Merge pull request #11721 from obrakmann/fix11660_smudge-removal-desync

Fix desync when removing smudges
This commit is contained in:
Matthias Mailänder
2016-07-27 14:36:29 +02:00
committed by GitHub

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@@ -165,18 +165,10 @@ namespace OpenRA.Mods.Common.Traits
public void RemoveSmudge(CPos loc)
{
if (dirty.ContainsKey(loc))
{
var tile = dirty[loc];
tile.Depth = 0;
tile.Sprite = null;
dirty[loc] = tile;
}
else
{
var st = smudges.Keys.Random(world.SharedRandom);
dirty[loc] = new Smudge { Type = st, Depth = 0, Sprite = null };
}
var tile = dirty.ContainsKey(loc) ? dirty[loc] : new Smudge();
tile.Sprite = null;
dirty[loc] = tile;
}
public void TickRender(WorldRenderer wr, Actor self)