Bob
|
3bb40f7d0e
|
some Network changes.
|
2010-01-23 16:17:41 +13:00 |
|
Chris Forbes
|
38e7590422
|
MRJ works; moved ProvidesRadar.IsActive update to Tick to avoid desync if any other actor code relies on it.
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2010-01-23 10:37:53 +13:00 |
|
Bob
|
698985c30c
|
more refs to Game.world (Controller)
|
2010-01-21 13:57:44 +13:00 |
|
Bob
|
7f5c59a967
|
passing refs to World in Chrome
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2010-01-21 13:20:46 +13:00 |
|
Bob
|
d07b782044
|
moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
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2010-01-21 13:05:13 +13:00 |
|
Chris Forbes
|
19ff382b7f
|
mod manifest loading
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2010-01-20 21:48:47 +13:00 |
|
Chris Forbes
|
359e833366
|
ChromeProvider/SequenceProvider split
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2010-01-20 20:26:04 +13:00 |
|
Chris Forbes
|
b3ea880ca5
|
fixed spurious 'building...' on impossible to build stuff in the palette
|
2010-01-18 18:43:23 +13:00 |
|
Chris Forbes
|
1b0187b089
|
don't crash on in-game connection loss either
|
2010-01-18 18:32:03 +13:00 |
|
Chris Forbes
|
f6e70f74e3
|
ugly hacked async connection
|
2010-01-18 18:08:10 +13:00 |
|
Bob
|
efda804a41
|
fixing crap perf while viewing the lobby.
|
2010-01-18 03:27:37 +13:00 |
|
Bob
|
6f0c2c5a5d
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moved Game.minimap into World
|
2010-01-18 02:21:44 +13:00 |
|
Bob
|
2f568ce829
|
move Game.worldRenderer into World
|
2010-01-18 01:58:01 +13:00 |
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Chris Forbes
|
d1ecfacd55
|
Rules.NewUnitInfo rename -> ActorInfo
|
2010-01-17 11:07:08 +13:00 |
|
Chris Forbes
|
59c0791d93
|
renamed OpenRa.Game.* to OpenRa.*; a few other bits
|
2010-01-17 09:30:53 +13:00 |
|
Chris Forbes
|
f2053b6b7a
|
#34 multiplayer color clashes are banned
|
2010-01-17 08:12:59 +13:00 |
|
Chris Forbes
|
04cdcdfa2b
|
added map preview to lobby
|
2010-01-16 22:29:58 +13:00 |
|
Chris Forbes
|
950a2acb0b
|
fixing mapchange trigger; also paint the power bar in the right place again (LineRenderer is still in worldspace)
|
2010-01-16 20:58:08 +13:00 |
|
Chris Forbes
|
cff25cf9cc
|
downloader works.
|
2010-01-16 20:26:51 +13:00 |
|
Chris Forbes
|
e920ee8c92
|
netplay readying cleanup
|
2010-01-16 18:47:28 +13:00 |
|
Chris Forbes
|
a6851a1f05
|
chrome version of shp shader
|
2010-01-16 17:53:26 +13:00 |
|
Chris Forbes
|
0b71ebfa58
|
panels for all the bits :)
|
2010-01-16 12:59:09 +13:00 |
|
Chris Forbes
|
9c8503f277
|
slightly nicer lobby dialog
|
2010-01-16 12:47:01 +13:00 |
|
Chris Forbes
|
58eccf822c
|
hacky lobby dialog
|
2010-01-16 12:16:53 +13:00 |
|
Chris Forbes
|
ef6d5d3343
|
made DrawDialogBackground generic
|
2010-01-16 11:46:04 +13:00 |
|
Chris Forbes
|
d903f029f9
|
merged pchote/master
|
2010-01-15 17:30:37 +13:00 |
|
Chris Forbes
|
614edbdc65
|
moved FieldLoader and .F() ext into OpenRa.FileFormats
|
2010-01-14 19:15:22 +13:00 |
|
Chris Forbes
|
ede0e6ca06
|
generic chrome dialog drawing
|
2010-01-14 18:10:22 +13:00 |
|
Chris Forbes
|
a3ba286b06
|
unhacking Player and World actors
|
2010-01-14 17:38:35 +13:00 |
|
Bob
|
496527545b
|
An example mod. Chrome doesn't restrict the set of tabs any more, though i'm not sure what happens if you make a new tab :D
|
2010-01-14 15:11:23 +13:00 |
|
Bob
|
8aae1ff7d5
|
removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons)
|
2010-01-14 14:30:51 +13:00 |
|
Bob
|
73f6d5c71c
|
Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it)
|
2010-01-14 14:13:49 +13:00 |
|
Paul Chote
|
057dec41e4
|
pull chrisforbes
|
2010-01-13 19:28:56 +13:00 |
|
Bob
|
ac9e58cf73
|
Only render units our race can build. That FACT prerequisite was unnecessary.
|
2010-01-13 00:20:55 +13:00 |
|
Bob
|
f1bbbac39d
|
"Alternate Names" aka pseudo-prerequisites. E7 and MSLO can be built again.
|
2010-01-13 00:08:44 +13:00 |
|
Bob
|
cecc163e52
|
... and the rest.
|
2010-01-12 22:32:27 +13:00 |
|
Bob
|
16a9189bec
|
starting to fix refs to Rules.UnitInfo
|
2010-01-12 22:22:10 +13:00 |
|
Paul Chote
|
bf1e7b86e1
|
Gap generators
|
2010-01-12 00:03:00 +13:00 |
|
Chris Forbes
|
1c8961e041
|
merged yaml
|
2010-01-10 22:51:09 +13:00 |
|
Chris Forbes
|
289672ce18
|
Merge commit 'pchote/NewUI'
|
2010-01-10 22:36:52 +13:00 |
|
Paul Chote
|
05338d8d19
|
Load (almost) everything from a single side-specific image
|
2010-01-10 20:47:35 +13:00 |
|
Paul Chote
|
40e458581f
|
Hideable build palette
|
2010-01-10 19:39:30 +13:00 |
|
Chris Forbes
|
12b84a8468
|
finished building *Infos
|
2010-01-10 17:28:05 +13:00 |
|
Paul Chote
|
5bb9625c90
|
Remove cruft
|
2010-01-10 15:06:21 +13:00 |
|
Alli
|
0ac6f8da59
|
add PerfGraph option (default true for now)
|
2010-01-10 14:58:00 +13:00 |
|
Paul Chote
|
f11ac190e6
|
Radar animation can be interrupted without fail
|
2010-01-10 14:47:01 +13:00 |
|
Chris Forbes
|
be9fd1e277
|
using StatelessTraitInfo<> for some things
|
2010-01-10 14:15:45 +13:00 |
|
Paul Chote
|
32eea307b9
|
Move money bin in line with radar/power
|
2010-01-10 02:05:16 +13:00 |
|
Paul Chote
|
f26f42be49
|
New build palettes
|
2010-01-10 01:42:17 +13:00 |
|
Paul Chote
|
4c45995a59
|
New powerbar attached to radar
|
2010-01-09 23:01:52 +13:00 |
|