abcdefg30
1b068f5986
Add MustBeDestroyed to sniper and reorganize map.yaml
2014-12-24 16:12:45 +01:00
abcdefg30
c5978d0dbe
Ported Survival01 to lua
2014-11-23 13:31:24 +01:00
abcdefg30
1073646b72
Registered all new files
2014-10-19 13:30:37 +02:00
Matthias Mailänder
24732ae635
port allies-02 to new Lua API
2014-10-05 22:45:23 +02:00
Matthias Mailänder
867ebcec3b
port allies-01 to new Lua API
2014-09-28 10:53:01 +02:00
Paul Chote
92c0520d9c
Add tab click sounds to RA.
2014-07-26 18:20:10 +12:00
ScottNZ
5eb91d2811
Add hijacker
2014-04-05 13:58:40 +13:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
Kanar
17cf890dce
Enables "insufficient power"-speech in RA and C&C when powered-down supportpowerwidget is clicked
2014-01-27 04:29:32 +01:00
ScottNZ
f7c39aaf3b
Add some additional mission notifications to ra's notifications.yaml
2013-11-29 23:49:14 +13:00
Matthias Mailänder
a7ace54ecb
BuildingCapture, ActorLost now use notifications.yaml
...
less redundancy, aggregates notification audio files
2013-04-15 13:11:41 +02:00
Matthias Mailänder
0880c1241d
fixes #2190 added announcer voice upon game start
...
Thanks to @Nyerguds for mixing this together for the RA mod!
2013-03-22 22:54:45 +01:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
...
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00