abcdefg30
ddfd4c7873
Add an upgrade rule
2016-08-21 01:19:54 +02:00
abcdefg30
e8084daad7
Cache the SupportPowerManager in SupportPowerChargeBar
2016-08-21 01:19:53 +02:00
abcdefg30
e9e49a5d02
Add a new DisplayStances field to SupportPowerChargeBarInfo
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other
2016-08-21 01:19:52 +02:00
abcdefg30
9848c98750
Replace the DisplayTimer field with a DisplayTimerStances field in SupportPowerInfo
2016-08-21 01:19:51 +02:00
Oliver Brakmann
b4c8ee485d
Merge pull request #11816 from reaperrr/fix-UpgradeOnDamage
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Fix UpgradeOnDamage to apply if initial DamageState is valid
2016-08-20 15:25:10 +02:00
Matthias Mailänder
f5d57e361a
Merge pull request #11788 from pchote/fix-smooth-moves
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Make turning-while-moving actors follow curved paths.
2016-08-19 22:11:28 +02:00
reaperrr
cd03bc6883
Upgrade rule for UpgradeOnDamage to UpgradeOnDamageState
2016-08-18 23:31:27 +02:00
reaperrr
b174d00be9
Rename UpgradeOnDamage to UpgradeOnDamageState
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The trait works for 'Undamaged' as well and no longer requires a damage state change to trigger either, so this trait name is more accurate.
2016-08-18 23:31:27 +02:00
reaperrr
7f8607e85b
Fix granting upgrades on initial damage state
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Previously the upgrade(s) would only be granted when the damage state changed, regardless of whether the initial DamageState was already valid.
This prevented the trait from working on Undamaged actors that had just been created, for example.
2016-08-18 23:31:27 +02:00
reaperrr
adeb2a19ca
Remove bogus 'OrDefault' from UpgradeOnDamage
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UpgradeManager is required anyway, so this was redundant.
2016-08-18 23:31:27 +02:00
reaperrr
0ec9725c2a
Merge pull request #11621 from Mailaender/text-controlgroup
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Added With*ControlGroup
2016-08-18 21:25:32 +02:00
reaperrr
f12e0d498c
Merge pull request #11771 from pchote/split-content-files
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Rework mod enumeration and split content metadata into their own files.
2016-08-18 14:59:51 +02:00
reaperrr
1cec0a2497
Merge pull request #11789 from obrakmann/fix11692_save-map-visibility-flag
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Allow saving maps with multiple visibility options
2016-08-18 13:03:20 +02:00
WolfGaming
f08853850d
Merge pull request #11809 from obrakmann/fix11808_player-lua-api-breakage
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Fix Lua API returning wrong player info
2016-08-15 11:57:00 +00:00
Taryn Hill
9089012a79
Allow scripts to get the Valued.Cost value of an actor type
2016-08-13 18:46:48 -05:00
Taryn Hill
852f0f790f
Fix CanBeViewedByPlayer query in
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HackyAI.GetVisibleActorsBelongingToPlayer
2016-08-13 07:42:15 -05:00
Taryn Hill
1c5c9003f7
Merge pull request #11814 from RoosterDragon/fix-ai-timings
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Ensure HackyAI tries to attack and capture as frequently as it should.
2016-08-13 07:36:58 -05:00
Paul Chote
a9bfa553fc
Support multiple death animation variants.
2016-08-12 20:58:14 +01:00
Matthias Mailänder
fac58bd461
Replace pixel perfect offset with reference point definitions.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
1a53bfd8a3
Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
725a5d44eb
Split SelectionDecorations control group rendering into
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WithSpriteControlGroup and WithTextControlGroup
2016-08-12 21:53:16 +02:00
RoosterDragon
cc4ef736b0
Ensure HackyAI tries to attack and capture as frequently as it should.
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Returning early in AssignRolesToIdleUnits would skip ticking down the counters that trigger new attack and capture attempts. This means they would be attempted far less often than intended.
