Paul Chote
2c7a56625c
Move selectableActor check inside InputOverridesSelection.
2020-03-29 13:20:10 +02:00
Paul Chote
2c4e6c4188
Remove special-case rollover rendering.
2020-03-24 00:07:10 -05:00
Paul Chote
ac200f6173
Rework decoration renderable traits:
...
- Removed implicit pip definitions and IPips interface.
New decoration traits have been added to render them.
Pip types are no longer hardcoded in OpenRA.Game.
- Decoration rendering is now managed by SelectionDecorations(Base),
which allows us to remove assumptions about the selection box
geometry from the decoration traits.
- RenderNameTag has been replaced by WithNameTagDecoration, which is
an otherwise normal decoration trait.
- Unify the configuration and reduce duplication between traits.
- Removed hardcoded references to specific selection box renderables.
- Remove legacy cruft.
2020-03-24 00:07:10 -05:00
Paul Chote
73a78eadb1
Move Interactable and Selectable to Mods.Common.
2020-03-24 00:07:10 -05:00
Ivaylo Draganov
1dd1786469
Reduce duplication of "Battlefield Control" chat line label
2020-02-22 15:58:00 +00:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
abcdefg30
bb1d1f8140
Remove a nowadays unnecessary loop safeguard
2019-12-23 14:57:50 +01:00
tovl
088919fecc
Change color of selection box based on selection mode.
2019-12-08 17:34:10 +01:00
Paul Chote
9d4f683d80
Remove WorldRenderer argument from InputOverridesSelection.
2019-10-30 14:53:23 +01:00
Paul Chote
7937383bf4
Replace scaleSizeWithZoom with SpriteAnnotation.
2019-10-20 23:46:33 +02:00
Paul Chote
e772adb0a9
Draw annotations using the UI renderers.
2019-10-20 23:46:33 +02:00
Paul Chote
292196e2d6
Allow left click to cancel AttackMove without clearing selected units.
2019-08-10 13:08:32 +02:00
Ivaylo Draganov
017eca3dc1
Add support for "select all" and "select by type" for multiple players
2019-08-09 22:40:09 +02:00
Ivaylo Draganov
c1fc0c1b74
Allow selection priority to be modified using a hotkey
2019-06-29 20:46:12 +02:00
teinarss
d9d2202599
System messages should be yellow to distinguish them from normal
2019-04-27 14:51:59 +02:00
teinarss
1dd90a1d7b
Pushed down the MouseInput handling to the OrderGenerators and made a base class for handling the basic logic
2019-04-04 20:10:34 +02:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
Andre Mohren
42446ac9ba
Implemented trait defined Rollovers.
2019-02-22 21:15:33 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
83e44bee66
Rework and rename Sync.CheckSyncUnchanged
2018-12-26 17:33:55 +01:00
Paul Chote
8c0f4fde81
Fix newlines in C# files.
2018-07-01 11:08:32 +02:00
Paul Chote
768265bbd2
Unify TargetFlash handling around Targets.
2018-05-30 18:06:59 +02:00
RoosterDragon
d2f2029caf
Add FirstNonEmptyBounds method for IDecorationBounds interface.
...
This provides a more efficient way of determining the bounds by avoiding LINQ. A helper that works directly on arrays prevents allocation of an enumerator when the collection is know to be an array.
2018-03-18 22:06:12 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
bf57eceeec
Select highest priority actor when not drag selecting.
2017-12-11 19:45:07 +01:00
Paul Chote
ff5b4b15b3
Introduce IDecorationBounds to replace Actor.SelectionOverlayBounds.
2017-12-11 19:45:07 +01:00
Paul Chote
6f5d035e79
Introduce IMouseBounds and split/rework mouse rectangles.
...
The render bounds for an actor now include the area covered
by bibs, shadows, and any other widgets. In many cases this
area is much larger than we really want to consider for
tooltips and mouse selection.
An optional Margin is added to Selectable to support cases
like infantry, where we want the mouse area of the actor
to be larger than the drawn selection box.
2017-12-11 19:45:07 +01:00
Paul Chote
811427adc4
Add HotkeyReference.IsActivatedBy method.
2017-12-08 01:29:15 +01:00
Paul Chote
c4237d6a1a
Rename NamedHotkey to HotkeyReference.
2017-12-08 01:29:15 +01:00
reaperrr
6711af63eb
Move SelectionBarsRenderable to Mods.Common
2017-11-21 01:00:09 +02:00
Paul Chote
e04ae9aa2c
Move remaining hardcoded selection power keys into yaml.
2017-09-15 23:06:38 +02:00
Paul Chote
83d522d945
Split unrelated hotkeys from WorldInteractionController.
2017-09-15 23:06:38 +02:00
Paul Chote
25e88008ef
Make the mute hotkey global.
2017-09-15 23:06:38 +02:00
Paul Chote
d9800d4e2b
Fix repair cursor visual feedback target.
2017-04-24 08:52:48 +01:00
rob-v
a11ff104a2
Lost players except Host can not pause game #12227
2017-04-11 21:40:59 +02:00
Paul Chote
e1f7e5dac9
Replace "Debug" prefix with "Battlefield Control" for mute messages.
2017-01-29 18:59:57 +00:00
Paul Chote
f09b41b8b8
Replace "Debug" prefix with "Battlefield Control" for selection messages.
2017-01-29 18:59:57 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
735a031d6e
Fix selection rectangle with depth buffer enabled.
2016-08-27 15:43:20 +01:00
reaperrr
bdb7c80f42
Moved FlashTarget to Mods.Common
...
There is nothing remaining in OpenRA.Game using this.
2016-05-26 08:16:22 +02:00
reaperrr
6a988fd676
Move WorldInteractionControllerWidget and SpriteEffect to Common
2016-05-23 23:30:48 +02:00