Commit Graph

17 Commits

Author SHA1 Message Date
reaperrr
1eb573bcbc Enforce required owner in map editor
It can easily happen that mappers forget to set the
current player to Neutral before placing more trees,
for example, so we force the editor to set a valid owner.
2018-11-21 22:29:55 +00:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Paul Chote
0f6dda3f5f Calculate building placement offsets in screen space. 2017-09-10 18:26:54 +02:00
reaperrr
fdb3866238 Remove FootprintUtils 2017-07-13 17:43:41 +02:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
65df25b1a4 Remove lazy loading of binary map data. 2016-03-18 20:16:24 +00:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Paul Chote
1c06297ff7 Make editor brushes disposable. 2015-11-10 22:17:28 +00:00
teees
2465344a20 only change editor brushes on mouseup
let other uses of the right mouse button bubble up
2015-11-03 13:15:28 +01:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
penev92
7c1ef2231d Rename RaceInit to FactionInit 2015-07-25 00:39:31 +03:00
penev92
1d49c23af0 Rename PlayerReference.Race and LockRace to Faction and LockFaction 2015-07-05 23:08:49 +03:00
Paul Chote
55cea73cf4 Allow actor placement outside the map cordon. 2015-06-11 21:27:34 +01:00
Paul Chote
469f47aeea Add new map editor UI. 2015-05-15 17:09:27 +01:00