Commit Graph

55 Commits

Author SHA1 Message Date
Zimmermann Gyula
9e3d210ee0 Change CRLF line-endings to LF in Harvester.cs. 2018-06-20 12:34:52 +02:00
Paul Chote
ae056e969f Remove order.TargetActor from Harvester. 2018-05-30 18:06:59 +02:00
reaperrr
ff8f147955 Some Mobile and Harvester clean-ups
Made Harvester interface implementations explicit.
Made Mobile internal VisualMove activity private.
2018-05-07 19:40:07 +02:00
reaperrr
81343926b6 Split Locomotor trait from Mobile
Add GrantConditionOn*Layer traits

This allows to
- drop some booleans from Locomotor
- drop a good part of the subterranean- and jumpjet-specific code/hacks from Mobile
- grant more than 1 condition per layer type (via multiple traits)
- easily add more traits of this kind for other layers
2018-05-03 10:49:21 +02:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Unknown
4be593123d add me (jongleur1983) to AUTHORS
#14558: MovingToRefinery takes actor instead of CPos

DeliveryOffset (previously added by the harvester) is now taken into account by the AutoCarryable
fix whitespaces
2017-12-25 03:52:44 +01:00
Peter Amrehn
73bd80ebc5 #14542: order CarrryAll to the target's location, not to 0,0
(which is in order.TargetLocation
#14542: don't use deprecated TargetActor property, replace by

Target.Actor.Location
2017-12-25 03:52:44 +01:00
reaperrr
9ad0d78cdd Make the AI only consider harvesters 'idle' if last resource search failed
Otherwise the AI would consider the harvester 'idle' in too many situations.
This way, the AI now only uses its own resource search algorithm if the next resource patch is too far away for the FindResources activity to find it.
2017-12-11 01:55:18 +01:00
Paul Chote
d967c564a2 Remove TargetActor and TargetLocation from order issuing. 2017-10-15 19:07:46 +02:00
reaperrr
98b1468801 Clean up Harvester TickIdle a bit
Triggering UnblockRefinery each idle tick is bogus.
2017-08-17 22:58:37 +01:00
reaperrr
406f482a19 Cache INotifyHarvesterAction trait look-ups 2017-08-17 22:58:37 +01:00
reaperrr
bac8d3233a Streamline Harvester.SetProcLines return check 2017-08-17 22:58:37 +01:00
Paul Chote
afd8b9ab86 Rework harvester resource claiming:
* Maintains lists of claims, and only restricts
   reservations for friendly units.
 * Removes OnNotifyResourceClaimLost; it's not
   clear whether that is still useful, and it
   prevents future necessary cleanups.
 * Moves other code without changing behaviour.

This fixed stale claims from dead units and enemy
claims from preventing otherwise valid harvest
activities.
2017-07-18 01:09:19 +02:00
Paul Chote
875d215662 Unhardcode harvester queue behaviour parameters. 2017-01-29 17:20:28 +00:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
reaperrr
f550c3b762 Merge pull request #12315 from obrakmann/activities-pt1
Activities re-write, part 1 (aka the boring bits)
2016-11-18 13:52:06 +01:00
Oliver Brakmann
3e9bf7aa4d Turn Actor.GetCurrentActivity into a property 2016-10-31 18:46:27 +01:00
reaperrr
4af7134115 Require explicit ISpeedModifier implementation
Plus misc "collateral" explicit interfaces.
2016-10-30 20:22:16 +01:00
reaperrr
ce52bc9d7b Some more misc explicit interface implementations
'Fallout' from working on other things.
2016-10-30 19:17:41 +01:00
reaperrr
a6b09342bc Make INotifyBuildComplete require explicit implementation 2016-10-22 18:21:52 +02:00
reaperrr
b8c04a0887 Move INotifyBlockingMove to Common and require explicit implementation 2016-10-20 18:58:40 +02:00
Paul Chote
365bd5b9bd Rename ResourceType trait fields for consistency. 2016-09-25 17:04:18 +01:00
Paul Chote
1ae86f34f8 Overhaul Carryall behaviour, adding support for manual control. 2016-08-27 15:42:18 +01:00
Paul Chote
acab6f1f4b Fix custom order generators for left-click targeting. 2016-04-09 11:59:54 -04:00
Sean Hunt
c18987e293 Allow empty harvesters to be ordered to refineries
The primary reason is to fix OpenRA/ra2#161. Rather than make the
harvester trait more complicated by making this behaviour configurable,
this commit just applies to all harvesters.
2016-03-28 12:44:23 -04:00
Jonathan Ling
2d4c3f715f Refactored ticks to delay per issue #9810 2016-03-22 17:03:37 -04:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
reaperrr
1f35a1c010 Let harvesters tick idle for a while before queueing Wait activity 2016-01-29 16:08:28 +01:00
reaperrr
75736cb127 Clean up Harvester and FindResources unblocking 2016-01-29 02:57:43 +01:00
Paul Chote
124c0ea041 Make CanTarget modifiers a ref parameter. 2015-11-16 20:38:53 +00:00
atlimit8
b6f17df260 Add ActorsHavingTrait<TTrait>([Func<TTrait, bool]) 2015-10-28 16:36:45 -05:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
6970959ef1 .Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
Matthias Mailänder
c0dd9c4566 Merge pull request #9359 from RoosterDragon/fix-pathfinder-layer-pooling
Fixed pooling of layers used for pathfinding
2015-09-19 13:07:33 +02:00
atlimit8
be010249d7 Replace only use of Linq syntax 2015-09-18 10:31:41 -05:00
RoosterDragon
519be4374c Fixed pooling of layers used for pathfinding.
The previous implementation:
- Was failing to dispose of pooled layers.
- Was using a finalizer to allow undisposed layers to be reused.

