Commit Graph

288 Commits

Author SHA1 Message Date
Matthias Mailänder
060e83b35d fix an explicit NRE 2015-05-31 22:13:07 +02:00
Taryn Hill
4f222acf61 Upgrade rule for moving Cursor to SupportPower. 2015-05-29 09:47:09 -05:00
Matthias Mailänder
b4a67f412e fix missing dispose on stream in LegacyMapImporter 2015-05-25 16:08:52 +02:00
penev92
9ea78285fa Add an upgrade rule for DeathSounds.DeathTypes 2015-05-24 00:16:26 +03:00
penev92
1c44fcbad4 Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
reaperrr
037bd6794c Upgrade rules for moving Voice to Voiced trait 2015-05-22 01:51:52 +02:00
abcdefg30
e725732f69 Merge pull request #8078 from Mailaender/make-all-docs
Fixed the trait documentation
2015-05-20 17:05:46 +02:00
penev92
dc3ae39db1 Rename ProvidesCustomPrerequisite to ProvidesPrerequisite 2015-05-07 03:04:11 +03:00
penev92
e3e6bcaf2a Add an upgrade rule for explicit prerequisite providing by buildings 2015-05-04 01:58:49 +03:00
abcdefg30
cd9af39662 Merge pull request #8044 from penev92/bleed_withSpriteBody
Retire RenderFlare and WithFire traits
2015-05-03 11:19:02 +02:00
penev92
c5dead9098 Introduce WithSpriteBody trait
Add upgrade rules

Add ISpriteBody
2015-05-03 11:54:27 +03:00
Matthias Mailänder
a3b5f5a9a2 separate docs by namespace 2015-05-02 10:06:33 +02:00
abcdefg30
95e3713b69 Add an upgrade rule 2015-05-01 14:16:20 +02:00
abcdefg30
8d2307db83 Convert the float health percentage to an int one 2015-05-01 14:16:19 +02:00
Chris Forbes
16c61cb929 Merge pull request #8017 from pchote/map-definitions
Remove magic ActorReference/SmudgeReference parsing
2015-04-30 10:46:27 +12:00
Paul Chote
d255a3989e Upgrade mod rules. 2015-04-30 07:35:27 +12:00
Paul Chote
981f782cf9 Add a stub for upgrading map actors. 2015-04-30 07:06:14 +12:00
Paul Chote
4b1f541f34 Reorganize actor and smudge loading.
The actor and smudge definitions are now stored
as raw MiniYamlNodes in the map.  It is now the
responsibility of the consumers to parse these
into real objects.
2015-04-30 07:06:14 +12:00
Paul Chote
94f22638be Add an upgrade rule. 2015-04-27 19:47:12 +12:00
abcdefg30
c4a63eee30 Merge pull request #7875 from penev92/bleed_exposePlayerReferences
Add upgrade rules support for map PlayerReferences
2015-04-26 22:53:42 +02:00
penev92
2402b56da7 Reorganize PlayerReference loading to enable upgrade rules for them.
The PlayerReference definitions are now stored
as raw MiniYamlNodes in the map.
2015-04-26 23:16:20 +03:00
penev92
36abf2ac41 Add an upgrade rule for TakeCover 2015-04-26 14:29:12 +03:00
penev92
ea01439377 Add an upgrade rule for DamageWarheads 2015-04-26 14:29:10 +03:00
Paul Chote
8f93d7b5d7 Simplify and fix animation glitches. 2015-04-25 22:52:14 +02:00
Matthias Mailänder
b07d125d18 add an upgrade rule 2015-04-25 22:52:14 +02:00
Matthias Mailänder
4cc016c3d0 remove unused oldLength
closes #7808
2015-04-01 19:43:56 +02:00
Paul Chote
84e85d8a5d Rename Image -> Images. 2015-03-30 20:20:36 +01:00
Paul Chote
4be5334a0e Add support for TS-style random tile variants. 2015-03-30 19:44:53 +01:00
Paul Chote
b2458fc614 Remove GlobalFilesystem.OpenWithExts. Closes #5272. 2015-03-28 12:38:48 +00:00
reaperrr
33cb4fe3e1 Projectile refactoring upgrade rules 2015-03-27 00:11:31 +01:00
Pavel Penev
c61dc48548 Merge pull request #7324 from reaperrr/limitedammo2
Refactored LimitedAmmo to AmmoPool
2015-03-26 15:59:56 -07:00
reaperrr
c51afd837c Upgrade rules for LimitedAmmo -> AmmoPool refactoring 2015-03-26 23:21:02 +01:00
Paul Chote
ec77e15e54 Add a utility command to fix implicit tile definitions. 2015-03-23 20:32:28 +00:00
Paul Chote
a69145caf0 Add a utility command for checking sequences. 2015-03-22 12:48:51 +00:00
Paul Chote
4ea55809ca Decompose RenderInfantry into WithInfantryBody and RenderSprites. 2015-03-21 13:04:17 +00:00
Matthias Mailänder
7be8c4461b Merge pull request #7405 from Rydra/upstream/int2immutable
Made int2 class immutable
2015-03-20 16:03:46 +01:00
David Jiménez
f15f1e41e8 Made int2 struct immutable 2015-03-20 13:54:01 +01:00
RoosterDragon
1515ac54f6 Enforce a line length limit. 2015-03-19 17:20:34 +00:00
Taryn Hill
1e0612ddf0 Change SoundOnDamageTransition to randomly select
from a string[] instead of a single string.
2015-03-12 16:09:11 -05:00
Taryn Hill
a5bbb60db9 Remove unnecessary newline from output.
Make required trait strings a hyperlink.
2015-03-10 00:20:40 -05:00
Paul Chote
f4e94f9f60 Merge pull request #7318 from reaperrr/remove-percellwh
Removed PerCellDamageWarhead
2015-02-20 17:15:28 +00:00
penev92
da425f47e7 Initial implementation of D2k legacy map importer
Improve error handling; fix utility command description

Revert output location to working directory for both map importers

Rework how the map tiles get populated

Remove actor comments
2015-02-18 13:16:32 +02:00
Igor Popov
5bcd56eb9d Merge pull request #7439 from ScottNZ/fix-map-import
Fix map importer using the map title as the output filename.
2015-02-17 09:47:01 +03:00
reaperrr
89527962dd Upgrade rule for PerCellDamage removal 2015-02-17 01:33:23 +01:00
Paul Chote
2d31e12bb9 Add --replay-metadata utility command. 2015-02-15 08:58:59 +00:00
ScottNZ
61de2a2312 Fix map importer using the map title as the output filename.
This is broken because the map title can make an invalid filename.
2015-02-15 00:04:38 +13:00
ScottNZ
582b6635ff Brace style fixes 2015-02-13 02:32:49 +13:00
Matthias Mailänder
bcda232a1c Merge pull request #7231 from RoosterDragon/linq-checks
Checked LINQ queries and collections for inefficiencies.
2015-02-01 08:56:15 +01:00
RoosterDragon
7ad58a3e3d Revert "don't check auto-generated code"
This reverts commit 47e2d9d623.
2015-01-31 12:46:47 +00:00
RoosterDragon
82bea961ba Checked LINQ queries and collections for inefficiencies.
- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
  - Collection queried often via Contains use ToHashSet to speed up lookups.
  - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
  - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00