git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1285 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
@@ -13,6 +13,6 @@ namespace OpenRa.Game
|
||||
public float2 renderLocation;
|
||||
public int palette;
|
||||
public abstract Sprite[] CurrentImages { get; }
|
||||
public abstract void Tick( double t );
|
||||
public abstract void Tick( World world, double t );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,6 @@ namespace OpenRa.Game
|
||||
interface ISelectable
|
||||
{
|
||||
//Sprite CurrentCursor( int x, int y );
|
||||
MoveOrder Order( int x, int y );
|
||||
IOrder Order( int2 xy );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,9 +60,9 @@ namespace OpenRa.Game
|
||||
foreach (TreeReference treeReference in map.Trees)
|
||||
world.Add(new Tree(treeReference, treeCache, map));
|
||||
|
||||
world.Add(new Mcv(24 * new float2(5, 5), 3));
|
||||
world.Add(new Mcv(24 * new float2(7, 5), 2));
|
||||
Mcv mcv = new Mcv( 24 * new float2( 9, 5 ), 1 );
|
||||
world.Add(new Mcv(new int2(5, 5), 3));
|
||||
world.Add(new Mcv(new int2(7, 5), 2));
|
||||
Mcv mcv = new Mcv( new int2( 9, 5 ), 1 );
|
||||
myUnit = mcv;
|
||||
world.Add( mcv );
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace OpenRa.Game
|
||||
{
|
||||
int x = (int)( ( e.X + viewport.Location.X ) / 24 );
|
||||
int y = (int)( ( e.Y + viewport.Location.Y ) / 24 );
|
||||
myUnit.Order( x, y ).Apply();
|
||||
myUnit.Order( new int2( x, y ) ).Apply();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -10,14 +10,19 @@ namespace OpenRa.Game
|
||||
class Mcv : Actor, ISelectable
|
||||
{
|
||||
static Range<int>? mcvRange = null;
|
||||
MoveOrder currentOrder = null;
|
||||
int facing = 0;
|
||||
float2 location;
|
||||
int2 fromCell, toCell;
|
||||
int moveFraction, moveFractionTotal;
|
||||
|
||||
public Mcv( float2 location, int palette )
|
||||
delegate void TickFunc( World world, double t );
|
||||
TickFunc currentOrder = null;
|
||||
TickFunc nextOrder = null;
|
||||
|
||||
public Mcv( int2 cell, int palette )
|
||||
{
|
||||
this.location = location;
|
||||
this.renderLocation = this.location - new float2( 12, 12 ); // HACK: display the mcv centered in it's cell
|
||||
fromCell = toCell = cell;
|
||||
float2 location = ( cell * 24 ).ToFloat2();
|
||||
this.renderLocation = location - new float2( 12, 12 ); // HACK: display the mcv centered in it's cell
|
||||
this.palette = palette;
|
||||
|
||||
if (mcvRange == null)
|
||||
@@ -65,48 +70,106 @@ namespace OpenRa.Game
|
||||
}
|
||||
}
|
||||
|
||||
public void Accept(MoveOrder o)
|
||||
const int Speed = 6;
|
||||
|
||||
public override void Tick( World world, double t )
|
||||
{
|
||||
currentOrder = o;
|
||||
}
|
||||
|
||||
const float Speed = 48.0f;
|
||||
|
||||
public override void Tick( double t )
|
||||
{
|
||||
if( currentOrder == null )
|
||||
return;
|
||||
|
||||
if( float2.WithinEpsilon( location, currentOrder.Destination, 1.0f ) )
|
||||
if( currentOrder == null && nextOrder != null )
|
||||
{
|
||||
currentOrder = null;
|
||||
return;
|
||||
currentOrder = nextOrder;
|
||||
nextOrder = null;
|
||||
}
|
||||
|
||||
Range<float2> r = new Range<float2>(
|
||||
new float2( -Speed * (float)t, -Speed * (float)t ),
|
||||
new float2( Speed * (float)t, Speed * (float)t ) );
|
||||
|
||||
float2 d = ( currentOrder.Destination - location ).Constrain( r );
|
||||
|
||||
int desiredFacing = GetFacing( d );
|
||||
int df = (desiredFacing - facing + 32) % 32;
|
||||
if( df == 0 )
|
||||
location += d;
|
||||
else if( df > 16 )
|
||||
facing = ( facing + 31 ) % 32;
|
||||
else
|
||||
facing = ( facing + 1 ) % 32;
|
||||
|
||||
renderLocation = location - new float2( 12, 12 ); // HACK: center mcv in it's cell
|
||||
|
||||
renderLocation.X = (float)Math.Round( renderLocation.X );
|
||||
renderLocation.Y = (float)Math.Round( renderLocation.Y );
|
||||
if( currentOrder != null )
|
||||
currentOrder( world, t );
|
||||
}
|
||||
|
||||
public MoveOrder Order( int x, int y )
|
||||
public void AcceptMoveOrder( int2 destination )
|
||||
{
|
||||
return new MoveOrder( this, x, y );
|
||||
nextOrder = delegate( World world, double t )
|
||||
{
|
||||
int speed = (int)( t * ( Speed * 100 ) );
|
||||
|
||||
if( nextOrder != null )
|
||||
destination = toCell;
|
||||
|
||||
int desiredFacing = GetFacing( ( toCell - fromCell ).ToFloat2() );
|
||||
if( facing != desiredFacing )
|
||||
{
|
||||
int df = ( desiredFacing - facing + 32 ) % 32;
|
||||
if( df > 16 )
|
||||
facing = ( facing + 31 ) % 32;
|
||||
else
|
||||