This means all pooled layers are kept alive indefinitely until the map changes. If the finalizer is slow for any reason then the pathfiinder will allocate new layers when the pool runs out. Since these new layers are eventually stuffed back into the pool when the finalizer does run, this can theoretically leak unbounded memory until the pool goes out of scope. In practice it would leak tens of megabytes.

The new implementation ensures layers are disposed and pooled correctly to allow proper memory reuse. It also introduces some safeguards against memory leaks:
- A cap is set on the number of pooled layers. If more concurrent layers are needed than this, then the excess layers will not be pooled but instead be allowed to be garbage collected.
- No finalizer. An implementation that fails to call dispose simply allows the layer to be garbage collected instead.
2015-09-16 21:25:46 +01:00
atlimit8
8250f223c4 More HashSet trait fields & Lint support 2015-09-05 16:59:30 -05:00
Matthias Mailänder
2a21c7d1f2 don't let bots do 2x the amount of path searches 2015-08-24 21:03:46 +02:00
RoosterDragon
d415d3ba4e Reduce allocations in the main game loop.
- Cache the shroud projection even for flat maps to avoid allocating single element arrays.
- Avoid LINQ in shroud and map projection queries to avoid enumerator allocations.
- Avoid LINQ in calculation of sync values.
- Cache enumerables in ProductionQueue.
- Cache delegate in HackyAI.
2015-08-18 21:17:28 +01:00
reaperrr
61c0b5d59b Make refinery unblock cell customisable 2015-07-22 02:31:29 +02:00
David Jiménez
787609d51e Improved the performance and intelligence of resource harvesting by
refactoring the Harvesters' pathfinding. Now they in first place assess
which is the closest resource inside their search area and then a path is
calculated

Changed the way harvesters find resources by always trying to find the
closest resource to their refinery.

Changed the strategy of finding to find resources in Annulus.
2015-07-22 02:31:26 +02:00
reaperrr
0ef5312931 Minor cosmetic cleanups for Harvester and BasePathSearch 2015-07-12 23:36:59 +02:00
reaperrr
ba2181e523 Make delay for re-checking for available refinery customisable and increase default 2015-07-12 23:36:58 +02:00
reaperrr
c8661ca2f9 Cache FindResources trait lookups in constructor 2015-07-12 23:36:56 +02:00
reaperrr
8253573ced Cache lookups in DeliverResources constructor
Only re-check for refinery every 5 seconds instead of every second.
2015-07-12 22:36:24 +02:00
reaperrr
27c6f5d6d6 Cached Mobile in constructor
...and removed redundant 'var harv'.
2015-07-12 19:19:32 +02:00
reaperrr
1baae6653c Remove InitialActivity 2015-07-08 02:14:44 +02:00
Matthias Mailänder
50e5e9df24 check voice actor references 2015-06-20 12:09:58 +02:00