Paul Chote
2915db67c4
Add depth buffer support to sprites and sequences.
2016-04-15 09:42:29 -04:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
RoosterDragon
082ea6ba73
Refactor animation classes.
...
Specify pause function in constructors of Animation if required, and remove the unused pause function from AnimationWithOffset.
Cleanup Animation.cs and reduce code duplication.
2015-12-05 16:58:26 +00:00
Paul Chote
ee1fb0f1e0
Add SelectionDecoration flag to WithDecoration.
2015-11-24 23:03:06 +00:00
clemty
2bbc1fcda4
LUA and trait documentation fixes
...
- Typo in documentation ("proximitry").
- Add spaces between sentences.
- Remove most occurrences of " " (two spaces) unless clearly used as indendation
- Punctuation (although no fullstop after filenames like "notifications.yaml").
2015-08-24 19:41:15 +02:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
RoosterDragon
218712f5d3
Avoid allocating a compiler generated enumerator in WithDecoration.Render.
2015-07-15 20:40:35 +01:00
Paul Chote
86bf9086d9
Rename WorldRenderer.Position -> ProjectedPosition.
2015-07-05 14:57:59 +01:00
Zimmermann Gyula
4933a88c64
Enable the EMP overlay animation in TS.
2015-07-03 18:05:23 +02:00
atlimit8
a9908bffb4
UpgradeManager after IUpgradables
2015-06-28 10:24:00 -05:00
Matija Hustić
a4ac3ecd5f
Rank moved to new trait.
2015-06-11 02:41:29 +01:00
Taryn Hill
d57d7c522f
Implement WithDecoration.
2015-05-08 09:55:31 -05:00