Matthias Mailänder
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399e451ada
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Add a DamagesConcreteWarhead to remove buildable concrete.
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2018-09-15 15:36:12 +02:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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reaperrr
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8ec3d5ddb8
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Require explicit ITickRender
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2017-10-07 10:17:11 +02:00 |
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reaperrr
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9aaf800bca
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Require explicit INotifyActorDisposing
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2017-09-28 13:14:08 +02:00 |
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reaperrr
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a8e6cd2604
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Require explicit IRenderOverlay
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2017-09-28 13:14:08 +02:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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Paul Chote
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2915db67c4
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Add depth buffer support to sprites and sequences.
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2016-04-15 09:42:29 -04:00 |
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Paul Chote
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602acabe47
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Remove World.TileSet.
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2016-03-12 19:47:07 +00:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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Pavel Penev
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861d1368a4
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Unhardcode internal terrain palette name from all over the codebase
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2016-01-17 19:02:16 +02:00 |
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Paul Chote
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794c317687
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Unhardcode BuildableTerrainLayer palette.
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2015-07-18 12:14:23 +01:00 |
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Paul Chote
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bf08bbc357
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Use a TerrainSpriteLayer for buildable terrain.
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2015-07-18 12:14:22 +01:00 |
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Paul Chote
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2156a234db
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Render shroud outside map bounds.
Fixes a regression from #8337.
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2015-06-15 18:06:43 +01:00 |
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abcdefg30
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8ca61aa917
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Updated all year numbers
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2015-01-09 21:18:05 +01:00 |
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Matthias Mailänder
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bc3acfeee7
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StyleCop clean OpenRA.Game
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2015-01-04 15:38:54 +01:00 |
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penev92
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681042caec
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Further RA project cleanup
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2014-12-23 15:18:07 +02:00 |
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