Commit Graph

323 Commits

Author SHA1 Message Date
Bob
3ef0f90b00 Added attack order. Cursor is currently incorrect. 2009-10-26 23:25:35 +13:00
Chris Forbes
612490e5b8 boat spawn works now 2009-10-26 23:05:26 +13:00
Bob
65f7f8c145 Fixed bug where units left influence behind in some circumstances. 2009-10-26 22:08:12 +13:00
Chris Forbes
48a4e421d8 fixed cursor for sea units 2009-10-26 21:55:20 +13:00
Chris Forbes
0d62318688 most of the support for boats 2009-10-26 21:52:13 +13:00
Bob
384a3ee2e9 renamed in Mobile.CurrentAction: "Action" -> "Activity" 2009-10-26 18:57:12 +13:00
Bob
20fed17306 Refactored Mobile.MoveTo 2009-10-26 16:38:17 +13:00
Chris Forbes
6d1826245f unit movement debug overlay + working blocking. still needs repath in some cases. 2009-10-26 14:06:06 +13:00
Chris Forbes
b0cf14b3eb tidy 2009-10-26 13:44:31 +13:00
Chris Forbes
2058134380 unit/unit blocking works sensibly for first-half; a few glitches due to second-half 2009-10-26 13:04:16 +13:00
Chris Forbes
aa04c869a0 changed unit influence map to be more suitable 2009-10-26 11:21:50 +13:00
Chris Forbes
482273f604 moved directions to a shared place; fixed pathfinder to use the appropriate movement type 2009-10-26 10:46:41 +13:00
Chris Forbes
e61ef4a93f temporarily made all units block pathing 2009-10-24 22:45:37 +13:00
Chris Forbes
021e41a5bf unit influence blocks building 2009-10-24 22:39:07 +13:00
Chris Forbes
2b60a31c0c added voice pool stuff back in for unit movement\! 2009-10-24 21:57:34 +13:00
Bob
5086f6ab51 Fixed bug where unit would occasionally "disappear" or face in an odd direction. 2009-10-24 20:48:36 +13:00
Chris Forbes
f6ae86bb53 fixed order canceling 2009-10-24 20:41:38 +13:00
Bob
0956748116 Merged 2009-10-24 19:49:27 +13:00
Bob
78c9ae53df On orders, the mouse button is now considered part on issuing the order, not resolving it. 2009-10-24 19:42:54 +13:00
Chris Forbes
801c47daa6 war factory behavior is sortof sane, if glitchy 2009-10-24 19:41:16 +13:00
Chris Forbes
4aa172a7a7 war factory incredible hack 2009-10-24 19:28:16 +13:00
Bob
d25bd8550a Added Cancel() to Mobile.CurrentAction. Added QueueAction to Mobile. Made Order.Apply use queue rather than SetNextAction. 2009-10-24 19:17:13 +13:00
Bob
d66475edcb smooth unit-movement. Doesn't look right yet, but it's getting there. 2009-10-24 18:20:58 +13:00
Bob
06e6d50735 Improvements to Mobile to support smooth movement (like real-ra does it)
- McvDeploy got simpler.
    - BUGFIX: Bullet no longer crashes when it damages a tree
2009-10-24 17:28:51 +13:00
Chris Forbes
979bb74bba tank production works 2009-10-24 16:24:44 +13:00
Chris Forbes
ea3526a238 voicepool to avoid annoying me with the same sound over and over... and units now have a voice assigned. 2009-10-24 16:07:23 +13:00
Chris Forbes
aa784d446c fixed influence map update on remove 2009-10-24 14:51:31 +13:00
Chris Forbes
6ea3a3d1cc removing binary 2009-10-24 01:13:02 +13:00
Chris Forbes
8d2cce5995 fixes influence map for map buildings 2009-10-24 00:24:25 +13:00
Chris Forbes
5082d9abdd fixes #37: phantom units 2009-10-23 21:45:28 +13:00
Chris Forbes
7f1e881c47 added player=N commandline option to choose local player id 2009-10-23 21:39:52 +13:00
Chris Forbes
ac82e1451e Fixes bug #23: enemy units can be ordered 2009-10-23 21:31:52 +13:00
Chris Forbes
dd8c70d3c2 fixing z-order; generalized the 1x1 placement fix to handle nx1 (which were ALL wrong) 2009-10-23 21:26:45 +13:00
Chris Forbes
b265eb6d08 fixes #38: wrong footprint / offset for 1x1 buildings 2009-10-23 21:18:07 +13:00
Chris Forbes
f17e0eec75 move-blocked cursor is now used for impossible moves 2009-10-23 21:14:32 +13:00
Chris Forbes
7d6e254983 clipped voronoi regions for ground control; buildings cannot be placed outside of ground control anymore 2009-10-23 20:10:28 +13:00
Chris Forbes
c5df73d63a more cursors 2009-10-23 00:11:23 +13:00
Chris Forbes
7d1f7670b9 unit lost sound when local player's units die 2009-10-22 23:48:19 +13:00
Chris Forbes
8249951b27 minor tidying 2009-10-22 23:33:51 +13:00
Chris Forbes
b73e5a62bb water-bound structures can now be placed only in water 2009-10-22 23:24:55 +13:00
Chris Forbes
45139015c5 fixed cursor framerate 2009-10-22 23:17:15 +13:00
Chris Forbes
cfa20a04ed added IsDead property; made attack notice when the target is dead 2009-10-22 23:13:33 +13:00
Chris Forbes
1effd85d50 prep in pathfinder for multi-source pathing 2009-10-22 22:34:06 +13:00
Chris Forbes
4382a10568 combat actually works 2009-10-21 21:34:34 +13:00
Chris Forbes
659c3669e7 health 2009-10-21 20:37:38 +13:00
Bob
cfa56a791d Moved footprint info onto its building. 2009-10-20 23:55:57 +13:00
Chris Forbes
6c0ced3e9a cleaning techtree & sidebar; building placement is mostly fixed 2009-10-20 22:35:05 +13:00
Chris Forbes
b3aa4bf60b and a bit more 2009-10-20 20:52:24 +13:00
Chris Forbes
bca1479a66 removed a bit of duplication 2009-10-20 20:51:30 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00