Chris Forbes
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2b4196a4ea
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foo
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2009-11-09 23:50:43 +13:00 |
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Chris Forbes
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bf2a87f73e
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#25 fixed
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2009-11-09 23:46:45 +13:00 |
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Chris Forbes
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b094b102d0
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split side effect from CanAttack query
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2009-11-09 23:30:07 +13:00 |
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Chris Forbes
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df00598d98
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#58 fixed
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2009-11-09 23:20:19 +13:00 |
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Matthew Bowra-Dean
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0040db61cd
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Fixed specialised buildings not having their power requirements added/subtracted.
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2009-11-09 23:07:35 +13:00 |
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Chris Forbes
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cfd99b5250
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#87 fixed
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2009-11-09 22:56:29 +13:00 |
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Chris Forbes
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19e0ea970b
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-11-09 22:29:43 +13:00 |
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Chris Forbes
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b13f399ec0
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follow activity for turreted attacks
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2009-11-09 22:29:07 +13:00 |
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Matthew Bowra-Dean
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a96a7523c8
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Beginnings of building power tracking
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2009-11-09 21:57:42 +13:00 |
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Chris Forbes
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49f48bef6a
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#29 fixed
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2009-11-09 21:19:37 +13:00 |
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Chris Forbes
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0e1e62eacc
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added rally point stuff for barr/tent/kenn
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2009-11-09 19:02:24 +13:00 |
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Chris Forbes
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f04a402d7e
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rally point actually works now for WEAP
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2009-11-09 19:00:47 +13:00 |
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Chris Forbes
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53db5eb491
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stripped dead code from move; added rally point support
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2009-11-09 18:53:06 +13:00 |
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Chris Forbes
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5d9b9e037e
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#57 fixed
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2009-11-09 18:03:13 +13:00 |
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Bob
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e8ee03bcc6
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Fixed but in prev (again!) and removed dead code.
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2009-11-09 16:21:39 +13:00 |
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Chris Forbes
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73429dcbc9
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fixes #82
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2009-11-09 15:51:24 +13:00 |
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Chris Forbes
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55adc19aa9
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repath just by pathing again; more sanity checking of simple paths
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2009-11-08 20:54:44 +13:00 |
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Chris Forbes
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5fd7f477c1
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map buildings no longer get free harvesters
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2009-11-08 19:42:59 +13:00 |
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Bob
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267e96f04c
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PathFinder got some big changes (PathSearch)
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2009-11-08 16:51:44 +13:00 |
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Chris Forbes
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d954b22f65
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fixed #60
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2009-11-08 13:53:43 +13:00 |
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Chris Forbes
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77b4673e7c
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fixes #61
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2009-11-08 13:40:19 +13:00 |
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Bob
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3ab8ae1afc
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Kinda works. Occasionally crashes (OOM) with a loop in the path.
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2009-11-07 19:18:20 +13:00 |
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Chris Forbes
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701adda6f3
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less perf fail in jams
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2009-11-06 23:12:24 +13:00 |
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Chris Forbes
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841292fdf0
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money works
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2009-11-05 21:32:34 +13:00 |
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Bob
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33e6cb70ea
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Harvesters deliver to the correct cell, even if it's blocked.
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2009-11-05 13:45:29 +13:00 |
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Bob
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edc4a8e6e7
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Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
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Chris Forbes
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7acd327896
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fix FACT space check on deploying mcv
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2009-11-04 22:08:04 +13:00 |
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Chris Forbes
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d21589c6e8
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fixed harvester LMB lameness; fixed ore rate
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2009-11-04 21:58:45 +13:00 |
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Chris Forbes
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43170cc318
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harvester empties; first stage of fixing BIM behavior
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2009-11-04 21:03:56 +13:00 |
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Chris Forbes
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a9126fc9ce
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bdebug=true will show appropriate influence for current building
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2009-11-04 18:18:17 +13:00 |
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Chris Forbes
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1b131465fd
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harvester actually sortof works now
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2009-11-03 19:24:28 +13:00 |
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Chris Forbes
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cda22ba7be
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added Name to Sequence
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2009-11-03 19:03:42 +13:00 |
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Chris Forbes
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0618fb6987
|
harvest activity
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2009-11-03 18:54:44 +13:00 |
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Chris Forbes
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d2ddd40902
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harvest order wired into harvester. crashes with noti since the matching activity is noti.
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2009-11-03 18:21:02 +13:00 |
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Chris Forbes
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2fe3618b23
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removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset
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2009-11-03 18:00:10 +13:00 |
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Bob
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3ada04ac8a
|
Planes, kinda. They don't fly.
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2009-11-02 21:47:33 +13:00 |
|
Bob
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ddc91ddafa
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Moved Activity and friends into separate files.
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2009-11-02 20:22:12 +13:00 |
|
Bob
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1d7798d40c
|
Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
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2009-11-02 00:59:53 +13:00 |
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Chris Forbes
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e62a0bc717
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#67 fixed: spinners work again
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2009-11-01 22:30:28 +13:00 |
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Chris Forbes
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f4a5c9069b
|
deploy mcv now requires clear space
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2009-11-01 21:29:05 +13:00 |
|
Chris Forbes
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98e64fc446
|
fixes #72
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2009-11-01 19:57:03 +13:00 |
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Chris Forbes
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4336c2af35
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skip 'make' animation for mapunits
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2009-11-01 19:09:18 +13:00 |
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Chris Forbes
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f9fb04372c
|
lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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2009-11-01 18:51:15 +13:00 |
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Chris Forbes
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4ada055f06
|
more infantry tweaks; sidebar mouseover shows desc & prices now
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2009-11-01 15:06:21 +13:00 |
|
Chris Forbes
|
db810105da
|
slightly nicer infantry behavior
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2009-11-01 14:18:58 +13:00 |
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Chris Forbes
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783b9e9f5f
|
infantry squads; a bit tight at the moment.
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2009-11-01 13:15:23 +13:00 |
|
Chris Forbes
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a903cb2cbe
|
added ToString to int2 so it works nicely in debugger; fixed #49 map buildings
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2009-10-31 19:02:51 +13:00 |
|
Chris Forbes
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8cd7106e4f
|
recoil!
|
2009-10-31 18:42:49 +13:00 |
|
Chris Forbes
|
4201f40f6b
|
multiple turrets; turret offsets
|
2009-10-31 14:46:04 +13:00 |
|
Bob
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6306690730
|
Killed that fail TechTree, and added a new one to Rules.
|
2009-10-30 09:04:33 +13:00 |
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