RoosterDragon
a598a01108
Fixed IDisposable implementation and usage.
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- Implement IDisposable interface correctly, with sealed classes where possible for simplicity.
- Add using statement around undisposed local variables.
2014-06-10 11:23:55 +01:00
Chris Forbes
5eb61dbdd2
Merge pull request #5411 from RoosterDragon/general-clean
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General Cleanup
2014-05-25 11:03:03 +12:00
Pavlos Touboulidis
5a286ef15e
Fix #5414
2014-05-23 19:08:45 +03:00
RoosterDragon
b733465f33
General uncontroversial cleanup:
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- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
6d6d1e230b
Remove runtime mod merging. Closes #3421 .
2013-11-15 09:54:42 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Matthias Mailänder
b618fc7cc2
complete password protected servers
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closes #2290
2013-10-07 19:37:12 +02:00
Matthias Mailänder
e9b2bcc579
fix some plenks
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no logic changes
2013-06-21 18:05:30 +02:00
Matthias Mailänder
65088ea2d5
display the last ServerError in the connection failed dialog
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closes #2727
2013-06-21 18:04:40 +02:00
Paul Chote
096d95f391
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
Matthias Mailänder
76644537e2
give the users some hints when crashing due to desync
2013-03-03 19:34:10 +01:00
Remco van der Zon
a07697be03
Pause the game option.
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Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way.
2012-05-16 17:35:10 +02:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
82dea40261
provide a way to grab the laggy clients
2011-03-12 22:55:40 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
06612d0f68
Add a mechanism for custom drop messages. Implement for kick.
2011-01-15 13:49:46 +13:00
Paul Chote
40b0408ce7
Fix #453 . Bogus crash when desyncing.
2011-01-05 13:09:25 +13:00
Chris Forbes
1409016cbd
(gecko) Allow mods to override order validation
2010-11-05 19:48:26 +13:00
Bob
3df310df6e
halve bandwidth usage
2010-10-16 22:25:31 +13:00
Bob
c2b3a749ca
change IConnection interface wrt sending
2010-10-16 21:05:14 +13:00
Bob
7ca9fcdac9
run the shellmap even while the lobby shows. remove Widget.SpecialOneArg
2010-10-12 18:33:16 +13:00
Bob
20276291ce
move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game
2010-10-12 17:30:27 +13:00
Bob
cb1deacbb2
pass world into CheckSync. don't pass world into Widget.DrawInner
2010-10-12 17:24:12 +13:00
Bob
10bf85f57e
move Game.Current{Host,Port} into orderManager
2010-10-12 17:24:03 +13:00
Bob
17990ab8b7
move LobbyInfo onto OrderManager
2010-10-12 17:24:00 +13:00
Bob
f8776d773d
extract FrameData from OrderManager. fix disconnect bug in NetworkConnection
2010-10-12 17:22:17 +13:00
Bob
915ad7fb7b
extract replay saving from OrderManager
2010-10-12 17:22:12 +13:00
Bob
9eaa0e5765
extract SyncReport class from Game
2010-08-21 17:59:17 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Paul Chote
fdc85b6e48
Don't spam logs and replays all over my home directory kthx.
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Logs and replays are written to subdirectories of the "Support" folder. Default location is <game dir>/Support/; Can be overridden on game start.
2010-07-08 18:11:28 +12:00
Chris Forbes
5cdc47ea6b
ordermanager will dispose IDisposable connections on dispose
2010-05-05 18:53:32 +12:00
Chris Forbes
9302440613
dispose the previous ordermanager (so the file will get closed, among other things)
2010-05-05 18:15:48 +12:00
Matthew
95eaa9d94a
Fixed log and replay file paths to save into user home dir.
2010-05-04 16:34:30 +12:00
Chris Forbes
a22aa7ccb8
tidy up syncreport so it's just the interesting frame
2010-04-30 19:19:22 +12:00
Chris Forbes
ce36f40ee2
fail
2010-04-29 17:45:34 +12:00
Chris Forbes
e53bbfc523
clean up spurious usings
2010-04-29 16:32:26 +12:00
Chris Forbes
ff7321cb12
decent sync reports
2010-04-29 16:28:26 +12:00
Paul Chote
30a16ca4bd
Print actors list on desync [squashed]
2010-04-13 22:03:15 +12:00
alzeih
bae27fc165
Ints are 4 bytes always (apparently), and Order's ToString is no longer broken
2010-04-09 14:51:15 +12:00
alzeih
6d2f2378e9
Tidy up OutOfSync, Blaming of Tick, ToString in Order
2010-04-09 14:51:14 +12:00
alzeih
c8bc0c51cd
that was stupid
2010-04-09 14:51:13 +12:00
alzeih
cfa3ef1475
OutOfSync is more verbose
2010-04-09 14:51:11 +12:00
Bob
962f1fa9b7
fix round-trip-time bug
2010-03-10 17:33:04 +13:00
Bob
79ce7c15d5
replays.
2010-03-10 15:58:03 +13:00
alzeih
7881deca30
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00