Commit Graph

1843 Commits

Author SHA1 Message Date
Alli
3e3276682c fix conflicts 2010-02-18 13:49:30 +13:00
Chris Forbes
ec1f97364c added Tao.Glfw binary & config 2010-02-18 11:34:19 +13:00
Chris Forbes
a6d36fcb9a allow feedback on window size; ask glfw how big a window we *actually* got. 2010-02-18 08:18:46 +13:00
Chris Forbes
ecb92c45b6 fix dragging 2010-02-18 00:26:11 +13:00
Chris Forbes
262bf55219 fix stupid event backlog. bug? 2010-02-18 00:22:58 +13:00
Chris Forbes
998572a589 hack around crash in glfw with events before we're done with setup 2010-02-17 23:56:08 +13:00
Chris Forbes
67dfafb01a server and seqed support in Makefile 2010-02-17 23:31:42 +13:00
Bob
5637b0dc43 some of a glfw window 2010-02-17 23:23:07 +13:00
Chris Forbes
348aeff052 added makefile support for our mods 2010-02-17 23:18:09 +13:00
Matthew Bowra-Dean
dbbb9520a3 Tao config files 2010-02-17 22:54:52 +13:00
Matthew Bowra-Dean
dd154a0a76 Removed the need to compile resource file for game executable. 2010-02-17 21:53:21 +13:00
Matthew Bowra-Dean
eb977c766f Fixed Chris magic make file and switched to it 2010-02-17 21:23:33 +13:00
Matthew Bowra-Dean
aa1738c345 Makefile madness 2010-02-17 20:40:19 +13:00
Bob
e6120238c7 inverting the Engine <-> GL project dependency. 2010-02-17 19:54:51 +13:00
Matthew Bowra-Dean
b7c49c0218 Makefile for OpenRa.FileFormats 2010-02-17 17:48:30 +13:00
Chris Forbes
680f2a1bc7 actually nuke OpenAlInterop.cs 2010-02-16 23:46:23 +13:00
Chris Forbes
bb1e9e09f2 killed homebrew AL interop; using Tao.OpenAL now instead 2010-02-16 23:41:31 +13:00
Chris Forbes
a72d19e754 converted to GPLv3 2010-02-16 21:20:41 +13:00
Chris Forbes
496e8f29e6 cleaning up old dead bits 2010-02-16 20:09:24 +13:00
Chris Forbes
90b6d69e8c Merge remote branch 'beedee/master' 2010-02-16 20:04:52 +13:00
Matthew Bowra-Dean
8b83677944 Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water. 2010-02-16 20:02:59 +13:00
Chris Forbes
8d22e23cae fixed OpenGL texture offset bug 2010-02-16 19:55:52 +13:00
Chris Forbes
4258e78049 removed Ijw.DirectX, Ijw.Framework deps 2010-02-16 18:52:43 +13:00
Chris Forbes
95ae493dc4 disable text antialiasing 2010-02-16 18:31:45 +13:00
Chris Forbes
82693a53c8 merged beedee's text renderer. shows up some texel-offset issues 2010-02-16 18:21:34 +13:00
Chris Forbes
99d2310f30 fixed text renderer. it's slow, but it works 2010-02-16 18:09:53 +13:00
Bob
e015707ca2 fixes DrawIndexedPrimitives when indices.Start != 0 2010-02-16 18:08:32 +13:00
Chris Forbes
1e2e8c43e4 Merge branch 'master' of git://github.com/beedee/OpenRA 2010-02-16 18:06:46 +13:00
Chris Forbes
036e8bfb85 fixed chrome-rgba shader 2010-02-16 17:56:34 +13:00
Bob
84badd39fe fixes scissor and partly fixes chrome-shp transparency. 2010-02-16 17:23:43 +13:00
Bob
20e586b9ad works :D 2010-02-16 17:11:17 +13:00
Matthew Bowra-Dean
c6684a7436 Text rendering to bitmap using System.Drawing. Currently broken. 2010-02-16 14:03:26 +13:00
Chris Forbes
3198f3419d wtf, still doesnt work. probably i'm misunderstanding how to use VBOs 2010-02-16 08:35:34 +13:00
Chris Forbes
09ee4ee50d effect parameter setting 2010-02-15 19:00:10 +13:00
Chris Forbes
928549bfd8 Shader.Render 2010-02-15 18:56:00 +13:00
Chris Forbes
91159a090d all shaders compile & validate 2010-02-15 18:47:04 +13:00
Chris Forbes
68844e53c2 Merge remote branch 'origin/gl' into gl 2010-02-15 18:41:51 +13:00
Chris Forbes
cf6ef54e76 fixed 2 shaders.. 2010-02-15 18:41:11 +13:00
Matthew Bowra-Dean
c0dd865994 Fixing Tao-OpenGl references 2010-02-15 18:00:46 +13:00
Chris Forbes
23a4e103bb texture support 2010-02-15 17:37:51 +13:00
Chris Forbes
e1466829ac VB/IB/error checking 2010-02-15 17:26:20 +13:00
Chris Forbes
915c8f997e gl context works 2010-02-15 17:05:24 +13:00
Chris Forbes
a8e07d4dfb added null renderer, game runs. good place to start. 2010-02-15 16:22:13 +13:00
Chris Forbes
283c92fa91 force openra to run as 32bit on x64. 2010-02-15 14:57:35 +13:00
Matthew Bowra-Dean
25dbd72e43 Forced OpenRa.Game back to x86 platform. Native x64 support causing too many issues. 2010-02-15 14:51:54 +13:00
Chris Forbes
7c4cc02f7d fix dumb name, at Bob's request 2010-02-13 21:29:12 +13:00
Chris Forbes
7c1b753536 fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player 2010-02-13 21:26:38 +13:00
Chris Forbes
3462607e9a added ISpawnStartingUnits trait; default impl just spawns an MCV 2010-02-13 21:14:15 +13:00
Chris Forbes
641c21107e moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs) 2010-02-13 21:06:14 +13:00
Alli
c026796c04 let ChooseSpawnPoint do its job 2010-02-13 20:59:49 +13:00