Paul Chote
dcd3e8d444
Ignore terrain slopes when calculating model shadows.
...
This is less realistic, but better matches the original
game and is the only practical way to reduce visual issues
caused by long shadows being cast over multiple cells.
2021-08-21 13:45:41 +02:00
Paul Chote
70892a6661
Change DrawSprite calls to provide scales instead of sizes.
...
This allows us to remove a hacky workaround for calculating
depth offsets when sprites have size.Z == 0.
2021-07-25 00:32:17 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
6b74093c04
Add readonly to structs
2021-03-14 15:17:57 +01:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
teinarss
58313520f0
Change renderables to class to avoid boxing
2021-01-29 00:24:27 +01:00
Paul Chote
b88495c689
Remove palettes from base IRenderable.
2021-01-06 00:06:51 +01:00
teinarss
e6db2c98d0
Make WRot readonly and use in parameter modifier
2020-12-01 22:54:39 +00:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Paul Chote
aae497eff1
Pass pre-combined rotations into the rendering code.
2020-07-17 15:02:32 +02:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
a8b1762464
Fix ActorPreviewWidget viewport manipulation.
2019-09-13 11:24:57 +02:00