Bob
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18914447aa
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fixed Renderer init (separated device creation from shader load)
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2010-08-21 18:59:05 +12:00 |
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Bob
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0e16aa339d
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move SheetBuilder singleton onto ModData
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2010-08-21 17:44:06 +12:00 |
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Bob
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c7b650d6ec
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de-static'd CursorSheetBuilder
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2010-08-21 17:36:58 +12:00 |
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Chris Forbes
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0a041fe425
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use byte[] backing for Sheet. bitmap backing is still available for Chrome RGBA hack.
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2010-08-19 19:22:03 +12:00 |
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Chris Forbes
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1595c6a0ed
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interim hack to support use of raw data in Sheet
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2010-08-19 18:42:45 +12:00 |
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Chris Forbes
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db7a11e8a6
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some random bits
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2010-08-19 18:33:52 +12:00 |
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Paul Chote
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21b0b12948
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Fix MP gamestart
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2010-08-18 22:21:08 +12:00 |
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Paul Chote
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230d59f655
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Tweak visibility; hopefully allows targeting of detected units
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2010-08-15 06:18:46 +12:00 |
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Paul Chote
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694fd84188
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Clean up custom color palette
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2010-08-15 00:18:06 +12:00 |
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Paul Chote
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d0da9d11bf
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Fix palettes and all palettemods. Remap palettes broken.
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2010-08-14 23:29:01 +12:00 |
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Paul Chote
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0a2d39f15b
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More correct, still doesn't work.
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2010-08-14 22:23:22 +12:00 |
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Paul Chote
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8118a17e3c
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foo
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2010-08-14 21:53:24 +12:00 |
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Paul Chote
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0f6564f31a
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more or less fail
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2010-08-14 21:36:13 +12:00 |
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Paul Chote
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dda6556e17
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non-working palette fail
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2010-08-14 21:07:19 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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4328fbc350
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fix color picker again
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2010-08-12 19:35:36 +12:00 |
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Chris Forbes
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f162c5956e
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cleanup wtf
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2010-08-10 21:51:06 +12:00 |
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Chris Forbes
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e6f717ff04
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FAST
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2010-08-10 21:26:50 +12:00 |
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Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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Bob
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b4c84a11f2
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changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
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2010-07-30 20:15:14 +12:00 |
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Bob
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2dd558a065
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move LastMousePosition et al from Widget to Viewport
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2010-07-30 20:07:39 +12:00 |
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Paul Chote
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8fab45ae39
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Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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2010-07-28 21:11:50 +12:00 |
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alzeih
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d9a423b596
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Smite Indexdebug, tidy up dev mode
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2010-07-26 22:23:24 +12:00 |
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alzeih
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30241ddccc
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Locate devmode code largely in the trait, reduce exploitability.
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2010-07-26 22:23:24 +12:00 |
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Chris Forbes
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4cc021adfe
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fix dumb crash in minimap -- actors outside the map accessed memory that wasnt part of the bitmap.
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2010-07-26 22:16:23 +12:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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Paul Chote
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e677be7908
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Remove more cruft from Game.controller
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2010-07-26 20:14:35 +12:00 |
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Paul Chote
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eac49ca641
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Refactor existing hodgepodge of hardcoded mouse/keyboard events into DefaultInputController.
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2010-07-26 20:14:35 +12:00 |
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Paul Chote
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2248320af7
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Move Game.Controller.HandleInput into a widget; works but is hacky
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2010-07-26 20:14:35 +12:00 |
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Chris Forbes
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69d30ac71b
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RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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alzeih
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130b4d29b4
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Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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2010-07-26 02:25:52 +12:00 |
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Chris Forbes
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f2bfa8e2ee
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reinstate range circles; IRenderSelection allows arb. plugging in of these things
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2010-07-25 15:56:40 +12:00 |
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alzeih
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282d26b844
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Remember to disconnect ingame too, and mark the game as not started.
Also fix a compiler warning
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2010-07-23 21:40:05 +12:00 |
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Paul Chote
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9ebdef043c
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Allow custom/multiple cursor palettes
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2010-07-23 14:49:45 +12:00 |
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Paul Chote
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5c7e278b93
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Draw viewport rect on radar
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2010-07-23 00:03:04 +12:00 |
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Paul Chote
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ac526f9762
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Split the radar into multiple bitmaps
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2010-07-22 22:54:12 +12:00 |
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Paul Chote
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d21e9fe093
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Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
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Paul Chote
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5198ced5aa
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Remove unnecessary check
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2010-07-22 20:44:14 +12:00 |
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Paul Chote
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5f36933837
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Fix custom terrain location
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2010-07-22 19:50:41 +12:00 |
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Paul Chote
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a234dd4382
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New interface for things that show on radar; groundwork for future patches.
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2010-07-22 19:50:41 +12:00 |
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Paul Chote
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55fd5c3b9b
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Halve the perf fail of custom terrain (down to ~4ms)
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2010-07-22 01:21:36 +12:00 |
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Paul Chote
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db9cfb9ddd
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More refactoring and a TODO on custom terrain perf
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2010-07-22 01:13:03 +12:00 |
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Paul Chote
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2d2362a1a6
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Minimap refactoring; don't render the minimap unless we have radar.
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2010-07-22 00:15:33 +12:00 |
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Paul Chote
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78aff37fe4
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Minimap sanity; part 1: rewrite the core radar logic
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2010-07-21 23:44:23 +12:00 |
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Paul Chote
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58aed632a1
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Add sanity to minimap; part 0
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2010-07-21 20:50:40 +12:00 |
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alzeih
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2f9f539857
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big pile of Render refactoring
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2010-07-21 18:59:33 +12:00 |
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alzeih
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4065a4f6a2
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WorldRenderer now uses the global renderers too
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2010-07-21 18:17:43 +12:00 |
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alzeih
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222b29cec6
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Bye Bye Chrome!
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2010-07-21 17:57:06 +12:00 |
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alzeih
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0ac91d3c5e
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Widget IHandleInputs now
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2010-07-21 16:51:00 +12:00 |
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alzeih
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647252b0cb
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Chrome.rootWidget -> Widget.RootWidget
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2010-07-21 16:14:31 +12:00 |
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