Chris Forbes
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2f2d79fd97
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Merge pull request #3111 from Mailaender/ra-building-artwork
Red Alert building artwork polishing
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2013-04-20 16:56:15 -07:00 |
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Chris Forbes
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8cac132e9e
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Merge pull request #3132 from Mailaender/configurable-overlay
Per tileset configurable selection overlays
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2013-04-20 16:55:52 -07:00 |
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Chris Forbes
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ab4990299a
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Merge pull request #3125 from Mailaender/chrome-modifiers
Disallow modifiers on the chrome palette
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2013-04-20 16:55:29 -07:00 |
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Matthias Mailänder
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b818f85b38
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per tileset configurable selection overlays
don't use a white one for more contrast on snow, closes #2050
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2013-04-20 23:00:11 +02:00 |
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Matthias Mailänder
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478c54c187
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disallow modifiers on the chrome palette
fixes #3123 when the build palette cycles on RA desert maps
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2013-04-20 15:34:01 +02:00 |
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Scott_NZ
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51b485dd2e
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Adjust MRJ tooltip description
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2013-04-20 03:26:28 +12:00 |
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Scott_NZ
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4d2ccb811a
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Add RenderJammerCircle
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2013-04-20 03:05:47 +12:00 |
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Scott_NZ
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88b59d5033
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Add missile jamming to MRJ
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2013-04-20 03:05:47 +12:00 |
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Scott_NZ
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95b5e1856e
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Make MRJ jam radar
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2013-04-20 03:05:47 +12:00 |
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Matthias Mailänder
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77d17ce761
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added building husks for RA
refinery, construction yard and power-plants
made by Harisson
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2013-04-19 12:10:13 +02:00 |
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Matthias Mailänder
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371888b886
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remove redundant kennel SHP added by @ScottNZ accidentily
contains no artwork fixes/polishing
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2013-04-19 11:47:37 +02:00 |
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Matthias Mailänder
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713260a49f
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added more silo fillstep animations
made by Harisson
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2013-04-19 11:19:30 +02:00 |
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Matthias Mailänder
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2c66e5352e
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added more frames to the RA weapon factory doors
smoother opening animation made by Harisson
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2013-04-19 10:19:03 +02:00 |
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Scott_NZ
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493811c0d0
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Add Required slot checking in lobby logic. Set up needed player slots as Required for missions
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2013-04-19 00:16:13 +12:00 |
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Matthias Mailänder
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fc6918a67b
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don't try discover routers by default and expose settings to GUI
- added verbose NAT discovery checkbox to Debug settings
- removed useless longTickThreshold slider for additional space
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2013-04-17 23:27:18 +02:00 |
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Chris Forbes
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6fb1c4879a
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Merge pull request #3070 from Mailaender/d2k-assets-completion
Ripped the Dune 2000 assets completely and added some polishing
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2013-04-16 12:15:24 -07:00 |
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Scott_NZ
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e6507b6acf
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Adjust ctnk prerequisites to atek,pdox. Let ctnk crush the same things normal tanks can. Adjust ctnk/ttnk tooltip descriptions
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2013-04-16 03:52:58 +12:00 |
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Scott_NZ
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bd1995e89d
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Increased mammoth tank turret ROT from 1 to 2
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2013-04-16 02:27:34 +12:00 |
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Scott_NZ
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86fc743862
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Increased price of ctnk to 1350
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2013-04-16 02:27:33 +12:00 |
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Scott_NZ
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6d0d7ca764
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Buff mechanic repair from -10 to -13
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2013-04-16 02:27:33 +12:00 |
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Scott_NZ
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8839d1f441
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Buff medium tank 90MM damage from 30 to 40
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2013-04-16 02:27:33 +12:00 |
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Scott_NZ
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f6955eabc1
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Buff ctnk and ttnk HP values to 400
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2013-04-16 02:27:33 +12:00 |
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Matthias Mailänder
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b7b8177b99
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Merge pull request #3063 from pchote/repairable-bridges
Repairable bridges, closes #2619
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2013-04-15 05:49:56 -07:00 |
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Paul Chote
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921c7b4fb1
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Add invisible repair zones to bridges.
