Chris Forbes
a72d19e754
converted to GPLv3
2010-02-16 21:20:41 +13:00
Bob
62198067d6
Sequence.facing idea/RFC.
2010-02-11 12:20:06 +13:00
Bob
b54aedc287
fixes WEAP roof when selling.
2010-01-18 17:24:05 +13:00
Chris Forbes
e160825398
RA special infantry all in mod dll now
2010-01-17 10:40:51 +13:00
Chris Forbes
59c0791d93
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Chris Forbes
15c28efa7a
spy disguise works
2010-01-16 15:58:35 +13:00
Chris Forbes
bf0d44851f
removing dead crap, etc
2009-12-28 09:24:39 +13:00
Chris Forbes
340cf0b8b7
fixes PlayRepeating when people do ReplaceAnim too.
2009-12-22 07:38:24 +13:00
Bob
86dc6d53e7
Simplifying(?) some of the render stuff.
2009-12-22 02:14:42 +13:00
Chris Forbes
dbe962364b
factored out flying unit render into WithShadow:IRenderModifier
2009-12-21 18:13:52 +13:00
Chris Forbes
e6e00d2010
tesla charges
2009-12-17 09:28:50 +13:00
Chris Forbes
d954b22f65
fixed #60
2009-11-08 13:53:43 +13:00
Chris Forbes
cda22ba7be
added Name to Sequence
2009-11-03 19:03:42 +13:00
Chris Forbes
db810105da
slightly nicer infantry behavior
2009-11-01 14:18:58 +13:00
Chris Forbes
066ce1a203
explosions are more or less correct now
2009-10-29 22:04:04 +13:00
Chris Forbes
0d62318688
most of the support for boats
2009-10-26 21:52:13 +13:00
Chris Forbes
801c47daa6
war factory behavior is sortof sane, if glitchy
2009-10-24 19:41:16 +13:00
Bob
7332a8f79a
Fixed bullets
2009-10-20 18:30:15 +13:00
Bob
707ba7d957
Locked frame times; SAM, GUN, AGUN work again.
...
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Bob
75d18cf11e
added TurretedUnit
...
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
2009-10-07 22:35:13 +13:00
chrisf
4ea033f63d
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-20 20:06:19 +00:00