Commit Graph

12 Commits

Author SHA1 Message Date
Paul Chote
dcd3e8d444 Ignore terrain slopes when calculating model shadows.
This is less realistic, but better matches the original
game and is the only practical way to reduce visual issues
caused by long shadows being cast over multiple cells.
2021-08-21 13:45:41 +02:00
Paul Chote
70892a6661 Change DrawSprite calls to provide scales instead of sizes.
This allows us to remove a hacky workaround for calculating
depth offsets when sprites have size.Z == 0.
2021-07-25 00:32:17 +02:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
6b74093c04 Add readonly to structs 2021-03-14 15:17:57 +01:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
teinarss
58313520f0 Change renderables to class to avoid boxing 2021-01-29 00:24:27 +01:00
Paul Chote
b88495c689 Remove palettes from base IRenderable. 2021-01-06 00:06:51 +01:00
teinarss
e6db2c98d0 Make WRot readonly and use in parameter modifier 2020-12-01 22:54:39 +00:00
teinarss
19b02875c7 Use Tuple syntax 2020-08-15 10:37:10 +01:00
Paul Chote
aae497eff1 Pass pre-combined rotations into the rendering code. 2020-07-17 15:02:32 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
a8b1762464 Fix ActorPreviewWidget viewport manipulation. 2019-09-13 11:24:57 +02:00