reaperrr
2473b8763b
Rename methods/activities with Visual in them
...
While they may be only 'visual' in terms of influence/cell grid,
they all do update CenterPosition, which is essentially the
actual world position of the actor.
'Visual' would imply that it only affects the position where the
actor is drawn, which is inaccurate.
Furthermore, using the term 'Visual' here would make
naming future methods/properties related to visual interpolation
unnecessarily complicated, because that's where we might
need a real 'Visual(Only)Position'.
2021-03-08 11:19:11 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
2d394f33b8
Fix units from transports appearing at load point.
2019-08-19 00:33:38 +02:00
tovl
3790169db9
Make Tick return bool
2019-07-03 20:42:19 +02:00
Paul Chote
a2d51753ba
Fix final parachuted actor position.
2019-06-22 15:52:19 +03:00
Paul Chote
e2b27328bd
Rework paradrop logic to be more robust.
2019-05-31 15:31:47 +02:00
Oliver Brakmann
44ca01d36c
Remove pretick argument from Activity.Queue()
...
Pre-ticking a next activity would break the assumption that activities
in a queue would be processed in sequence.
2019-03-24 15:53:13 +00:00
tovl
8191a6566b
Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
...
This means sequenceActivities needs to accept self as well.
2019-03-09 21:47:43 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
bcb3d52eb0
Convert Parachutable to conditions.
2016-12-13 19:30:38 +00:00
Oliver Brakmann
2c66ee8c13
Add native support for uninterruptible activities
...
This pattern occurs a few times throughout the code, so it makes sense to bake it into the Activity class itself.
2016-10-31 18:46:27 +01:00
Paul Chote
536c00ae77
Fix parachutes in non-heightmapped mods.
2016-04-03 09:25:48 +01:00
abcdefg30
03b56b0337
Merge pull request #11004 from obrakmann/pr10266_paradrop-production
...
Paradrop Production
2016-04-02 13:00:47 +02:00
abcdefg30
d9d78715cd
Fix paratroopers on heightmapped terrain
2016-04-02 11:36:45 +02:00
Bynnar18
a9ffe0a779
Paradrop Production
2016-03-30 02:46:19 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
Matija Hustić
72e8e08f48
Step in the direction of RA2 paratroopers.
2015-07-14 20:39:06 +01:00