Commit Graph

45 Commits

Author SHA1 Message Date
reaperrr
7acc6dacbc Fix armaments/projectiles to aim at closest Target.Positions
Instead of CenterPosition.
TargetablePositions were already used for targeting/attack decisions, but not armaments/projectiles.
2017-06-05 14:22:47 +02:00
reaperrr
43b55ae333 Move Shape from Health to new HitShape trait
Renamed Shape to Type
2017-06-04 00:07:08 +02:00
reaperrr
033268a7ba Make projectiles use most sensible blocker scan radius
By default, but allow custom overrides.
2017-05-13 11:15:38 -07:00
abcdefg30
e37667efb6 Merge pull request #12606 from reaperrr/forward-bombs2
Add forward movement support to GravityBomb
2017-04-11 13:07:15 +02:00
reaperrr
edc1753e22 Update GravityBomb velocity after position
Otherwise launch velocity would already be Velocity + Acceleration.
2017-03-29 19:30:55 +02:00
reaperrr
5b617cf6e5 Refactor GravityBomb velocity/acceleration 2017-03-29 19:30:51 +02:00
Zimmermann Gyula
902d2a0016 Implement airburst support to Bullet. 2017-03-18 15:05:06 +01:00
reaperrr
e2b0c5bce4 Return empty Enumerable immediately in InstantHit
...rather than allocating a compiler generated enumerable via 'yield'.
2017-01-30 21:22:12 +01:00
reaperrr
090c015b27 Pass InstantHit target directly if inaccuracy is zero
This is required to make the TargetDamage warhead deal damage only to a specific target.
2017-01-30 21:22:04 +01:00
reaperrr
2f0b1a16d0 Upgrade Bullet bounce logic with target checking 2017-01-20 00:55:00 +01:00
reaperrr
bf47affd2e Add bounce logic to Bullet
Allows Bullet projectiles to bounce off ground.
2017-01-20 00:54:59 +01:00
reaperrr
adfe78fca5 Add simple, invisible instant-hit projectile
For melee attacks, machine guns and so on.
2017-01-07 15:12:16 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Oliver Brakmann
189c25431b Merge pull request #12158 from reaperrr/areabeam-tracking
Add AreaBeam target tracking
2016-12-23 14:44:11 +01:00
Paul Chote
9ddfdc45b3 Introduce SoundType enum. 2016-12-23 11:34:23 +00:00
reaperrr
9abfce97fa Rename LaserZap.TracksTarget to TrackTarget
And fix engineVersion of older Duration upgrade rule.
2016-12-17 15:28:28 +01:00
reaperrr
046f857409 Add target tracking support to AreaBeam
Closes #10181.
2016-12-17 15:28:25 +01:00
Zimmermann Gyula
51db12467d Allow the missile to snap at the target at reach. 2016-11-28 17:14:30 +01:00
reaperrr
f6388c198d Sync less bullet aspects
`length` is calculated from `pos` and `target` which are both synced.
`SourceActor`, `ticks` and `smokeTicks` work no different from `Missile`, where they're not synced, either.
2016-10-22 18:00:38 +02:00
reaperrr
20cd2aa4ab Rename Bullet Angle to LaunchAngle 2016-10-22 17:57:32 +02:00
reaperrr
8ba9afdb16 Cache Missile LaunchAngles in constructor
To have one central place for the info look-ups. Makes it a little easier to rename the properties or merge them into a single Angle[] property.
2016-10-22 17:57:32 +02:00
reaperrr
0b7fdc411b Cache Missile speed infos in constructor
The primary reason is to have one central location for the look-ups, so we'll only have to change up to 3 lines if we rename or merge the speed properties.
2016-10-22 17:57:32 +02:00
Oliver Brakmann
d0493bb10c Merge pull request #12068 from reaperrr/laser-features1
Add several features to LaserZap
2016-10-09 15:24:55 +02:00
reaperrr
e69ad1cb2d Add support for being blockable to LaserZap 2016-10-09 15:04:45 +02:00
reaperrr
2a00a606d2 Add support for inaccuracy to LaserZap 2016-10-09 15:04:43 +02:00
reaperrr
38b10511c3 Allow disabling target-tracking of lasers
This is necessary for features like inaccuracy.
2016-10-09 15:04:41 +02:00
reaperrr
6b3c3cd127 Add SecondaryBeam to LaserZap for TS-like laser glow effect 2016-10-09 15:04:38 +02:00
reaperrr
a98818ef47 Rename LaserZap.BeamDuration to Duration 2016-10-09 15:04:36 +02:00
reaperrr
d080770828 Fix LaserZap not being removed if HitAnim is not defined
This avoids degrading performance over time as well as an (albeit unlikely) OutOfMemoryException.
2016-09-26 01:36:02 +02:00
reaperrr
5463176fa3 Adapt LaserZap Color description and Args structure
To match AreaBeam.
2016-09-20 17:25:28 +02:00
reaperrr
b7f35cb5e2 Merge pull request #11912 from Mailaender/laser-transparency
Fixed transparency for LaserZap
2016-09-08 19:14:37 +02:00
abc013
464eae8bc4 Fixed enemy missiles not being deflected by Radar Jammers 2016-09-05 19:52:13 +02:00
Matthias Mailänder
fc7e149401 The color definition changed to hex notation. 2016-08-28 12:23:40 +02:00
Matthias Mailänder
e4491a7957 Remove hard-coded LaserZap transparency. 2016-08-28 12:22:45 +02:00
abc013
c2f21a21ef Replaced the AlliedMissiles boolean on JamsMissiles by a Stances field (DeflectionStances). 2016-08-27 22:09:12 +02:00
Matthias Mailänder
fa864f55bf Move IonCannon and NukeLaunch into Projectiles folders. 2016-06-13 14:35:32 +02:00
Matthias Mailänder
71743b3b4a Only sync projectiles and future synced effects. 2016-06-13 14:35:28 +02:00
reaperrr
2e94a23d9e Make LaserZap classes public 2016-05-31 15:05:36 +02:00
reaperrr
af8e81a99d Add random Sequences support to GravityBomb 2016-05-31 15:05:35 +02:00
reaperrr
a320ca89a6 Rename GravityBomb Velocity to Speed
Mostly to make switching between projectiles a little easier for modders, and to potentially save some upgrade rule overhead if sprite projectiles are refactored to share a common code base.
2016-05-31 15:05:33 +02:00
reaperrr
386b142913 Add random sequences support to Missile 2016-05-31 15:05:30 +02:00
reaperrr
3d2855c3b9 Missile description fixes 2016-05-31 15:05:28 +02:00
reaperrr
170fdc89e3 Rename Bullet Trail to TrailImage 2016-05-31 15:05:26 +02:00
reaperrr
e34c8f0650 Bullet style and description fixes 2016-05-28 15:01:28 +02:00
reaperrr
fef4f3eb79 Move projectiles to their own namespace and folder
While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
2016-05-28 14:42:33 +02:00