RoosterDragon
e11c8436bd
Misc changes to reduce allocation:
...
- Avoid creating new strings in SpriteRenderer.Flush.
- ProductionQueue.CancelUnbuildableItems can exit early if the queue is empty. It can also use a set of names for quicker lookups.
- OpenGL.CheckGLError avoids a Enum.HasFlag call.
2020-10-17 23:48:48 +02:00
RoosterDragon
8d3cec5bea
When a render method has nothing to render, eagerly return.
...
By eagerly returning an empty enumerable in these cases, this avoids allocating an enumerable for the whole render method if nothing will be drawn.
2020-10-17 23:48:48 +02:00
RoosterDragon
71e3ca4493
Sort renderables in-place in WorldRenderer.GenerateRenderables
2020-10-17 23:48:48 +02:00
RoosterDragon
2adee1e374
Use HasMovementType to avoid Enum.HasFlag allocations.
2020-10-17 23:48:48 +02:00
RoosterDragon
094ccf76b0
Prefer Min/MaxBy overloads to OrderBy().First() patterns
2020-10-17 23:48:48 +02:00
RoosterDragon
bb116034c7
Avoid or reduce LINQ allocations required in various areas.
2020-10-17 23:48:48 +02:00
Paul Chote
da53d5b776
Fix a divide by zero crash in Move.
2020-10-17 22:31:35 +02:00
abcdefg30
75fe0e524f
Fix units not attack moving to waypoints after resupply/takeoff
2020-10-17 19:48:54 +01:00
Matthias Mailänder
0ded0355c1
Allow mod code to set rally point indicators.
2020-10-16 18:14:33 +01:00
Matthias Mailänder
0d64fa549b
Fix the command bar selecting dead units
...
and crashing while doing a trait lookup on them.
2020-10-14 19:58:24 +02:00
Curtis Shmyr
8d5ed65feb
Remove effective owner check when choosing armament
2020-10-14 19:52:34 +02:00
Paul Chote
a375f0e58a
Rewrite spawn point assignment logic.
2020-10-13 20:41:39 +02:00
Curtis Shmyr
c0cbca26ea
Use lobby option display values when clients join
2020-10-12 22:05:35 +02:00
Paul Chote
87c5cc96ad
Add an "Automatic" GL profile.
2020-10-12 12:24:22 +02:00
Paul Chote
dd7b8b24af
Use tileset ID in sequences instead of the TileSet object.
2020-10-11 01:23:15 +02:00
abcdefg30
6dcb701d1d
Fix a crash in AIUtils
2020-10-10 17:54:55 +02:00
dnqbob
ca8341d432
Avoid WaterCheck crash in base builder
2020-10-10 11:44:43 +02:00
Paul Chote
dd18829def
Traits: add ICreatePlayersInfo
...
Signed-off-by: Clément Bœsch <u@pkh.me >
2020-10-10 01:17:39 +02:00
Paul Chote
60df247416
Streamline SpawnOccupant management.
2020-10-09 12:19:19 +02:00
Mustafa Alperen Seki
3ec3eac160
Don't StartOnThreshold if the trait is disabled.
2020-10-06 13:29:33 +02:00
Paul Chote
fc1786e243
Fix turrets immediately realigning on actor creation.
2020-10-05 15:13:48 +02:00
Matthias Mailänder
7e61199458
Fix a link in the Lua documentation.
2020-10-05 10:11:30 +02:00
Paul Chote
0672553a07
Lock Server.LobbyInfo to prevent races with callback threads.
2020-10-04 20:31:07 +02:00
reaperrr
8d1f72c104
Fix for SquadManagerBotModule
...
Aircraft and ships are immediately assigned a squad,
so adding them to `unitsHangingAroundTheBase` is bogus.
2020-10-04 00:31:35 +01:00
reaperrr
6337067032
Clean up property names + defaults of smudge smoke
2020-10-02 23:46:48 +02:00
reaperrr
7395a3ed2d
Use cached world instead of query in SmudgeLayer
2020-10-02 23:46:48 +02:00
abcdefg30
cc8908d7eb
Make ProductionParadrop and ProductionAirdrop refund undelivered actors
2020-10-02 11:51:48 +02:00
abcdefg30
0dac4520ad
Add a 'refundableValue' parameter to 'Produce'
2020-10-02 11:51:48 +02:00
Paul Chote
cc2e369475
Fix corrupted final frame in VQA playback.
2020-10-02 11:37:00 +02:00
tovl
92189e4b50
Let docking angle be determined by the host building.
2020-10-02 11:28:14 +02:00
abcdefg30
2e8c85ff0b
Add support for querying the Passengers of an actor via Lua
2020-10-02 11:24:52 +02:00
abcdefg30
798aff1140
Fix ValidStances of RevealsMap not working
2020-10-02 11:17:03 +02:00
Niklas Holma
8596ce00cc
Add a text field next to the map editor actor initializer sliders.
2020-09-28 15:46:19 +02:00
Matthias Mailänder
b5613acad8
Don't put absolute paths of developer machines in there.
2020-09-28 12:47:27 +02:00
Matthias Mailänder
7e992d44c8
Fix a crash when refineries share a cell.
2020-09-28 12:45:20 +02:00
Matthias Mailänder
7a7393b9f0
cachedWidth is never assigned.
2020-09-27 22:56:41 +01:00
Matthias Mailänder
f13e6fb76d
Fix Analyzer warning V3008 variable is assigned values twice.
2020-09-27 22:56:41 +01:00
Mustafa Alperen Seki
3e83346915
Add DamageTypes to SoundOnDamageTransition.
2020-09-27 21:22:52 +01:00
Mustafa Alperen Seki
761d3583c4
Add DeathTypes to ShakeOnDeath.
2020-09-27 21:22:52 +01:00
Matthias Mailänder
930f8ab207
Reset lobby ready state when options change server side.
2020-09-27 15:06:48 +02:00
Matthias Mailänder
2e438f1da9
Remove superfluous null checks.
2020-09-27 00:11:25 +01:00
abcdefg30
4627387ae3
Document the 'CancelActivity' field
2020-09-26 23:20:00 +01:00
abcdefg30
fd69bce609
Use CancelActivity instead of hackily using ResolveOrder
2020-09-26 23:20:00 +01:00
abcdefg30
391d9030cb
Move update rules into their correct subfolder
2020-09-26 23:20:00 +01:00
Matthias Mailänder
8d7e5f4663
Fix Analyzer warning: V3022 Expression is always true.
2020-09-26 22:59:39 +01:00
Paul Chote
1aca6da1ea
Hide "Furthest" battlefield camera option if the mod disables it.
2020-09-20 20:28:28 +02:00
abcdefg30
ce4d263b52
Fix AttackMove getting unarmed units stuck
2020-09-20 12:02:20 +02:00
abcdefg30
53c02eb2b9
Fix a crash in the Move activity
2020-09-18 20:12:42 +02:00
Paul Chote
b72a58b917
Add missing ActorReferences to yaml dictionaries.
2020-09-15 09:27:50 +02:00
Paul Chote
7f7bce50dc
Add dictionary support for ActorReference.
2020-09-15 09:27:50 +02:00