Commit Graph

237 Commits

Author SHA1 Message Date
Paul Chote
7d717592c7 Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace). 2010-06-24 21:51:21 +12:00
Paul Chote
aff357db0b Actually render resources when shroud is disabled 2010-06-20 18:34:06 +12:00
Paul Chote
5f83f97747 Link harvesters with refineries. 2010-06-15 20:05:49 +12:00
Paul Chote
de6434c0f1 Use the same model for ra (but let proc hold ore as before) 2010-06-13 22:00:39 +12:00
Chris Forbes
09b58f46d9 remove some spikes 2010-06-13 21:42:14 +12:00
alzeih
3001d58ba0 text has colour 2010-06-13 21:39:08 +12:00
Chris Forbes
1bd7a9b590 visualize minefields in OG 2010-06-11 17:53:35 +12:00
Bob
8285c7d158 refactoring Widget 2010-05-29 18:01:36 +12:00
Paul Chote
a35d6207a9 Scriptable chronosphere + desaturate effect 2010-05-26 21:07:13 +12:00
Chris Forbes
6cbebeebd5 'fix' interior for now, with the hack documented this time 2010-05-24 20:52:15 +12:00
Chris Forbes
b662cebfb8 clean up some old BS in SpriteSheetBuilder 2010-05-21 12:37:22 +12:00
Chris Forbes
e5951b1502 moved bridge support into ra 2010-05-20 18:16:09 +12:00
Chris Forbes
47af8fc8f2 detectors 2010-05-19 19:20:31 +12:00
Chris Forbes
0585bade6c fix information leak in minimap 2010-05-12 19:18:25 +12:00
Chris Forbes
46e465cf33 resources moved off player onto a synced trait 2010-05-12 18:29:25 +12:00
Chris Forbes
f0e5b9728f unfail slightly player color handling 2010-05-12 17:39:30 +12:00
Chris Forbes
9297aedfcc don't explode on taking damage to <50% while selling 2010-05-06 01:25:48 +12:00
Chris Forbes
0e5c06521c reduce spam in log 2010-04-29 16:00:02 +12:00
Chris Forbes
6b82f21569 working orders via minimap 2010-04-28 11:29:36 +12:00
Chris Forbes
2f4df42924 strip a lot of dead crap from Minimap; fix bugs in prev; rudimentary input handler for minimap 2010-04-28 11:14:21 +12:00
Chris Forbes
60f5e4d13e diplomacy menu & stance changes 2010-04-20 20:13:03 +12:00
Chris Forbes
9e705a3bcd ridiculous perf win in SmudgeLayer 2010-04-18 18:22:44 +12:00
Chris Forbes
1bd9e4b395 only compute a new drawlist on tick, not render 2010-04-18 17:59:24 +12:00
Chris Forbes
720f475060 remove dead rect arg in WorldRenderer.DrawSpriteList 2010-04-18 16:22:01 +12:00
Chris Forbes
db46502123 killed Chrome.DrawDialog, in its various forms 2010-04-16 13:43:26 +12:00
Bob
8ee3785c2e started moving Lobby/MapChooser to widgets 2010-04-15 21:56:20 +12:00
Chris Forbes
1447946ea6 connection dialogs show correct hostname/port 2010-04-15 21:50:07 +12:00
Chris Forbes
9e11932ade hacked victory conditions 2010-04-13 20:43:53 +12:00
Bob
e38d978849 fix some extraneous refs to Game.world 2010-04-13 20:25:16 +12:00
Bob
2a4460213c move Game.IsStarted to World.GameHasStarted 2010-04-13 20:05:34 +12:00
Bob
32713036d8 removing a no-time-at-all timer; logging long-running trait Tick() 2010-04-11 22:50:32 +12:00
Bob
96af8b037a unbug prev, and remove misleading code that no longer works 2010-04-11 22:44:39 +12:00
Bob
0f98df9a88 remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader 2010-04-11 20:59:04 +12:00
Bob
8a3e5b8ccc remove allowAlpha from SpriteRenderer 2010-04-11 20:05:08 +12:00
Paul Chote
98fce23100 Ingame settings menu 2010-04-11 18:01:20 +12:00
Paul Chote
ba857835b4 "Awesome tooltips" for special powers 2010-04-11 08:52:30 +12:00
Paul Chote
c568be255a Ingame options: chrome -> widgets 2010-04-11 08:52:27 +12:00
Paul Chote
803076caf9 Basic (zomg hacked) shellmap script [commit hacked by chrisf to remove 3MB AUD] 2010-04-11 08:51:21 +12:00
Paul Chote
3bb69c448d Draw shellmap actors 2010-04-10 17:11:33 +12:00
Chris Forbes
44981f50a4 don't crash when enabling spatial index debug 2010-04-10 17:11:33 +12:00
Paul Chote
1078fc380a Render shellmap / don't assume Game.Localplayer exists 2010-04-10 17:11:33 +12:00
Paul Chote
36a6123dd2 Fix GPS/Disabled shroud 2010-04-10 17:11:33 +12:00
Paul Chote
a683bddfea Quick-fix for "Invisible chrome" bug 2010-04-10 17:11:33 +12:00
Paul Chote
64a6ca2ef9 Only reload packages etc on gamestart. Needs testing. 2010-04-10 17:11:32 +12:00
Chris Forbes
93702c183a improved batching behavior of text rendering 2010-04-09 21:34:22 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00