Commit Graph

26 Commits

Author SHA1 Message Date
reaperrr
28c89920ac Add dynamic muzzle LaunchEffect facing plumbing 2018-09-28 21:32:34 +02:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
reaperrr
c61a7b4131 Merge pull request #12709 from pchote/spicebloom-spurt
Play spicebloom spurt animation on each growth step.
2017-02-08 15:37:16 +01:00
Paul Chote
cc3c618d60 Play spurt animation on each growth step. 2017-02-05 13:28:00 +00:00
Paul Chote
847a00e938 Remove SpawnActor from SpiceBloom. 2017-02-05 12:32:42 +00:00
reaperrr
76f8fe02e2 Refactor SpiceBloom
- Remove SpiceBloom.RespawnDelay

It is basically redundant (giving the spice bloom spawner a longer
self-kill delay at yaml level has the same effect) and uses the savegame-blocking DelayedAction, so just removing it is the cleanest solution.

- Rename SpiceBloom GrowthDelay to Lifetime

- Refactor spicebloom.spawnpoint to not use SpiceBloom trait and make it visible in editor with corresponding tooltip.
2017-02-04 12:31:19 +01:00
reaperrr
0a53a2022e Make SpiceBloom interfaces explicit 2017-02-04 12:31:17 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
9ddfdc45b3 Introduce SoundType enum. 2016-12-23 11:34:23 +00:00
Paul Chote
365bd5b9bd Rename ResourceType trait fields for consistency. 2016-09-25 17:04:18 +01:00
teees
8724ed29bc Support dynamic offsets in ActorPreviews. 2016-06-15 20:36:08 +01:00
teees
b7bf7b6ec0 Move mod-level ActorInits out of the engine. 2016-06-15 20:35:22 +01:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Paul Chote
03693a06eb Add CurrentSource parameter to ProjectileArgs. 2015-12-01 07:47:39 +02:00
Oliver Brakmann
a6dadbe26e Merge pull request #9926 from reaperrr/d2k-spiceblooms3
Further improve D2k spiceblooms
2015-11-22 17:17:47 +01:00
reaperrr
c4ca5d6497 Add invisible spice bloom spawn
When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.

This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
reaperrr
a175f53ba7 Improve spice bloom seeding mechanism
Improve seeding target cell determination.
Draw out spice seedable cells before loop.
Default to null for SpiceBloom.Weapon.
Pull spice seeding into its own method.
Skip it completely if no seed weapon is defined.
2015-11-22 16:41:12 +01:00
reaperrr
64b1aea065 Only allow spice blooms to grow on certain terrain types 2015-11-22 16:16:24 +01:00
reaperrr
820b193d27 Fix spice bloom editor visibility 2015-11-12 19:52:55 +01:00
reaperrr
008eda7a5f Make sure that a spice bloom spawns at least the minimum of pieces 2015-11-04 23:44:36 +01:00
reaperrr
2e6b71154a Increase variation and average of spice bloom growth 2015-11-04 23:44:36 +01:00
reaperrr
46a728826b Fix spice debris target cell randomization 2015-11-04 23:41:02 +01:00
Matthias Mailänder
c6eff7023a add spice blooms 2015-10-11 19:30:28 +02:00