Chicken man
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cf3cc43a28
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Changed things to do with Shroud to WRange. Updated Utility.
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2014-03-05 17:30:33 -05:00 |
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Curtis Shmyr
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71a5ddc176
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Add upgrade rule for CrateSpawner to Utility
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2014-02-21 21:02:53 -07:00 |
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ScottNZ
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945a7121e4
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Fix OpenRA.Utility not being able to locate mod assemblies on Windows. Fixes #4498
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2014-02-22 13:17:40 +13:00 |
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ScottNZ
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98b158e370
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Add map upgrade code for UnloadFacing removal
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2014-02-12 20:34:39 +13:00 |
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Matthias Mailänder
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5e8a1710dc
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convert tile ID 0 for RAED compatibility
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2014-02-04 21:46:09 +01:00 |
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Paul Chote
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99cb698424
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Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
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2014-01-16 18:47:29 +13:00 |
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Matthias Mailänder
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3de1516747
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allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
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2014-01-04 09:57:09 +01:00 |
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Matthias Mailänder
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a941bc567b
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more verbose output on ignored player reference values
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2014-01-03 16:46:41 +01:00 |
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Matthias Mailänder
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48f153ed47
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default to filename instead of "(null)" when the map has no name
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2014-01-03 16:46:41 +01:00 |
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Matthias Mailänder
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c6d9574d52
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automatically fix open areas
and don't hard-code the tiles no more
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2014-01-03 16:46:38 +01:00 |
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Matthias Mailänder
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50bc073791
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move legacy map import into the command line utility
closes #4368
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2014-01-03 16:45:40 +01:00 |
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Paul Chote
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0143e8bfb8
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Support rectangular tiles.
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2013-12-29 14:16:20 +13:00 |
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Paul Chote
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bd334a6295
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Introduce a mod/map upgrade tool.
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2013-12-26 19:58:23 +13:00 |
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Matthias Mailänder
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9acfbc30e5
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this is now sprite to PNG
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2013-12-15 12:03:21 +01:00 |
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Paul Chote
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ffcfe051e0
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Fix bitrotted command descriptions.
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2013-12-12 20:30:48 +13:00 |
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Paul Chote
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8f71861a6b
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Remove mod argument from GenerateMinimap.
It is redundant now that we enforce v6 maps.
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2013-12-12 20:30:48 +13:00 |
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Paul Chote
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8f737719fd
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Rename utility --minimap to --map-preview.
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2013-12-08 11:26:07 +13:00 |
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Paul Chote
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250a7cb349
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Move map upgrading to OpenRA.Utility.
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2013-12-08 11:25:54 +13:00 |
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Matthias Mailänder
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8d9282811b
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fixed System.IO.InvalidDataException`: Non-power-of-two array
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2013-12-05 19:31:24 +01:00 |
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Matthias Mailänder
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52ecac7336
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allow mod override
e.g. useful for legacy maps where RequiresMod: is not set
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2013-12-05 19:27:40 +01:00 |
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Matthias Mailänder
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5a4fc712a9
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added --minimap to OpenRA Utility
closes #4195
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2013-12-05 17:41:03 +01:00 |
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Matthias Mailänder
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06b0ce621f
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mixed line endings → Unix line endings
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2013-12-05 17:14:55 +01:00 |
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Paul Chote
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e3e2758bfb
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Remove --userdir argument from Utility --extract.
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2013-12-01 09:59:15 +13:00 |
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Paul Chote
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3f2be59056
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Clean up ShpReader code.
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2013-12-01 09:48:44 +13:00 |
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Paul Chote
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ed163aea82
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Fix D2 shp parsing and make it a proper frame source.
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2013-12-01 09:48:44 +13:00 |
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Paul Chote
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246c5e4526
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Update Utility --shp to match.
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2013-12-01 09:48:44 +13:00 |
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Paul Chote
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e636f99c48
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Change Utility --png to accept all ISpriteSources.
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2013-12-01 09:48:44 +13:00 |
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Paul Chote
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f92ce8bf51
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Define a consistent interface for sprite loading. Fixes #4176.
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2013-12-01 09:47:49 +13:00 |
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Paul Chote
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6d6d1e230b
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Remove runtime mod merging. Closes #3421.
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2013-11-15 09:54:42 +13:00 |
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Matthias Mailänder
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ebd5a6a5dc
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don't mount the mod folders at all for make docs
fixes #3873
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2013-11-02 16:16:19 +01:00 |
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Matthias Mailänder
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9226073eb0
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don't mount packages for make docs
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2013-11-02 13:17:31 +01:00 |
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Matthias Mailänder
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b73ca27a8f
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move vehicles to load sprites from DATA.R8 directly
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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8718a9cb44
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load projectiles, muzzles and explosions from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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bed3fc2498
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replace the infantry sequences with transposed DATA.R8 frames
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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341522232e
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migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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a7504b5dd9
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load Dune 2000 walls directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Paul Chote
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f6d0ea4b0f
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Remove TileSet rendering code.
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2013-08-14 23:08:25 +12:00 |
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Paul Chote
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70580b27b9
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Use TileSetRenderer for utility --tmp-png.
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2013-08-14 23:08:24 +12:00 |
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Dan9550
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1b6d79888f
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Quick and esy way to get the hash of map files using OpenRA.Utility
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2013-08-11 12:47:34 +10:00 |
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Matthias Mailänder
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c49ddefbe0
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don't clobber the shadow index twice
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2013-08-07 15:42:34 +02:00 |
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Matthias Mailänder
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c2d80d21f3
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StyleCop clean Utility
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2013-08-07 15:42:34 +02:00 |
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Matthias Mailänder
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79355bbb32
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remove unused AssemblyInfos
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2013-08-07 15:42:29 +02:00 |
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Matthias Mailänder
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f02bfbf0c2
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disable StyleCop rules SA1115 and SA1116
closes #3562
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2013-08-07 13:50:23 +02:00 |
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Paul Chote
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acbd692de8
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Add native support for the d2k R8 format.
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2013-07-16 23:16:09 +12:00 |
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Paul Chote
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e8d7624867
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Move R8Reader to FileFormats.
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2013-07-16 23:02:16 +12:00 |
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Matthias Mailänder
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a35a046ede
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disable more StyleCop rules based on @pchote's wishlist
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2013-07-11 20:29:00 +02:00 |
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Matthias Mailänder
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8bb5b5700b
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added StyleCop support
with some rules we disagree with disabled
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2013-07-08 19:42:32 +02:00 |
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Matthias Mailänder
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7e39b2546b
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corflags OpenRA.Utility.exe /32BITREQ+
fixes #2812
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2013-06-17 22:04:16 +02:00 |
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Paul Chote
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61c5b99dc5
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Remove BinaryReader from R8Reader.
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2013-06-01 15:09:36 +12:00 |
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Matthias Mailänder
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6262aa846f
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wire up the import from PNG to SHP button
store everything in user directory to not junk up the game
and for file permissions on Mac/Linux when installed
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2013-05-15 18:13:39 +02:00 |
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