RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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reaperrr
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a7b5800d6f
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Make AreaBeam and LaserZap Z sorting customizable
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2015-12-28 21:28:27 +00:00 |
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Paul Chote
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92d0261005
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Overhaul LazerZap and AreaBeam rendering.
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2015-12-10 23:25:59 +00:00 |
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Matthias Mailänder
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118782a85e
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check palette references
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2015-08-17 21:36:45 +02:00 |
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Matthias Mailänder
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c8c0cc52b6
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add missing sequence references and add spaces for readability
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2015-07-19 19:24:18 +02:00 |
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Paul Chote
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3994e1eec9
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Use FogObscures(WPos).
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2015-06-07 19:50:03 +01:00 |
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reaperrr
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6ab73fa982
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Made projectile effects accept empty values to disable/negate image or sequence.
In addition to accepting null.
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2015-05-24 10:02:53 +02:00 |
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reaperrr
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b7bb719173
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De-hardcoded LaserZap animation sequence
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2015-04-10 00:39:32 +02:00 |
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reaperrr
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d531d29791
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Add/tweak some descriptions and streamline style/organisation of
projectile and explosion effects code
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2015-03-27 00:11:32 +01:00 |
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abcdefg30
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8ca61aa917
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Updated all year numbers
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2015-01-09 21:18:05 +01:00 |
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Matthias Mailänder
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bc3acfeee7
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StyleCop clean OpenRA.Game
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2015-01-04 15:38:54 +01:00 |
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Paul Chote
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ecd3809bc2
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Fix a collection of whitespace-style issues in Mods.Common.
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2014-12-14 17:06:43 +13:00 |
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steelphase
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3c60794e2e
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Mods.Common Effects
Moved over more effects to Mods.Common
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2014-10-06 01:57:10 -04:00 |
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