teinarss
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2c9a36b9a3
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Update float3 to readonly and use in modifier for parameters.
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2020-12-02 20:37:50 +01:00 |
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Paul Chote
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01e955ca37
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Implement TS-style terrain lighting.
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2020-07-13 14:02:02 +02:00 |
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Paul Chote
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ac7eda8ca2
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Add support for rendering tinted artwork.
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2020-07-13 14:02:02 +02:00 |
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abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
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2020-01-05 17:00:34 +00:00 |
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Paul Chote
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e772adb0a9
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Draw annotations using the UI renderers.
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2019-10-20 23:46:33 +02:00 |
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Paul Chote
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ab4a7e3558
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Replace System.Drawing primitives with our own.
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2019-03-04 18:26:42 +00:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Andre Mohren
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b1a44086a0
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Removed unused using directives.
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2018-11-17 17:23:22 +00:00 |
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RoosterDragon
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f2e270ce06
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Return IRenderable[] rather than IEnumerable<IRenderable> for animations.
Since some callers now know they have an array, then can enumerate it more efficiently and without allocating an enumerator.
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2018-03-17 17:51:16 +01:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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Paul Chote
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c092c93401
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Add depth buffer support to debug overlays.
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2016-08-27 15:43:20 +01:00 |
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Paul Chote
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0371727596
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Allow sequences to define depth offsets via sprites.
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2016-07-13 22:22:13 +01:00 |
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Paul Chote
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2915db67c4
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Add depth buffer support to sprites and sequences.
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2016-04-15 09:42:29 -04:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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Paul Chote
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8719b4ed3c
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Use RgbaColorRenderer in SpriteRenderable / TextRenderable.
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2015-12-19 12:28:10 +00:00 |
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Paul Chote
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1af61c92c5
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Split SpriteRenderable into its own file.
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2015-02-10 17:47:49 +00:00 |
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