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8cd7106e4f6b215c742049b8c3483d4844f2b557
OpenRA/OpenRa.Game/Traits
History
Chris Forbes 8cd7106e4f recoil!
2009-10-31 18:42:49 +13:00
..
Activities
Restructuring orders.
2009-10-28 22:06:39 +13:00
AttackTurreted.cs
recoil!
2009-10-31 18:42:49 +13:00
Building.cs
Killed that fail TechTree, and added a new one to Rules.
2009-10-30 09:04:33 +13:00
McvDeploy.cs
Restructuring orders.
2009-10-28 22:06:39 +13:00
Mobile.cs
Restructuring orders.
2009-10-28 22:06:39 +13:00
RenderBuilding.cs
bib is removed from smudge on building death
2009-10-29 22:31:41 +13:00
RenderBuildingOre.cs
splitting traits into own files
2009-10-13 21:11:21 +13:00
RenderBuildingTurreted.cs
changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
2009-10-19 23:45:14 +13:00
RenderBuildingWarFactory.cs
explosions are more or less correct now
2009-10-29 22:04:04 +13:00
RenderSimple.cs
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
RenderUnit.cs
most of the support for boats
2009-10-26 21:52:13 +13:00
RenderUnitTurreted.cs
recoil!
2009-10-31 18:42:49 +13:00
TraitsInterfaces.cs
bib is removed from smudge on building death
2009-10-29 22:31:41 +13:00
Tree.cs
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
2009-10-15 03:16:44 +13:00
Turreted.cs
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Util.cs
recoil!
2009-10-31 18:42:49 +13:00
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