reaperrr
969be686a3
Fix aircraft with TakeOffOnResupply not taking off
...
...after auto-resupply.
2019-08-09 09:45:40 +02:00
Paul Chote
8ffd8ae822
Remove ShowTargetLines from delivery Lua API calls.
...
Lines should only be activated in response to an
explicit player action.
2019-08-06 17:56:56 +02:00
Turupawn
3240b1e9eb
Overhaul target line rendering:
...
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
tovl
985020b4ad
Simplify special exits of several acitivities.
2019-07-03 20:42:19 +02:00
tovl
3790169db9
Make Tick return bool
2019-07-03 20:42:19 +02:00
tovl
5920de1384
Airborne transports only land to (un)load.
2019-06-30 18:04:43 +02:00
tovl
adecd4ca87
Overhaul Land activity:
...
- Landing on an actor is no longer blocked by the underlying terrain
- Land in a nearby cell if the requested location is blocked
- Internally manages the fixed-wing landing sequence
- ProductionAirdrop transport waits until the exit is free before landing
2019-06-30 18:04:43 +02:00
Mustafa Alperen Seki
0eb5063260
Add lua function Media.DisplaySystemMessage
2019-06-09 16:29:42 +02:00
Paul Chote
674155a8dd
Move ctor initializers to their own line.
2019-06-08 18:44:50 +02:00
reaperrr
4f8f8cfb9d
Merge HeliFly into Fly
2019-06-07 22:18:33 +01:00
Ivaylo Draganov
1fee50be2e
Add TruncateLabelWithTooltip helper function
...
* Move GetContrastColor helper to SpriteFont
* Move WidgetUtils from OpenRA.Game.Widgets to OpenRA.Mods.Common.Widgets
2019-05-27 17:28:47 +02:00
reaperrr
0c2666b97e
Streamline Land activity
...
Removed some redundant parameters, some redundant overloads
and made Land always consider LandAltitude relative to target.
2019-05-17 18:51:21 +01:00
reaperrr
14bd5ada1a
Merge HeliLand into Land activity
2019-05-17 18:51:21 +01:00
Oliver Brakmann
26d712728a
Add scripting support for TimeLimitManager
2019-05-16 14:56:56 +02:00
reaperrr
bc0d8ca015
Remove ResupplyAircraft and AllowYieldingReservation
...
The few extra things those two activities did can be done
in Resupply, making them redundant.
2019-04-29 01:40:52 +01:00
teinarss
d9d2202599
System messages should be yellow to distinguish them from normal
2019-04-27 14:51:59 +02:00
abcdefg30
b2278e85f0
Add support for arbitrary objective type names
2019-04-22 21:04:42 +02:00
abcdefg30
38b3a4a668
Split INotifyWinStateChanged from INotifyObjectivesUpdated
2019-04-22 21:04:42 +02:00
tovl
c633e07410
Make aircraft occupy cells when landed.
2019-04-22 02:56:57 +02:00
abcdefg30
981fe6fae1
Remove the Lua return type of Beacon.New
2019-04-19 16:31:03 +02:00
abcdefg30
c93dc1424c
Throw a LuaException when placing a beacon without the player trait
2019-04-19 16:31:03 +02:00
reaperrr
2cdae0b380
Merge HeliReturnToBase into ReturnToBase
2019-04-13 18:47:08 +02:00
tovl
ea4f24d0b7
Rework harvester automation.
2019-04-04 19:22:25 +02:00
tovl
64cec4a0ad
Revise AttackMoveActivity.
2019-03-22 19:02:05 +01:00
abcdefg30
8578ce1346
Merge PlaceSimpleBeacon and AnimatedBeacon into PlaceBeacon and Beacon
2019-03-14 01:55:34 +01:00
abcdefg30
00b8576edf
Remove the unused INotifySold.Selling implementation
2019-03-13 23:14:35 +01:00
abcdefg30
f021439dee
Use explicit implementation in ScriptTriggers.cs
2019-03-13 23:14:35 +01:00
abcdefg30
2db2148310
Add OnAnyProduction and OnSold lua triggers
2019-03-13 23:14:35 +01:00
reaperrr
ea2e452075
Add SpawnActorEffect
...
And use it to drop DelayedAction from ReinforcementsGlobal.
2019-03-11 12:54:58 +01:00
tovl
705795abde
Activity.Cancel returns void instead of bool.
2019-03-09 21:47:43 +00:00
tovl
a17cd0fa06
Replaced Canceled state with Canceling state.
2019-03-09 21:47:43 +00:00
tovl
2e5e7c22f4
Make Mobile a PausableConditionalTrait
2019-03-07 02:50:43 +01:00
Paul Chote
3e404f6ac2
Remove HSLColor.
2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
abcdefg30
db7414e822
Include a note about the necessity of AnnounceOnSeen for OnDiscovered
2019-02-22 14:32:16 +01:00
abcdefg30
599d174f33
Fix a typo in the Lua API description of OnDiscovered
2019-02-22 14:32:16 +01:00
Paul Chote
71dd3202c3
Port EnterTransport to the new Enter activity.
...
This dramatically simplifies the reservation logic,
which seemed to be needlessly complicated. This may
regress unexpected edge-cases.
2019-02-03 20:21:51 +01:00
Paul Chote
d6b7d5c4c7
Port DonateExperience to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
cc288f5afc
Port DonateCash to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
167371d540
Port Demolish to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
e9c3216048
Port CaptureActor to the new Enter activity.
2019-02-03 20:21:51 +01:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
abcdefg30
3e93242929
Fix OnAllRemovedFromWorld only triggering once
2019-01-22 23:09:21 +00:00
Oliver Brakmann
e71a31925f
Require explicit implementation of INotifyObjectivesUpdated
2018-12-22 16:39:06 +13:00
abcdefg30
9b4db3468b
Fix CombatProperties not accounting for multiple AttackBase traits
2018-11-22 23:16:30 +00:00
Andre Mohren
7323db1492
Unified copyright regions.
2018-11-17 17:23:22 +00:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Paul Chote
2064dc7c30
Support non-int Enum types in the Lua API.
2018-11-04 18:32:33 +01:00
abcdefg30
cde18221e6
Add Lua API support for actors with multiple Production traits.
2018-11-03 17:30:05 +01:00
Paul Chote
ea3731a7cc
Pass the original init dict to UnitProducedByOther.
2018-11-03 17:30:05 +01:00