Commit Graph

146 Commits

Author SHA1 Message Date
Bob
3bb40f7d0e some Network changes. 2010-01-23 16:17:41 +13:00
Chris Forbes
38e7590422 MRJ works; moved ProvidesRadar.IsActive update to Tick to avoid desync if any other actor code relies on it. 2010-01-23 10:37:53 +13:00
Bob
698985c30c more refs to Game.world (Controller) 2010-01-21 13:57:44 +13:00
Bob
7f5c59a967 passing refs to World in Chrome 2010-01-21 13:20:46 +13:00
Bob
d07b782044 moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken. 2010-01-21 13:05:13 +13:00
Chris Forbes
19ff382b7f mod manifest loading 2010-01-20 21:48:47 +13:00
Chris Forbes
359e833366 ChromeProvider/SequenceProvider split 2010-01-20 20:26:04 +13:00
Chris Forbes
b3ea880ca5 fixed spurious 'building...' on impossible to build stuff in the palette 2010-01-18 18:43:23 +13:00
Chris Forbes
1b0187b089 don't crash on in-game connection loss either 2010-01-18 18:32:03 +13:00
Chris Forbes
f6e70f74e3 ugly hacked async connection 2010-01-18 18:08:10 +13:00
Bob
efda804a41 fixing crap perf while viewing the lobby. 2010-01-18 03:27:37 +13:00
Bob
6f0c2c5a5d moved Game.minimap into World 2010-01-18 02:21:44 +13:00
Bob
2f568ce829 move Game.worldRenderer into World 2010-01-18 01:58:01 +13:00
Chris Forbes
d1ecfacd55 Rules.NewUnitInfo rename -> ActorInfo 2010-01-17 11:07:08 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Chris Forbes
f2053b6b7a #34 multiplayer color clashes are banned 2010-01-17 08:12:59 +13:00
Chris Forbes
04cdcdfa2b added map preview to lobby 2010-01-16 22:29:58 +13:00
Chris Forbes
950a2acb0b fixing mapchange trigger; also paint the power bar in the right place again (LineRenderer is still in worldspace) 2010-01-16 20:58:08 +13:00
Chris Forbes
cff25cf9cc downloader works. 2010-01-16 20:26:51 +13:00
Chris Forbes
e920ee8c92 netplay readying cleanup 2010-01-16 18:47:28 +13:00
Chris Forbes
a6851a1f05 chrome version of shp shader 2010-01-16 17:53:26 +13:00
Chris Forbes
0b71ebfa58 panels for all the bits :) 2010-01-16 12:59:09 +13:00
Chris Forbes
9c8503f277 slightly nicer lobby dialog 2010-01-16 12:47:01 +13:00
Chris Forbes
58eccf822c hacky lobby dialog 2010-01-16 12:16:53 +13:00
Chris Forbes
ef6d5d3343 made DrawDialogBackground generic 2010-01-16 11:46:04 +13:00
Chris Forbes
d903f029f9 merged pchote/master 2010-01-15 17:30:37 +13:00
Chris Forbes
614edbdc65 moved FieldLoader and .F() ext into OpenRa.FileFormats 2010-01-14 19:15:22 +13:00
Chris Forbes
ede0e6ca06 generic chrome dialog drawing 2010-01-14 18:10:22 +13:00
Chris Forbes
a3ba286b06 unhacking Player and World actors 2010-01-14 17:38:35 +13:00
Bob
496527545b An example mod. Chrome doesn't restrict the set of tabs any more, though i'm not sure what happens if you make a new tab :D 2010-01-14 15:11:23 +13:00
Bob
8aae1ff7d5 removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons) 2010-01-14 14:30:51 +13:00
Bob
73f6d5c71c Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it) 2010-01-14 14:13:49 +13:00
Paul Chote
057dec41e4 pull chrisforbes 2010-01-13 19:28:56 +13:00
Bob
ac9e58cf73 Only render units our race can build. That FACT prerequisite was unnecessary. 2010-01-13 00:20:55 +13:00
Bob
f1bbbac39d "Alternate Names" aka pseudo-prerequisites. E7 and MSLO can be built again. 2010-01-13 00:08:44 +13:00
Bob
cecc163e52 ... and the rest. 2010-01-12 22:32:27 +13:00
Bob
16a9189bec starting to fix refs to Rules.UnitInfo 2010-01-12 22:22:10 +13:00
Paul Chote
bf1e7b86e1 Gap generators 2010-01-12 00:03:00 +13:00
Chris Forbes
1c8961e041 merged yaml 2010-01-10 22:51:09 +13:00
Chris Forbes
289672ce18 Merge commit 'pchote/NewUI' 2010-01-10 22:36:52 +13:00
Paul Chote
05338d8d19 Load (almost) everything from a single side-specific image 2010-01-10 20:47:35 +13:00
Paul Chote
40e458581f Hideable build palette 2010-01-10 19:39:30 +13:00
Chris Forbes
12b84a8468 finished building *Infos 2010-01-10 17:28:05 +13:00
Paul Chote
5bb9625c90 Remove cruft 2010-01-10 15:06:21 +13:00
Alli
0ac6f8da59 add PerfGraph option (default true for now) 2010-01-10 14:58:00 +13:00
Paul Chote
f11ac190e6 Radar animation can be interrupted without fail 2010-01-10 14:47:01 +13:00
Chris Forbes
be9fd1e277 using StatelessTraitInfo<> for some things 2010-01-10 14:15:45 +13:00
Paul Chote
32eea307b9 Move money bin in line with radar/power 2010-01-10 02:05:16 +13:00
Paul Chote
f26f42be49 New build palettes 2010-01-10 01:42:17 +13:00
Paul Chote
4c45995a59 New powerbar attached to radar 2010-01-09 23:01:52 +13:00