Paul Chote
5b8f148c50
Simplify tileset-specific sequence definitions.
...
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00
Paul Chote
f661d1ba48
Remove OLDLST campaign overrides.
2021-02-14 18:13:21 +01:00
reaperrr
b5e9b7635e
MoveClassicFacingFudge update rule
2020-04-24 18:22:35 +02:00
Matthias Mailänder
4a09870df3
Remove the unused and redundant C&C hovercraft unload sequence.
2016-07-21 09:12:40 +02:00
Paul Chote
b16a5110f4
Use ActorPreviews for WithCargo.
2016-06-15 20:36:25 +01:00
Paul Chote
549c0bf382
Disable legacy sequence parsing in TD.
...
Removes unused `powerdown` sequences.
2015-03-26 22:41:46 +00:00
reaperrr
9bca5f5131
Fix RenderGunboat wake animation
2014-10-17 19:15:04 +02:00
Matthias Mailänder
666f9b4e47
added an icon for the hovercraft
2014-02-22 12:41:20 +01:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
...
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Paul Chote
5084b30f3f
Simplify RenderGunboat.
2013-06-20 21:53:31 +12:00
Paul Chote
e2bd20f888
Reorder sequence loading to save batches
2011-05-21 17:26:18 +12:00