Commit Graph

17 Commits

Author SHA1 Message Date
Matthias Mailänder
399e451ada Add a DamagesConcreteWarhead to remove buildable concrete. 2018-09-15 15:36:12 +02:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
reaperrr
8ec3d5ddb8 Require explicit ITickRender 2017-10-07 10:17:11 +02:00
reaperrr
9aaf800bca Require explicit INotifyActorDisposing 2017-09-28 13:14:08 +02:00
reaperrr
a8e6cd2604 Require explicit IRenderOverlay 2017-09-28 13:14:08 +02:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
2915db67c4 Add depth buffer support to sprites and sequences. 2016-04-15 09:42:29 -04:00
Paul Chote
602acabe47 Remove World.TileSet. 2016-03-12 19:47:07 +00:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Pavel Penev
861d1368a4 Unhardcode internal terrain palette name from all over the codebase 2016-01-17 19:02:16 +02:00
Paul Chote
794c317687 Unhardcode BuildableTerrainLayer palette. 2015-07-18 12:14:23 +01:00
Paul Chote
bf08bbc357 Use a TerrainSpriteLayer for buildable terrain. 2015-07-18 12:14:22 +01:00
Paul Chote
2156a234db Render shroud outside map bounds.
Fixes a regression from #8337.
2015-06-15 18:06:43 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
penev92
681042caec Further RA project cleanup 2014-12-23 15:18:07 +02:00