Commit Graph

15 Commits

Author SHA1 Message Date
reaperrr
5c5210f5e3 Dissolve Move namespace into Activities & Traits 2014-12-22 17:32:08 +01:00
abcdefg30
22dc63620f Unhardcoded productionbar colors 2014-09-26 14:55:42 +02:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Paul Chote
ca082e3cec Allow ProductionQueue to filter by race. 2014-06-26 23:14:13 +12:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
Paul Chote
59da851d71 Improve ProductionBar performance.
Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
Paul Chote
c428cad70c Refactor per-player shrouds & fix shellmap shroud. 2013-04-10 19:36:03 +12:00
Matthias Mailänder
c731a7960e embed the previously manually edited outdated documentation
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
7c6d35e318 remove productionbar info leak 2011-03-05 10:10:42 +13:00
Chris Forbes
43dccb073d support ProductionBar properly in cnc too 2011-03-02 23:22:57 +13:00
Chris Forbes
89a96a9fe7 make ProductionBar actually work for all RA stuff 2011-03-02 22:35:44 +13:00
Chris Forbes
c62e025c45 add temp hacked ProductionBar -- not wired to ProductionQueue properly yet. 2011-03-02 22:20:34 +13:00