Bob
384a3ee2e9
renamed in Mobile.CurrentAction: "Action" -> "Activity"
2009-10-26 18:57:12 +13:00
Chris Forbes
2b60a31c0c
added voice pool stuff back in for unit movement\!
2009-10-24 21:57:34 +13:00
Chris Forbes
f6ae86bb53
fixed order canceling
2009-10-24 20:41:38 +13:00
Bob
78c9ae53df
On orders, the mouse button is now considered part on issuing the order, not resolving it.
2009-10-24 19:42:54 +13:00
Bob
d25bd8550a
Added Cancel() to Mobile.CurrentAction. Added QueueAction to Mobile. Made Order.Apply use queue rather than SetNextAction.
2009-10-24 19:17:13 +13:00
Bob
06e6d50735
Improvements to Mobile to support smooth movement (like real-ra does it)
...
- McvDeploy got simpler.
- BUGFIX: Bullet no longer crashes when it damages a tree
2009-10-24 17:28:51 +13:00
Chris Forbes
ea3526a238
voicepool to avoid annoying me with the same sound over and over... and units now have a voice assigned.
2009-10-24 16:07:23 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Bob
707ba7d957
Locked frame times; SAM, GUN, AGUN work again.
...
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Bob
a7ce0f97d1
changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
2009-10-19 23:45:14 +13:00
Chris Forbes
197483f973
fixed unit ack sound to only happen when *issuing* the order
2009-10-15 07:38:27 +13:00
Chris Forbes
736ac862ab
removing some dead crap
2009-10-14 20:27:55 +13:00
Matthew Bowra-Dean
2709118d48
Fixed building placement input behaviour.
2009-10-13 23:40:23 +13:00
Bob
bdad41c159
Fixed bug #16 .
2009-10-13 21:45:36 +13:00
Bob
3181b055aa
Trait-based units. Any unit/building without sequences will cause a crash when built.
2009-10-10 00:31:16 +13:00
chrisf
b594f296c3
slowly teasing the view+controller out of the model classes.
...
actually doesn't work right now, but that will change.
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-25 07:27:47 +00:00
(no author)
48e5da3945
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1365 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-28 10:30:40 +00:00
(no author)
a5cc26df09
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1335 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 06:08:44 +00:00
(no author)
7b37610fbe
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1302 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-18 14:00:54 +00:00
bob
333a20d29e
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1285 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-16 03:45:05 +00:00
bob
acba1dc8e4
generalising selection, issuing of orders
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1283 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-16 01:01:45 +00:00
chrisf
0a6eaeb26f
HAX IT DOES STUFFS
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1280 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-15 17:13:35 +00:00
chrisf
b90f1859c2
TELEPORTING HAX
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1279 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-15 16:36:35 +00:00