Alli
|
3e3276682c
|
fix conflicts
|
2010-02-18 13:49:30 +13:00 |
|
Chris Forbes
|
ec1f97364c
|
added Tao.Glfw binary & config
|
2010-02-18 11:34:19 +13:00 |
|
Chris Forbes
|
a6d36fcb9a
|
allow feedback on window size; ask glfw how big a window we *actually* got.
|
2010-02-18 08:18:46 +13:00 |
|
Chris Forbes
|
ecb92c45b6
|
fix dragging
|
2010-02-18 00:26:11 +13:00 |
|
Chris Forbes
|
262bf55219
|
fix stupid event backlog. bug?
|
2010-02-18 00:22:58 +13:00 |
|
Chris Forbes
|
998572a589
|
hack around crash in glfw with events before we're done with setup
|
2010-02-17 23:56:08 +13:00 |
|
Chris Forbes
|
67dfafb01a
|
server and seqed support in Makefile
|
2010-02-17 23:31:42 +13:00 |
|
Bob
|
5637b0dc43
|
some of a glfw window
|
2010-02-17 23:23:07 +13:00 |
|
Chris Forbes
|
348aeff052
|
added makefile support for our mods
|
2010-02-17 23:18:09 +13:00 |
|
Matthew Bowra-Dean
|
dbbb9520a3
|
Tao config files
|
2010-02-17 22:54:52 +13:00 |
|
Matthew Bowra-Dean
|
dd154a0a76
|
Removed the need to compile resource file for game executable.
|
2010-02-17 21:53:21 +13:00 |
|
Matthew Bowra-Dean
|
eb977c766f
|
Fixed Chris magic make file and switched to it
|
2010-02-17 21:23:33 +13:00 |
|
Matthew Bowra-Dean
|
aa1738c345
|
Makefile madness
|
2010-02-17 20:40:19 +13:00 |
|
Bob
|
e6120238c7
|
inverting the Engine <-> GL project dependency.
|
2010-02-17 19:54:51 +13:00 |
|
Matthew Bowra-Dean
|
b7c49c0218
|
Makefile for OpenRa.FileFormats
|
2010-02-17 17:48:30 +13:00 |
|
Chris Forbes
|
680f2a1bc7
|
actually nuke OpenAlInterop.cs
|
2010-02-16 23:46:23 +13:00 |
|
Chris Forbes
|
bb1e9e09f2
|
killed homebrew AL interop; using Tao.OpenAL now instead
|
2010-02-16 23:41:31 +13:00 |
|
Chris Forbes
|
a72d19e754
|
converted to GPLv3
|
2010-02-16 21:20:41 +13:00 |
|
Chris Forbes
|
496e8f29e6
|
cleaning up old dead bits
|
2010-02-16 20:09:24 +13:00 |
|
Chris Forbes
|
90b6d69e8c
|
Merge remote branch 'beedee/master'
|
2010-02-16 20:04:52 +13:00 |
|
Matthew Bowra-Dean
|
8b83677944
|
Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water.
|
2010-02-16 20:02:59 +13:00 |
|
Chris Forbes
|
8d22e23cae
|
fixed OpenGL texture offset bug
|
2010-02-16 19:55:52 +13:00 |
|
Chris Forbes
|
4258e78049
|
removed Ijw.DirectX, Ijw.Framework deps
|
2010-02-16 18:52:43 +13:00 |
|
Chris Forbes
|
95ae493dc4
|
disable text antialiasing
|
2010-02-16 18:31:45 +13:00 |
|
Chris Forbes
|
82693a53c8
|
merged beedee's text renderer. shows up some texel-offset issues
|
2010-02-16 18:21:34 +13:00 |
|
Chris Forbes
|
99d2310f30
|
fixed text renderer. it's slow, but it works
|
2010-02-16 18:09:53 +13:00 |
|
Bob
|
e015707ca2
|
fixes DrawIndexedPrimitives when indices.Start != 0
|
2010-02-16 18:08:32 +13:00 |
|
Chris Forbes
|
1e2e8c43e4
|
Merge branch 'master' of git://github.com/beedee/OpenRA
|
2010-02-16 18:06:46 +13:00 |
|
Chris Forbes
|
036e8bfb85
|
fixed chrome-rgba shader
|
2010-02-16 17:56:34 +13:00 |
|
Bob
|
84badd39fe
|
fixes scissor and partly fixes chrome-shp transparency.
|
2010-02-16 17:23:43 +13:00 |
|
Bob
|
20e586b9ad
|
works :D
|
2010-02-16 17:11:17 +13:00 |
|
Matthew Bowra-Dean
|
c6684a7436
|
Text rendering to bitmap using System.Drawing. Currently broken.
|
2010-02-16 14:03:26 +13:00 |
|
Chris Forbes
|
3198f3419d
|
wtf, still doesnt work. probably i'm misunderstanding how to use VBOs
|
2010-02-16 08:35:34 +13:00 |
|
Chris Forbes
|
09ee4ee50d
|
effect parameter setting
|
2010-02-15 19:00:10 +13:00 |
|
Chris Forbes
|
928549bfd8
|
Shader.Render
|
2010-02-15 18:56:00 +13:00 |
|
Chris Forbes
|
91159a090d
|
all shaders compile & validate
|
2010-02-15 18:47:04 +13:00 |
|
Chris Forbes
|
68844e53c2
|
Merge remote branch 'origin/gl' into gl
|
2010-02-15 18:41:51 +13:00 |
|
Chris Forbes
|
cf6ef54e76
|
fixed 2 shaders..
|
2010-02-15 18:41:11 +13:00 |
|
Matthew Bowra-Dean
|
c0dd865994
|
Fixing Tao-OpenGl references
|
2010-02-15 18:00:46 +13:00 |
|
Chris Forbes
|
23a4e103bb
|
texture support
|
2010-02-15 17:37:51 +13:00 |
|
Chris Forbes
|
e1466829ac
|
VB/IB/error checking
|
2010-02-15 17:26:20 +13:00 |
|
Chris Forbes
|
915c8f997e
|
gl context works
|
2010-02-15 17:05:24 +13:00 |
|
Chris Forbes
|
a8e07d4dfb
|
added null renderer, game runs. good place to start.
|
2010-02-15 16:22:13 +13:00 |
|
Chris Forbes
|
283c92fa91
|
force openra to run as 32bit on x64.
|
2010-02-15 14:57:35 +13:00 |
|
Matthew Bowra-Dean
|
25dbd72e43
|
Forced OpenRa.Game back to x86 platform. Native x64 support causing too many issues.
|
2010-02-15 14:51:54 +13:00 |
|
Chris Forbes
|
7c4cc02f7d
|
fix dumb name, at Bob's request
|
2010-02-13 21:29:12 +13:00 |
|
Chris Forbes
|
7c1b753536
|
fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player
|
2010-02-13 21:26:38 +13:00 |
|
Chris Forbes
|
3462607e9a
|
added ISpawnStartingUnits trait; default impl just spawns an MCV
|
2010-02-13 21:14:15 +13:00 |
|
Chris Forbes
|
641c21107e
|
moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
|
2010-02-13 21:06:14 +13:00 |
|
Alli
|
c026796c04
|
let ChooseSpawnPoint do its job
|
2010-02-13 20:59:49 +13:00 |
|