ea mission
2014-03-25 19:01:49 +01:00
Matthias Mailänder
c1f936b24c
Merge pull request #4914 from Kanar/MB
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Minibibs for CNC and RA
2014-03-25 18:36:34 +01:00
Kanar
fc2d0510d8
Adds minibibs for bibless buildings in RA and C&C.
2014-03-25 13:23:05 +01:00
Matthias Mailänder
5f31fbb009
Merge pull request #4962 from obrakmann/fix4954
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Fix missing ZOffset in FIX's damaged-idle sequence. Fixes #4954
2014-03-25 07:51:43 +01:00
Oliver Brakmann
4c00b73818
Fix missing ZOffset in FIX's damaged-idle sequence. Fixes #4954
2014-03-24 21:28:42 +01:00
Matthias Mailänder
951e441ff9
Merge pull request #4959 from ScottNZ/beacon
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Add atom bomb beacon poster to ra
2014-03-24 20:57:15 +01:00
Matthias Mailänder
096ce9e9a3
Merge pull request #4960 from ScottNZ/balance
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Buff ftrk a bit
2014-03-24 20:40:29 +01:00
ScottNZ
ee05bd20fc
Buff ftrk a bit. Primarily addresses its weakness against aircraft
2014-03-24 20:31:47 +13:00
ScottNZ
b9fdf6b66a
Add atom bomb beacon poster to ra
2014-03-24 20:08:54 +13:00
Oliver Brakmann
c0a3a8d09a
Add port of scg04ea mission
2014-03-23 14:16:05 +01:00
Oliver Brakmann
7b3974d688
Add Reinforcements.ReinforceWithCargo
2014-03-23 14:16:05 +01:00
Matthias Mailänder
af1db08503
Merge pull request #4948 from pchote/replay-browser
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Show player and spawn details in the replay browser.
closes #4879
2014-03-23 08:45:23 +01:00
Paul Chote
55ad12d9a3
Show player and spawn details in the replay browser.
2014-03-23 13:00:53 +13:00
Matthias Mailänder
272e872357
Merge pull request #4942 from pchote/more-replays
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Overhaul observer shroud selector.
2014-03-22 12:20:40 +01:00
Paul Chote
71357950f7
Update changelog.
2014-03-22 23:20:29 +13:00
Paul Chote
3a8c94d8f8
Hook up observer view keybindings. Fixes #4435 .
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Uses 0-9 to select view (plus shift to cycle backwards), '-' for combined shroud and '=' for world view.
2014-03-22 23:18:52 +13:00
Paul Chote
a31cdec87a
Move control group logic into its own logic class.
2014-03-22 22:32:41 +13:00
Paul Chote
8beb9ffc57
Add LogicKeyListenerWidget for binding keys to UI logic.
2014-03-22 22:32:41 +13:00
Matthias Mailänder
8b207274ee
Merge pull request #4854 from obrakmann/lua
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More Lua updates
2014-03-22 09:28:23 +01:00
Matthias Mailänder
f744939530
Merge pull request #4918 from cjshmyr/ctnk
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Chronotank group teleportation with hotkey, closes #2500
2014-03-22 09:08:11 +01:00
Paul Chote
2c8fc4603a
Add flags and player colours to the observer selector.
2014-03-22 20:01:09 +13:00
Curtis Shmyr
6ced7b274c
Chronotank teleporation by holding SHIFT or ALT and issuing a move order
2014-03-22 00:13:24 -06:00
Paul Chote
104b520b21
Divide the shroud selector into groups.
2014-03-22 16:02:11 +13:00
Curtis Shmyr
21544ce235
Merge pull request #4938 from pchote/map-derp
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Isolate gameplay map state from the map cache.
2014-03-21 18:33:54 -06:00
Paul Chote
37101ba88e
Isolate gameplay map state from the map cache. Fixes #4937 .
2014-03-22 13:03:45 +13:00
Oliver Brakmann
ca786f6039
Add Production.BuildTeamFromTemplate
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Production.BuildTeamFromTemplate allows the production of teams from a
list of
actor types, assigning a function to that team once it is complete.
A 'template' in this case looks like this:
template = { {factory, {list of units to build using aforementioned factory}} }
e.g. template = { {barracks, {"e1", "e1", "e1", "e3", "e3"}} }
You can also build teams using multiple factories like this:
template = { {barracks, {"e3", "e3", "e3"}}, {war_factory, {"3tnk", "3tnk"}} }
Before using Production.BTFT you need to call
Production.EventHandlers.Setup once.
2014-03-21 23:22:01 +01:00
Oliver Brakmann
0eb1e2cc6d
Actor.Patrol*: make sure that the actor is still alive
2014-03-21 23:22:01 +01:00
Matthias Mailänder
3f2ca8d9d3
Merge pull request #4932 from ihptru/slash-fix
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get rid of double slash in path to maps and content in support dir
2014-03-21 20:26:49 +01:00
Igor Popov
6cb9b3afda
get rid of double slash in path to maps and content in support dir
2014-03-21 22:57:01 +04:00
Matthias Mailänder
333d7ee7be
Merge pull request #4930 from pchote/more-beacons
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More beacon polish
2014-03-21 12:55:12 +01:00