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2013-04-15 23:22:08 +12:00 |
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Matthias Mailänder
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59afc46ab5
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separate ra chrome for better reusability in d2k
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2013-04-15 13:11:42 +02:00 |
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Matthias Mailänder
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a7ace54ecb
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BuildingCapture, ActorLost now use notifications.yaml
less redundancy, aggregates notification audio files
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2013-04-15 13:11:41 +02:00 |
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Paul Chote
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4ca777597f
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Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
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2013-04-15 23:10:57 +12:00 |
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Scott_NZ
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306fc98917
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Fixed attack dog voice
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2013-04-15 16:03:01 +12:00 |
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Chris Forbes
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a35be26feb
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Merge pull request #3059 from cjshmyr/master
SHP updates
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2013-04-13 19:30:29 -07:00 |
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Curtis Shmyr
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7babb1b96c
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Added a faction superpower icon for armor airdrop
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2013-04-13 20:06:44 -06:00 |
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Curtis Shmyr
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10ead15023
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Update mech.shp to be the HIRES sprite
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2013-04-13 20:03:23 -06:00 |
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Matthias Mailänder
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40ac4d52a2
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remove executable bits from map.yaml files
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2013-04-13 18:00:29 +02:00 |
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Matthias Mailänder
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7921bed1d7
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remove duplicate SHP
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2013-04-13 17:57:35 +02:00 |
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Chris Forbes
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e66ea6060f
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render husks under other actors
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2013-04-13 20:04:23 +12:00 |
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Chris Forbes
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c9d5f42dce
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Merge pull request #2996 from Mailaender/serverbrowser-usability
Added filters and ping to server browser
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2013-04-13 00:55:41 -07:00 |
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Matthias Mailänder
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c9180aaf86
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simplify the selection boxes and use existing checks
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2013-04-12 12:17:31 +02:00 |
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Chris Forbes
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0dc6f33752
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move random map button in ra into mapchooser
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2013-04-12 21:48:36 +12:00 |
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Matthias Mailänder
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2cdeb112fe
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polish serverbrowser filters
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2013-04-12 11:46:27 +02:00 |
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Matthias Mailänder
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2a9cfc6203
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added game server pinging
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2013-04-12 11:36:52 +02:00 |
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Matthias Mailänder
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5eff33cc65
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added serverbrowser filters
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2013-04-12 11:36:52 +02:00 |
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Chris Forbes
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b649b4b7bb
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Merge pull request #3020 from pchote/shroud-sanity
Refactor per-player shrouds.
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2013-04-12 01:53:31 -07:00 |
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Matthias Mailänder
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e83f80d6be
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Merge pull request #3030 from Mailaender/shellmap-polish
Removed some annoyances from the RA temperat shellmap
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2013-04-12 01:18:47 -07:00 |
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Scott_NZ
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e8ad630e9d
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Add unit production and other buildings to desert shellmap
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2013-04-12 19:32:43 +12:00 |
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Scott_NZ
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f931706664
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Rework centre of desert shellmap. Adjust unit balancing.
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2013-04-12 18:24:59 +12:00 |
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Paul Chote
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400ad49de0
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Allow maps/mods to properly disable fog or shroud (or both).
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2013-04-11 22:36:56 +12:00 |
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Scott_NZ
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c3ec29a14c
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More shellmap polish. Add another badger paradrop
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2013-04-11 02:27:09 +12:00 |
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Matthias Mailänder
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821fe02fde
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polish the temperat shellmap a little
- silence the gun sound a bit
- remove the flickering mig
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2013-04-10 15:53:57 +02:00 |
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Paul Chote
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c428cad70c
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Refactor per-player shrouds & fix shellmap shroud.
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2013-04-10 19:36:03 +12:00 |
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Scott_NZ
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6fb6aba9fc
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Add chinook reinforcements to Desert Shellmap
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2013-04-10 19:29:37 +12:00 |
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Scott_NZ
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9377a02a6a
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Add some more Desert Shellmap detail/polish
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2013-04-10 19:29:37 +12:00 |
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