Commit Graph

18 Commits

Author SHA1 Message Date
Hanzik
52c8d165f8 Changed grid to darker red 2016-03-15 22:40:55 +01:00
Paul Chote
dd963b75f5 Per-terrain color validation. 2016-01-27 21:43:55 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
atlimit8
949994f10b Convert MiniYaml colors to hex 2015-10-27 16:10:33 -05:00
abcdefg30
0f599bfc10 Fix smudges/scorches being displayed on interior clear ground 2015-08-22 18:26:10 +02:00
Paul Chote
84e85d8a5d Rename Image -> Images. 2015-03-30 20:20:36 +01:00
Paul Chote
b2458fc614 Remove GlobalFilesystem.OpenWithExts. Closes #5272. 2015-03-28 12:38:48 +00:00
Paul Chote
08aa1e86a9 Disable legacy sequence parsing in RA. 2015-03-27 17:35:15 +00:00
Paul Chote
6e1307d08d Fix RA tilesets. 2015-03-23 20:32:28 +00:00
Matthias Mailänder
f7551016c4 setup editor categories for INTERIOR 2014-03-29 19:33:55 +01:00
Matthias Mailänder
7e437c620c remove unused interior terrain types
no smudges on high walls
2014-01-04 09:57:17 +01:00
Matthias Mailänder
3de1516747 allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
2014-01-04 09:57:09 +01:00
Matthias Mailänder
c6d9574d52 automatically fix open areas
and don't hard-code the tiles no more
2014-01-03 16:46:38 +01:00
Matthias Mailänder
8358597fd2 render crystals in a different color on the mini-map 2013-03-01 21:06:09 +01:00
Matthias Mailänder
a59dfa555c map clear radar color for interior to black 2012-07-03 09:21:54 +12:00
Matthias Mailänder
d3915ad291 string AcceptsSmudgeType replaces boolean AcceptSmudge
because Dune 2000 has different craters for rock and sand
2012-06-27 13:19:52 +12:00
Chris Forbes
67b4ef3084 #1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements 2011-08-17 07:52:35 +12:00
Paul Chote
9ea3a404a3 Tidy ra dir 2010-09-09 20:31:54 +12:00