Matthias Mailänder
426f146905
Merge pull request #6725 from reaperrr/ts-smudges
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Fixes TS smudges...
2014-10-18 14:36:06 +02:00
Matthias Mailänder
a946fac06b
Merge pull request #6716 from LipkeGu/ts_PreReqs
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[TS] Correcting the Prerequisites
2014-10-16 06:53:03 +02:00
reaperrr
11cd7684a0
Fix Laser Turret and Nod SAM Site selection bounds
2014-10-12 14:20:53 +02:00
Guido L
7306cd32c8
[TS] fix Prerequisites and typos
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changed the Prereqs
aircraft changes
vehicle changes
Infantry changes
removed forgotten (who has added this crap)
2014-10-08 22:54:04 +02:00
reaperrr
71d81eb4ad
Fixes a TS weapon typo and removes redundant armament recoil values
2014-10-08 21:49:19 +02:00
Matthias Mailänder
15b358afa5
Merge pull request #6670 from reaperrr/ts-offsets01
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Closes #5905
2014-10-05 13:23:23 +02:00
reaperrr
a6814bf0a2
Tweak TS barracks SpawnOffset and ExitCell
2014-10-05 13:17:41 +02:00
reaperrr
e9cad50652
Fix Footprint, DockOffset, SpawnOffset and spawn Facing of TS refinery
2014-10-05 13:17:06 +02:00
reaperrr
67e7c99b5c
Fix TS offsets, selection bounds, weapon factory exits
2014-10-05 01:25:11 +02:00
Paul Chote
1a5ff440d1
Add the stealth generator to TS.
2014-10-04 14:01:45 +13:00
Paul Chote
bb44d76762
Add a GrantUpgradeWarhead and initial TS EMP implementation.
2014-10-01 21:29:21 +13:00
Paul Chote
b4c826237e
Remove duplicated IronCurtainable rules.
2014-10-01 20:58:40 +13:00
reaperrr
4e169a0441
TS elite weapons
2014-09-27 14:41:46 +02:00
Taryn Hill
2988c500c0
More TS art fixes.
2014-09-24 14:20:14 -05:00
LipkeGu
dce744c51d
Make the TS Construction Yard selectable
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Increasing the size of the selection box to make the Construction Yard selectable.
2014-09-20 16:31:28 +02:00
LipkeGu
be38c873bf
PROC: Fix Shroud revealing use "6c0" instead of "6"
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- PROC doesnt reveal shroud, because all Buildings have Xc0 as Value and PROC has only "6" instead of "6c0"
- GALIGHT (Civillian Light post): increase Shroud reveal from "0c0" up to "2c0"
2014-09-18 09:16:16 +02:00
Matthias Mailänder
d4a3a3f97f
setup all the silo sequences
2014-09-14 15:38:46 +02:00
Taryn Hill
80ca506e74
Fix GAPOWR.
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Fix PROC.
Add Guard/Guardable to ^Helicopter.
Add GASILO.
Add TS Test AI
^Building now has FrozenUnderFog.
2014-09-14 08:11:48 -05:00
reaperrr
8c1ab03623
Wall -> Crushable + BlocksBullets yaml changes
2014-09-14 01:33:48 +02:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
Taryn Hill
4abee8682f
Visual fixes for TS structures and units.
2014-08-22 19:01:01 -05:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
ScottNZ
058185754e
Remove Infiltratable trait and refactor surrounding code to use target types
2014-08-02 22:31:46 +12:00
Matthias Mailänder
cefc848ee8
visually attach component towers to walls
2014-07-23 06:45:07 +02:00
Matthias Mailänder
2405ce3251
allow walls to attach to component towers
2014-07-20 19:00:04 +02:00
Matthias Mailänder
dbe64f496b
add bibs to refinery and factories
2014-07-20 11:28:06 +02:00
reaperrr
1600b30fde
Doubles Refinery storage capacity.
2014-07-09 20:14:19 +02:00
reaperrr
1973208694
Fixes Light Post. Closes #5903 .
2014-07-09 20:13:38 +02:00
Matthias Mailänder
d6c60f6436
tweak the DockOffset a bit
2014-07-05 09:08:50 +02:00
Matthias Mailänder
9199cf4669
get to work automatically
2014-07-05 08:45:37 +02:00
Matthias Mailänder
270975a590
fix crash when docking with a voxel harvester
2014-07-05 08:45:34 +02:00
Mustafa Alperen Seki
d70e4a9e32
Defence Hotkeys
2014-06-26 17:36:11 +03:00
Mustafa Alperen Seki
02c7d727d1
Hotkeys
2014-06-26 16:41:49 +03:00
Mustafa Alperen Seki
9ddc53e3fc
Harv. Spawn point
2014-06-26 16:16:55 +03:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
reaperrr
4aafd4ecf4
Adds TODO comments to GDI placeholder defenses
2014-05-24 13:12:31 +02:00
reaperrr
37f831ca9c
Adds defenses and advanced Nod power plant, fixes GDI radar dish animation
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Additionally tweaks offsets for deployed artillery and tick tank.
2014-05-24 13:12:30 +02:00
Matthias Mailänder
20a441a1f4
add the Tiberian Sun light post
2014-05-22 14:59:43 +02:00
Matthias Mailänder
d80edcd4e8
add Tiberian Sun repair depot
2014-05-20 20:52:47 +02:00
Matthias Mailänder
09e5cf2d03
whitespace cleanup
2014-05-18 08:16:51 +02:00
Matthias Mailänder
86c0614558
fix neighbored walls connecting to everyhing
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closes #5232
2014-05-16 16:39:04 +02:00
Matthias Mailänder
c6663f7505
add Tiberian Sun refinery
2014-05-02 15:35:09 +02:00
reaperrr
c8815e1413
Un-hardcodes pip/tag/group palettes.
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-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
Matthias Mailänder
e53fee7d0c
added production overlay to Tiberian Sun factories
2014-04-20 15:07:44 +02:00
Paul Chote
048289e6a9
Merge pull request #5138 from Mailaender/disable-idle-overlay
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Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
a229e224d1
stop spinning the radar dishes in Tiberian Sun on low power
2014-04-20 14:50:00 +02:00
Matthias Mailänder
00ca5516fc
add crane animation to Dune 2000 and Tiberian Sun
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closes #3754
2014-04-19 13:12:32 +02:00
Paul Chote
59da851d71
Improve ProductionBar performance.
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Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
reaperrr
9fa3a1cc1f
Fix uppercase prerequisites.
2014-04-16 21:50:34 +02:00