Matthias Mailänder
3c0b95cf6e
Fix indentions of weapon documentation table of contents.
2017-09-02 08:56:31 +01:00
Paul Chote
3cf9d47b39
Fix TD stance bar naming.
2017-09-01 11:56:37 +02:00
Paul Chote
4a2988e676
Remove UnitCommandWidget.
2017-09-01 11:56:37 +02:00
Paul Chote
2a3a27aa65
Add CommandBarBlacklist to TS.
2017-09-01 11:56:37 +02:00
Paul Chote
9607c09516
Add command bar to TS.
2017-09-01 11:56:37 +02:00
Paul Chote
7997a24559
Adjust chrome.png and yaml layout.
...
Also cleans up stray whitespace.
2017-09-01 11:56:37 +02:00
reaperrr
2f66f83051
Remove IsPlane hack
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The new VTOL boolean together with CanHover is enough to replace this.
2017-08-31 18:03:59 +02:00
reaperrr
28ffcfea3c
Upgrade rule for setting VTOL to true for CanHover actors
2017-08-31 18:03:59 +02:00
reaperrr
3b01da737c
Introduce Aircraft VTOL boolean
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Rather than hard-linking vertical take-off/land to the CanHover = Helicopter assumption.
2017-08-31 18:03:59 +02:00
reaperrr
5d58374962
Remove FlyCircleTimed activity
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A FlyCircle overload is sufficient.
2017-08-31 18:03:59 +02:00
reaperrr
df94765eac
Upgrade rule for TakeOffOnResupply
2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2
Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
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Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
abcdefg30
5cfb5aaf2d
Rework the addition and removal of building influence
2017-08-31 17:36:22 +02:00
reaperrr
93f385e9fc
Give TS JumpJet shadow when airborne
2017-08-31 16:54:03 +02:00
reaperrr
d1a4133752
Fix WithShadow
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It *modifies* the actor rendering, so returning an empty renderable was bogus, as were the IsInWorld/IsDead checks.
2017-08-31 16:54:03 +02:00
Paul Chote
69251d508b
Suppress scroll events from the DropDownWidget fullscreen mask.
2017-08-31 12:43:17 +02:00
Paul Chote
1bd1a185f5
Unhardcode spectator combined/world view hotkeys.
2017-08-31 12:33:34 +02:00
Paul Chote
0525408664
Unhardcode map editor zooming hotkey.
2017-08-31 12:33:34 +02:00
Paul Chote
9a5b5d9b6f
Unhardcode music control hotkeys.
2017-08-31 12:33:34 +02:00
Paul Chote
8d4ffee32a
Add hotkey linting support for logic args.
2017-08-31 12:33:34 +02:00
SoScared
1a95aeda19
patch tent cost increase
2017-08-28 20:41:22 +02:00
atlimit8
fd6b2c0107
Move timers from ConditionManager to ExternalCondition
2017-08-27 12:43:27 +01:00
atlimit8
c61cd37bec
ExternalCondition: List<struct TimedToken> timedTokens
2017-08-27 12:43:27 +01:00
atlimit8
62c76b8ae9
ExternalCondition: remove timedTokensBySource
2017-08-27 12:43:27 +01:00
atlimit8
f51323daa3
ExternalCondition: remove unneeded source references
2017-08-27 12:43:27 +01:00
atlimit8
c7d3c3ec73
Changes to ExternalCondition.TryRevokeCondition
2017-08-27 12:43:27 +01:00
Forcecore
72236b66f6
D2K Thumper deploy animation fix
2017-08-27 13:22:00 +02:00
abcdefg30
d6d8cf05b0
Adjust IsAtGroundLevel fixing EjectOnDeath
2017-08-26 15:54:02 -07:00
Taryn Hill
eed9af88f5
Always use noget in fetch-thirdparty-deps.sh
2017-08-26 15:50:47 -07:00
reaperrr
b1c63a4752
Fix FindActorsOnLine overscan
2017-08-26 15:43:44 -07:00
Paul Chote
a7c2f3e7e3
Add mod-specific appdata metadata.
2017-08-26 15:43:26 -07:00
Matthias Mailänder
8ae2a65d9d
Shroud is actually a player trait.
2017-08-26 22:47:48 +01:00
Matthias Mailänder
a445049e3d
Fix the indentions.
2017-08-26 18:35:41 +01:00
Paul Chote
49d5283ce1
Use curl instead of wget in fetch-thirdparty-deps.
2017-08-26 13:49:56 +02:00
Forcecore
739d0c0bb2
Disabled Ground squads finding targets individually
...
* Now they will tend to focus fire.
* Provides performance when when the AI designer implements better
(and complex) target selection code
2017-08-25 23:13:26 +02:00
Zimmermann Gyula
cb36dfa532
Implement instant refineries.
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AKA RA2 refinery logic.
2017-08-25 22:19:03 +02:00
Paul Chote
a29360f313
Add a lint test for hotkeys.
2017-08-25 21:56:52 +02:00
Paul Chote
1e0148e092
Migrate ButtonWidget to NamedHotkey.
2017-08-25 21:56:52 +02:00
Paul Chote
42bf232b37
Introduce NamedHotkey type.
2017-08-25 21:56:52 +02:00
Paul Chote
13a06c6e8d
Move hardcoded static asset browser hotkeys to yaml.
2017-08-25 21:56:52 +02:00
Matthias Mailänder
988353e431
Remove cloak sounds not featured in the original.
...
closes #9519
2017-08-25 19:42:38 +02:00
SoScared
1e1109034f
Additional tweak of the Artillery weapon
2017-08-25 15:29:18 +02:00
atlimit8
43880ea7b8
Make AppearsOnRadar trait conditional
2017-08-25 15:10:28 +02:00
atlimit8
8a825f2999
Add VariableExpression.NoVariables
2017-08-25 15:10:28 +02:00
Matthias Mailänder
2ccba3768b
Add overlay animations to CAARAY.
2017-08-25 10:48:35 +01:00
Matthias Mailänder
dc72b8080c
Fix Dune 2000 harvester husk offset.
...
Closes #10087 .
2017-08-24 11:28:06 +02:00
C. Helmig
80b69af30c
d2k: sonic weapon fix.
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Works around buggy friend-foe discrimination (/Falloff) for sonic weapon. Damage values closer to original game. (Fixes #13850 )
2017-08-23 13:02:54 +02:00
reaperrr
120d7f9976
WithHarvestAnimation style fixes
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Make interface implementations explicit.
2017-08-23 12:34:00 +02:00
reaperrr
0103b7ca87
Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence
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...after it finished playing.
2017-08-23 12:34:00 +02:00
reaperrr
90a4fe7ca1
Resume looping default WithSpriteTurret.Sequence after custom anim
...
It doesn't really make sense not to, and the only trait using PlayCustomAnimation previously did this manually anyway.
2017-08-23 12:34:00 +02:00