Paul Chote
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7d717592c7
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Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace).
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2010-06-24 21:51:21 +12:00 |
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Paul Chote
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aff357db0b
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Actually render resources when shroud is disabled
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2010-06-20 18:34:06 +12:00 |
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Paul Chote
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5f83f97747
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Link harvesters with refineries.
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2010-06-15 20:05:49 +12:00 |
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Paul Chote
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de6434c0f1
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Use the same model for ra (but let proc hold ore as before)
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2010-06-13 22:00:39 +12:00 |
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Chris Forbes
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09b58f46d9
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remove some spikes
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2010-06-13 21:42:14 +12:00 |
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alzeih
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3001d58ba0
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text has colour
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2010-06-13 21:39:08 +12:00 |
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Chris Forbes
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1bd7a9b590
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visualize minefields in OG
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2010-06-11 17:53:35 +12:00 |
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Bob
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8285c7d158
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refactoring Widget
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2010-05-29 18:01:36 +12:00 |
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Paul Chote
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a35d6207a9
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Scriptable chronosphere + desaturate effect
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2010-05-26 21:07:13 +12:00 |
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Chris Forbes
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6cbebeebd5
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'fix' interior for now, with the hack documented this time
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2010-05-24 20:52:15 +12:00 |
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Chris Forbes
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b662cebfb8
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clean up some old BS in SpriteSheetBuilder
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2010-05-21 12:37:22 +12:00 |
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Chris Forbes
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e5951b1502
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moved bridge support into ra
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2010-05-20 18:16:09 +12:00 |
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Chris Forbes
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47af8fc8f2
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detectors
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2010-05-19 19:20:31 +12:00 |
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Chris Forbes
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0585bade6c
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fix information leak in minimap
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2010-05-12 19:18:25 +12:00 |
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Chris Forbes
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46e465cf33
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resources moved off player onto a synced trait
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2010-05-12 18:29:25 +12:00 |
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Chris Forbes
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f0e5b9728f
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unfail slightly player color handling
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2010-05-12 17:39:30 +12:00 |
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Chris Forbes
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9297aedfcc
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don't explode on taking damage to <50% while selling
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2010-05-06 01:25:48 +12:00 |
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Chris Forbes
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0e5c06521c
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reduce spam in log
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2010-04-29 16:00:02 +12:00 |
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Chris Forbes
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6b82f21569
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working orders via minimap
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2010-04-28 11:29:36 +12:00 |
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Chris Forbes
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2f4df42924
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strip a lot of dead crap from Minimap; fix bugs in prev; rudimentary input handler for minimap
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2010-04-28 11:14:21 +12:00 |
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Chris Forbes
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60f5e4d13e
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diplomacy menu & stance changes
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2010-04-20 20:13:03 +12:00 |
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Chris Forbes
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9e705a3bcd
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ridiculous perf win in SmudgeLayer
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2010-04-18 18:22:44 +12:00 |
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Chris Forbes
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1bd9e4b395
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only compute a new drawlist on tick, not render
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2010-04-18 17:59:24 +12:00 |
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Chris Forbes
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720f475060
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remove dead rect arg in WorldRenderer.DrawSpriteList
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2010-04-18 16:22:01 +12:00 |
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Chris Forbes
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db46502123
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killed Chrome.DrawDialog, in its various forms
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2010-04-16 13:43:26 +12:00 |
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Bob
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8ee3785c2e
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started moving Lobby/MapChooser to widgets
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2010-04-15 21:56:20 +12:00 |
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Chris Forbes
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1447946ea6
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connection dialogs show correct hostname/port
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2010-04-15 21:50:07 +12:00 |
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Chris Forbes
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9e11932ade
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hacked victory conditions
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2010-04-13 20:43:53 +12:00 |
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Bob
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e38d978849
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fix some extraneous refs to Game.world
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2010-04-13 20:25:16 +12:00 |
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Bob
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2a4460213c
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move Game.IsStarted to World.GameHasStarted
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2010-04-13 20:05:34 +12:00 |
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Bob
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32713036d8
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removing a no-time-at-all timer; logging long-running trait Tick()
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2010-04-11 22:50:32 +12:00 |
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Bob
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96af8b037a
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unbug prev, and remove misleading code that no longer works
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2010-04-11 22:44:39 +12:00 |
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Bob
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0f98df9a88
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remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
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2010-04-11 20:59:04 +12:00 |
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Bob
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8a3e5b8ccc
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remove allowAlpha from SpriteRenderer
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2010-04-11 20:05:08 +12:00 |
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Paul Chote
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98fce23100
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Ingame settings menu
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2010-04-11 18:01:20 +12:00 |
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Paul Chote
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ba857835b4
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"Awesome tooltips" for special powers
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2010-04-11 08:52:30 +12:00 |
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Paul Chote
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c568be255a
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Ingame options: chrome -> widgets
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2010-04-11 08:52:27 +12:00 |
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Paul Chote
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803076caf9
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Basic (zomg hacked) shellmap script [commit hacked by chrisf to remove 3MB AUD]
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2010-04-11 08:51:21 +12:00 |
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Paul Chote
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3bb69c448d
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Draw shellmap actors
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2010-04-10 17:11:33 +12:00 |
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Chris Forbes
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44981f50a4
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don't crash when enabling spatial index debug
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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1078fc380a
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Render shellmap / don't assume Game.Localplayer exists
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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36a6123dd2
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Fix GPS/Disabled shroud
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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a683bddfea
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Quick-fix for "Invisible chrome" bug
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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64a6ca2ef9
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Only reload packages etc on gamestart. Needs testing.
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2010-04-10 17:11:32 +12:00 |
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Chris Forbes
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93702c183a
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improved batching behavior of text rendering
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2010-04-09 21:34:22 +12:00 |
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Paul Chote
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916706fa75
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runtime smudge support
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2010-04-09 14:51:09 +12:00 |
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Paul Chote
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c366b7c7fc
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Fixes & Resources support
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2010-04-09 14:50:48 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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Paul Chote
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f7e2f414c0
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Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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2010-04-09 14:50:44 +12:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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