Commit Graph

16 Commits

Author SHA1 Message Date
Pavlos Touboulidis
7d352fdad1 MapCache performance improvements 2014-05-31 23:49:04 +03:00
Pavlos Touboulidis
441d602a6d Fix thread synchronization problem with Sheet.dirty 2014-05-31 17:26:24 +03:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Paul Chote
013ad0617e Allow sheets to wrap an ITexture directly. 2013-06-15 19:16:07 +12:00
Paul Chote
c13c989fe8 Allow sheet contents to be exported to bitmap. 2013-05-15 19:24:19 +12:00
Paul Chote
7d543abb92 Always store Sheet data as bytes. 2013-05-15 19:24:19 +12:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
dbd076543b Low level loadscreen displays earlier 2010-08-25 21:17:05 +12:00
Chris Forbes
0a041fe425 use byte[] backing for Sheet. bitmap backing is still available for Chrome RGBA hack. 2010-08-19 19:22:03 +12:00
Chris Forbes
1595c6a0ed interim hack to support use of raw data in Sheet 2010-08-19 18:42:45 +12:00
Bob
ede160f1b6 move some more (gameplay related) widgets into mods/ 2010-07-30 20:55:03 +12:00
alzeih
2f9f539857 big pile of Render refactoring 2010-07-21 18:59:33 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
d37a59d1c9 proper handling of dirty sheets (about 2 years overdue) 2010-03-17 23:29:59 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00