Commit Graph

155 Commits

Author SHA1 Message Date
Paul Chote
02a2624bcc Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
abcdefg30
aeaffc0a8e Properly restrict the spectator view in mission maps 2020-12-12 14:59:49 +01:00
Paul Chote
6606d7dd93 Add DisplayFaction details to the replay metadata. 2020-12-11 18:05:44 +01:00
abcdefg30
6de1b7b915 Always mark defeated/victorious players as spectating 2020-11-15 09:45:16 +01:00
abcdefg30
ea3c7a3c34 Remove the Stances dictionary 2020-11-14 11:04:41 +00:00
abcdefg30
10f645bf77 Replace usage of the Stances dict by a method call 2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27 Rename Stance to PlayerRelationship 2020-11-14 11:04:41 +00:00
Paul Chote
6b6b1e56e6 Resolve random players and spawn points in server replays. 2020-10-31 14:31:44 +01:00
Paul Chote
9ddc9073c2 Revert "Determine stance for spectators based on shroud selection"
This reverts commit e459fde031e3cec120065883eea62a663a097123.
2020-10-30 08:36:23 +01:00
Andrew Odintsov
bd0738c5c4 Determine stance for spectators based on shroud selection 2020-10-26 23:39:42 +00:00
Paul Chote
a375f0e58a Rewrite spawn point assignment logic. 2020-10-13 20:41:39 +02:00
Paul Chote
41814a881d Player: move player name resolve in a dedicated function
Signed-off-by: Paul Chote <pchote@users.noreply.github.com>
2020-10-10 01:17:39 +02:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
abcdefg30
44d3691fa1 Assign Player.IsBot before calling INotifyCreated.Created 2020-05-30 19:47:29 +02:00
abcdefg30
52a9fcef3c Rename "Created" to "Initialize" and let it handle adding to the world 2020-05-30 19:47:29 +02:00
abcdefg30
7386816f52 Manually construct the PlayerActor to fix crashes during actor creation 2020-05-30 19:47:29 +02:00
abcdefg30
9c0075b233 Move hardcoded PlayerActorTypes to shared const variables 2020-05-30 19:47:29 +02:00
abcdefg30
e4c5700baf Remove an unused using 2020-05-30 19:47:29 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
teinarss
277906c657 Fixes on blocking logic 2019-08-10 17:34:11 +02:00
teinarss
3a17b26405 Creating PlayerMask 2019-07-26 15:54:22 +02:00
Paul Chote
3e404f6ac2 Remove HSLColor. 2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
3e490e5843 Cache FrozenActorLayer on the Player object.
This avoids unnecessary trait queries.
2018-12-17 22:19:26 +01:00
Paul Chote
ebf3ec0e90 Add some basic safeguards around RenderPlayer.set. 2018-05-31 18:54:07 +02:00
reaperrr
4c16e51f92 Add EditorPlayer to all mods
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
reaperrr
786a0eb07f Refactor PowerManager and RequiresPower to use conditions
Instead of Actor.IsDisabled.
Added INotifyPowerLevelChanged interface to do so as efficiently as possible.
2017-11-13 03:09:05 +02:00
Paul Chote
1376ad674e Remove Player.CanViewActor and .CanTargetActor. 2017-11-03 09:56:00 +01:00
Paul Chote
47634b25f9 Remove IFogVisibilityModifier. 2017-11-03 09:56:00 +01:00
Paul Chote
b0906e1836 Add a bot type identifier. 2017-07-07 21:31:45 +01:00
Paul Chote
e88754cd4a Expose Player.BotType and make fields readonly. 2017-07-07 21:31:45 +01:00
rob-v
1ff11d4115 Number AI players 2017-05-03 19:33:04 +02:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Oliver Brakmann
a6e98620c0 Merge pull request #10650 from pchote/remove-fragile-diplomacy
Remove fragile diplomacy.
2016-02-06 22:55:55 +01:00
Paul Chote
73b3f20921 Remove fragile alliances feature. 2016-01-30 20:47:50 +00:00
DArcy Rush
eb795909da Implement player stance colors
Adds an option to display actors on radar and
support weapon timers in colors denoting the
diplomatic stance toward the player.
2016-01-30 15:46:55 +01:00
RoosterDragon
21292061f9 Added "PERF: Avoid LINQ." comments. 2015-12-12 21:05:13 +00:00
RoosterDragon
0fab3ec1b2 Remove LINQ in some performance critical AutoTarget paths. 2015-12-12 20:55:18 +00:00
Pavel Penev
8d4d37ca46 Make GPS respect shroud 2015-11-21 01:11:40 +02:00
Pavel Penev
78e2eabd17 Remove byPlayer parameter from IFogVisibilityModifier.HasFogVisibility() 2015-11-21 01:11:38 +02:00
atlimit8
9acf121eb1 Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>() 2015-09-21 15:50:57 -05:00
RoosterDragon
d1960258db Speed up Player.CanViewActor.
Create Actor.CanBeViewedByPlayer and simply call this instead. The actor can cache all trait lookups on construction to avoid them being repeated for every visibility check.
2015-09-06 23:29:09 +01:00
Matthias Mailänder
88b98fa8ef Merge pull request #8975 from penev92/bleed_rename
Some more renaming from "country" and "race" to "faction"
2015-08-08 16:13:16 +02:00
Matthias Mailänder
6c45763d75 avoid observers being allied to world owning neutral players 2015-08-05 22:35:28 +02:00
Pavel Penev
5eaf5b5b51 Rename Session.Client.Race 2015-08-05 17:45:56 +03:00
penev92
479eb307d6 Remove unused parameter from Player's constructor 2015-07-15 04:58:50 +03:00