2016-08-12 18:08:58 +01:00
Oliver Brakmann
068ffb169b
Merge pull request #11417 from Phrohdoh/ai-capturers
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Add naive capturing to HackyAI
2016-08-11 20:23:12 +02:00
Oliver Brakmann
f6f81e84df
Fix Lua API returning wrong player info
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The Lua API would return wrong information on player fields such as the team or faction when it was changed in the lobby. It referenced fields on the PlayerReference, which are pretty much read-only and don't get changed by the lobby.
2016-08-11 20:16:01 +02:00
reaperrr
bd4f7db711
Fix UpgradeOnDamage trait description
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The old desc is bogus copy-pasta.
2016-08-11 11:31:18 +02:00
Taryn Hill
c5e76a67dd
HackyAI: Add basic capturing
2016-08-10 19:06:24 -05:00
Paul Chote
88c43fa9b3
Extract content sources and downloads to external files.
2016-08-08 22:36:08 +01:00
Paul Chote
cff8e949d8
Move ModContent out of the engine.
2016-08-08 22:36:07 +01:00
Paul Chote
bf4867909f
Rename Manifest.Mod -> Metadata.
2016-08-08 22:36:07 +01:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
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- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
45a596953e
Add a Utility class and update command interface.
2016-08-08 22:23:16 +01:00
Oliver Brakmann
207f0d2056
Allow saving maps with multiple visibility options
2016-08-08 23:14:06 +02:00
Oliver Brakmann
510555af5c
Merge pull request #11776 from pchote/fix-bridge-freeze
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Check terrain cost when testing pathable cells.
2016-08-08 18:41:24 +02:00
Paul Chote
03e2fa5d55
Lerp turning-while-moving mobile actors along an arc.
2016-08-07 19:53:38 +01:00
Matthias Mailänder
90ab5023a6
Merge pull request #11778 from pchote/detect-sequence-length-mismatch
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Fix bogus D2K grenadier sequences.
2016-08-07 08:46:06 +02:00
Paul Chote
b94b703157
Add a check for bogus Frames / Length combinations.
2016-08-06 21:19:32 +01:00
Paul Chote
9437a86e7e
Remove legacy sound code and simplify platform init.
2016-08-06 19:53:50 +01:00
Paul Chote
bb0fda41d2
Check terrain cost when testing pathable cells.
2016-08-06 19:01:04 +01:00
Paul Chote
de85a76c90
Merge pull request #11586 from GraionDilach/selfheal-revamp
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Expand SelfHealing.
2016-08-06 17:31:46 +01:00
RoosterDragon
3b5798b5e8
Fix cancellation of downloads.
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The Download class cancels asynchronously, which means callers must handle cancellation inside the completion event, and not after requesting cancellation.
2016-07-30 16:27:45 +01:00
Oliver Brakmann
77d0a8c54e
Merge pull request #11638 from reaperrr/deprecate-IsWater-p1
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Deprecate terrain IsWater check - Part 1
2016-07-30 14:25:17 +02:00
reaperrr
abaa0f4da5
Allow to customize which terrain types are considered water by HackyAI
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For naval structure placement.
2016-07-30 13:19:32 +02:00
reaperrr
1e43554559
Allow to customize which terrain types are considered water by Parachutable
2016-07-30 13:19:32 +02:00
reaperrr
3e217c2192
Allow to customize which terrain types are considered water by WithCrateBody
2016-07-30 13:19:32 +02:00
Paul Chote
56fa7cee1b
Fix install source tooltip width.
2016-07-30 09:14:36 +01:00
Paul Chote
fdc74353fc
Migrate to 1.06 patch content.
2016-07-30 09:14:35 +01:00
Oliver Brakmann
2eede9493e
Merge pull request #11699 from Mailaender/unhardcode-capture-cursors
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Unhardcoded the capture mouse cursor sequences
2016-07-27 21:36:33 +02:00
Matthias Mailänder
78848a67a0
Merge pull request #11721 from obrakmann/fix11660_smudge-removal-desync
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Fix desync when removing smudges
2016-07-27 14:36:29 +02:00
Zimmermann Gyula
3ac5e0b455
Add a damagetype option to SelfHealing.
2016-07-27 14:14:35 +02:00
Zimmermann Gyula
4fa70cdfb9
Add a percentage option to SelfHealing.
2016-07-27 14:14:34 +02:00