Commit Graph

36 Commits

Author SHA1 Message Date
Chris Forbes
36f68a4026 setup stances; not using team ids from lobby yet. 2010-03-19 18:52:16 +13:00
Matthew Bowra-Dean
d471c602c7 Assembly resolving, fixes to crate dropping. 2010-03-19 17:50:27 +13:00
alzeih
8e5a5552c4 Killed a bunch of logging statements 2010-03-18 19:50:11 +13:00
Chris Forbes
07b0c77db4 undo problematic caching 2010-03-18 13:33:43 +13:00
Chris Forbes
2feec44df1 blah 2010-03-17 23:30:04 +13:00
Chris Forbes
e005e9e314 real player spawning 2010-03-17 23:30:01 +13:00
Chris Forbes
bd35f48e48 successful gamestart; shroud is borked 2010-03-17 23:29:57 +13:00
Chris Forbes
eed2267568 fixing lobby bits 2010-03-17 23:29:55 +13:00
Chris Forbes
16f9f5ce89 lots more fixes; still doesnt work 2010-03-17 23:29:55 +13:00
Chris Forbes
224851507c more fixes 2010-03-17 23:29:54 +13:00
Chris Forbes
ed2e70eb9c first step; doesnt work yet 2010-03-17 23:29:53 +13:00
Paul Chote
e1970ea8f0 Replace one pile of hacks with another 2010-03-17 23:25:07 +13:00
Paul Chote
48370612a0 Checkboxes, Delegates, Create Server. 2010-03-17 22:00:44 +13:00
Chris Forbes
79bcb3c739 SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time 2010-03-17 19:31:19 +13:00
Chris Forbes
79ce49dd77 completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World. 2010-03-17 19:27:46 +13:00
Chris Forbes
b1d7f1fd69 added World.NeutralPlayer 2010-03-17 19:19:35 +13:00
Chris Forbes
2dde4eff07 eradicate dumb UserSettings stuff that causes desyncs 2010-03-16 20:14:57 +13:00
Chris Forbes
7114f4b4ba blah 2010-03-16 20:04:30 +13:00
Chris Forbes
2e8053257f clean up LoadModAssemblies nonsense a bit 2010-03-16 20:03:19 +13:00
Chris Forbes
b504fb53e6 unhack hardcoded cnc menus 2010-03-16 19:49:01 +13:00
Paul Chote
31198c25e5 A couple more tweaks 2010-03-15 21:17:08 +13:00
Paul Chote
928c3a69c0 Refactoring 2010-03-15 21:17:08 +13:00
Paul Chote
ddf331cfed Widget actions and main menu 2010-03-15 21:17:08 +13:00
Chris Forbes
845bbf0f39 allow custom masterserver URL 2010-03-15 15:49:42 +13:00
Chris Forbes
fd23407792 add ability to suppress masterserver pings via Settings (in prep for pchote's new UI magic for this) 2010-03-15 13:53:57 +13:00
Chris Forbes
de388767ed map,mods advertised in server info 2010-03-13 13:12:53 +13:00
Chris Forbes
be547479ce killed InProcServer class; use ListenPort, ExternalPort, and GameName settings from settings.ini 2010-03-13 12:46:19 +13:00
Bob
79ce7c15d5 replays. 2010-03-10 15:58:03 +13:00
Chris Forbes
a28010917e automatically join the server 2010-03-09 20:56:59 +13:00
Chris Forbes
fec037414d remove dead HandleKeyDown 2010-03-09 20:52:51 +13:00
Chris Forbes
b2df8d3b0e inproc server 2010-03-09 20:50:59 +13:00
Paul Chote
9d139d43a8 Spawn a server process from ingame 2010-03-09 19:57:34 +13:00
Paul Chote
cddefb3919 Game loads to main menu; "Connect to server" connects to localhost:1234. "Quit" quits. 2010-03-09 19:04:05 +13:00
Paul Chote
5c26386b2e Fix map loading; some cleanups 2010-03-04 09:37:22 +13:00
Paul Chote
97bdb9b63f Refactor map-actor loading 2010-03-04 09:37:22 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00