Bob
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3ef0f90b00
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Added attack order. Cursor is currently incorrect.
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2009-10-26 23:25:35 +13:00 |
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Chris Forbes
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612490e5b8
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boat spawn works now
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2009-10-26 23:05:26 +13:00 |
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Bob
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65f7f8c145
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Fixed bug where units left influence behind in some circumstances.
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2009-10-26 22:08:12 +13:00 |
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Chris Forbes
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48a4e421d8
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fixed cursor for sea units
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2009-10-26 21:55:20 +13:00 |
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Chris Forbes
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0d62318688
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most of the support for boats
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2009-10-26 21:52:13 +13:00 |
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Bob
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384a3ee2e9
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renamed in Mobile.CurrentAction: "Action" -> "Activity"
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2009-10-26 18:57:12 +13:00 |
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Bob
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20fed17306
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Refactored Mobile.MoveTo
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2009-10-26 16:38:17 +13:00 |
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Chris Forbes
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6d1826245f
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unit movement debug overlay + working blocking. still needs repath in some cases.
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2009-10-26 14:06:06 +13:00 |
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Chris Forbes
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b0cf14b3eb
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tidy
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2009-10-26 13:44:31 +13:00 |
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Chris Forbes
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2058134380
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unit/unit blocking works sensibly for first-half; a few glitches due to second-half
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2009-10-26 13:04:16 +13:00 |
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Chris Forbes
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aa04c869a0
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changed unit influence map to be more suitable
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2009-10-26 11:21:50 +13:00 |
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Chris Forbes
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482273f604
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moved directions to a shared place; fixed pathfinder to use the appropriate movement type
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2009-10-26 10:46:41 +13:00 |
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Chris Forbes
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e61ef4a93f
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temporarily made all units block pathing
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2009-10-24 22:45:37 +13:00 |
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Chris Forbes
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021e41a5bf
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unit influence blocks building
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2009-10-24 22:39:07 +13:00 |
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Chris Forbes
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2b60a31c0c
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added voice pool stuff back in for unit movement\!
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2009-10-24 21:57:34 +13:00 |
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Bob
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5086f6ab51
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Fixed bug where unit would occasionally "disappear" or face in an odd direction.
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2009-10-24 20:48:36 +13:00 |
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Chris Forbes
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f6ae86bb53
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fixed order canceling
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2009-10-24 20:41:38 +13:00 |
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Bob
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0956748116
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Merged
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2009-10-24 19:49:27 +13:00 |
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Bob
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78c9ae53df
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On orders, the mouse button is now considered part on issuing the order, not resolving it.
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2009-10-24 19:42:54 +13:00 |
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Chris Forbes
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801c47daa6
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war factory behavior is sortof sane, if glitchy
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2009-10-24 19:41:16 +13:00 |
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Chris Forbes
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4aa172a7a7
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war factory incredible hack
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2009-10-24 19:28:16 +13:00 |
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Bob
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d25bd8550a
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Added Cancel() to Mobile.CurrentAction. Added QueueAction to Mobile. Made Order.Apply use queue rather than SetNextAction.
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2009-10-24 19:17:13 +13:00 |
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Bob
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d66475edcb
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smooth unit-movement. Doesn't look right yet, but it's getting there.
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2009-10-24 18:20:58 +13:00 |
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Bob
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06e6d50735
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Improvements to Mobile to support smooth movement (like real-ra does it)
- McvDeploy got simpler.
- BUGFIX: Bullet no longer crashes when it damages a tree
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2009-10-24 17:28:51 +13:00 |
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Chris Forbes
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979bb74bba
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tank production works
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2009-10-24 16:24:44 +13:00 |
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Chris Forbes
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ea3526a238
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voicepool to avoid annoying me with the same sound over and over... and units now have a voice assigned.
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2009-10-24 16:07:23 +13:00 |
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Chris Forbes
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aa784d446c
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fixed influence map update on remove
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2009-10-24 14:51:31 +13:00 |
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Chris Forbes
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6ea3a3d1cc
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removing binary
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2009-10-24 01:13:02 +13:00 |
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Chris Forbes
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8d2cce5995
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fixes influence map for map buildings
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2009-10-24 00:24:25 +13:00 |
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Chris Forbes
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5082d9abdd
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fixes #37: phantom units
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2009-10-23 21:45:28 +13:00 |
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Chris Forbes
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7f1e881c47
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added player=N commandline option to choose local player id
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2009-10-23 21:39:52 +13:00 |
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Chris Forbes
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ac82e1451e
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Fixes bug #23: enemy units can be ordered
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2009-10-23 21:31:52 +13:00 |
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Chris Forbes
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dd8c70d3c2
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fixing z-order; generalized the 1x1 placement fix to handle nx1 (which were ALL wrong)
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2009-10-23 21:26:45 +13:00 |
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Chris Forbes
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b265eb6d08
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fixes #38: wrong footprint / offset for 1x1 buildings
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2009-10-23 21:18:07 +13:00 |
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Chris Forbes
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f17e0eec75
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move-blocked cursor is now used for impossible moves
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2009-10-23 21:14:32 +13:00 |
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Chris Forbes
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7d6e254983
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clipped voronoi regions for ground control; buildings cannot be placed outside of ground control anymore
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2009-10-23 20:10:28 +13:00 |
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Chris Forbes
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c5df73d63a
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more cursors
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2009-10-23 00:11:23 +13:00 |
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Chris Forbes
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7d1f7670b9
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unit lost sound when local player's units die
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2009-10-22 23:48:19 +13:00 |
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Chris Forbes
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8249951b27
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minor tidying
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2009-10-22 23:33:51 +13:00 |
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Chris Forbes
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b73e5a62bb
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water-bound structures can now be placed only in water
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2009-10-22 23:24:55 +13:00 |
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Chris Forbes
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45139015c5
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fixed cursor framerate
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2009-10-22 23:17:15 +13:00 |
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Chris Forbes
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cfa20a04ed
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added IsDead property; made attack notice when the target is dead
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2009-10-22 23:13:33 +13:00 |
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Chris Forbes
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1effd85d50
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prep in pathfinder for multi-source pathing
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2009-10-22 22:34:06 +13:00 |
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Chris Forbes
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4382a10568
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combat actually works
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2009-10-21 21:34:34 +13:00 |
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Chris Forbes
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659c3669e7
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health
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2009-10-21 20:37:38 +13:00 |
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Bob
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cfa56a791d
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Moved footprint info onto its building.
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2009-10-20 23:55:57 +13:00 |
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Chris Forbes
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6c0ced3e9a
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cleaning techtree & sidebar; building placement is mostly fixed
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2009-10-20 22:35:05 +13:00 |
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Chris Forbes
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b3aa4bf60b
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and a bit more
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2009-10-20 20:52:24 +13:00 |
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Chris Forbes
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bca1479a66
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removed a bit of duplication
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2009-10-20 20:51:30 +13:00 |
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Chris Forbes
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a4c344523f
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pushed bibs down into the smudge layer; made Game static
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2009-10-20 20:47:04 +13:00 |
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