facing = ( facing + 1 ) % 32;
|
||||
}
|
||||
else
|
||||
{
|
||||
moveFraction += speed;
|
||||
if( moveFraction >= moveFractionTotal )
|
||||
{
|
||||
moveFraction = 0;
|
||||
moveFractionTotal = 0;
|
||||
fromCell = toCell;
|
||||
|
||||
if( toCell == destination )
|
||||
{
|
||||
currentOrder = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
int2 dir = destination - fromCell;
|
||||
toCell = fromCell + new int2( Math.Sign( dir.X ), Math.Sign( dir.Y ) );
|
||||
moveFractionTotal = ( dir.X != 0 && dir.Y != 0 ) ? 250 : 200;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float2 location;
|
||||
if( moveFraction > 0 )
|
||||
{
|
||||
float frac = (float)moveFraction / moveFractionTotal;
|
||||
location = 24 * ( ( 1 - frac ) * fromCell.ToFloat2() + frac * toCell.ToFloat2() );
|
||||
}
|
||||
else
|
||||
location = 24 * fromCell.ToFloat2();
|
||||
|
||||
renderLocation = location - new float2( 12, 12 ); // HACK: center mcv in it's cell
|
||||
|
||||
renderLocation.X = (float)Math.Round( renderLocation.X );
|
||||
renderLocation.Y = (float)Math.Round( renderLocation.Y );
|
||||
};
|
||||
}
|
||||
|
||||
public void AcceptDeployOrder()
|
||||
{
|
||||
nextOrder = delegate( World world, double t )
|
||||
{
|
||||
int desiredFacing = 12;
|
||||
if( facing != desiredFacing )
|
||||
{
|
||||
int df = ( desiredFacing - facing + 32 ) % 32;
|
||||
if( df > 16 )
|
||||
facing = ( facing + 31 ) % 32;
|
||||
else
|
||||
facing = ( facing + 1 ) % 32;
|
||||
}
|
||||
else
|
||||
{
|
||||
world.AddFrameEndTask( delegate
|
||||
{
|
||||
world.Add( new Refinery( ( fromCell * 24 - new int2( 24, 24 ) ).ToFloat2(), palette ) );
|
||||
} );
|
||||
currentOrder = null;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public IOrder Order( int2 xy )
|
||||
{
|
||||
if( ( fromCell == toCell || moveFraction == 0 ) && fromCell == xy )
|
||||
return new DeployMcvOrder( this );
|
||||
else
|
||||
return new MoveOrder( this, xy );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,17 +4,17 @@ using System.Text;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
class MoveOrder
|
||||
interface IOrder
|
||||
{
|
||||
void Apply();
|
||||
}
|
||||
|
||||
class MoveOrder : IOrder
|
||||
{
|
||||
public readonly Mcv Unit;
|
||||
public readonly float2 Destination;
|
||||
public readonly int2 Destination;
|
||||
|
||||
public MoveOrder( Mcv unit, int x, int y )
|
||||
: this( unit, new float2( x * 24, y * 24 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public MoveOrder(Mcv unit, float2 destination)
|
||||
public MoveOrder(Mcv unit, int2 destination)
|
||||
{
|
||||
this.Unit = unit;
|
||||
this.Destination = destination;
|
||||
@@ -22,7 +22,22 @@ namespace OpenRa.Game
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
Unit.Accept( this );
|
||||
Unit.AcceptMoveOrder( Destination );
|
||||
}
|
||||
}
|
||||
|
||||
class DeployMcvOrder : IOrder
|
||||
{
|
||||
public Mcv Unit;
|
||||
|
||||
public DeployMcvOrder( Mcv unit )
|
||||
{
|
||||
this.Unit = unit;
|
||||
}
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
Unit.AcceptDeployOrder();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,6 +43,7 @@
|
||||
<Compile Include="Actor.cs" />
|
||||
<Compile Include="Clock.cs" />
|
||||
<Compile Include="float2.cs" />
|
||||
<Compile Include="int2.cs" />
|
||||
<Compile Include="ISelectable.cs" />
|
||||
<Compile Include="MoveOrder.cs" />
|
||||
<Compile Include="Region.cs" />
|
||||
|
||||
@@ -30,6 +30,6 @@ namespace OpenRa.Game
|
||||
}
|
||||
}
|
||||
|
||||
public override void Tick(double t) { }
|
||||
public override void Tick( World world, double t ) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,6 @@ namespace OpenRa.Game
|
||||
get { return currentImages; }
|
||||
}
|
||||
|
||||
public override void Tick(double t){}
|
||||
public override void Tick( World world, double t ) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ namespace OpenRa.Game
|
||||
class World
|
||||
{
|
||||
List<Actor> actors = new List<Actor>();
|
||||
List<Action<World>> frameEndActions = new List<Action<World>>();
|
||||
SpriteRenderer spriteRenderer;
|
||||
Renderer renderer;
|
||||
Viewport viewport;
|
||||
@@ -24,6 +25,7 @@ namespace OpenRa.Game
|
||||
}
|
||||
|
||||
public void Add(Actor a) { actors.Add(a); }
|
||||
public void AddFrameEndTask( Action<World> a ) { frameEndActions.Add( a ); }
|
||||
|
||||
double lastTime = Environment.TickCount / 1000.0;
|
||||
|
||||
@@ -37,7 +39,7 @@ namespace OpenRa.Game
|
||||
|
||||
foreach (Actor a in actors)
|
||||
{
|
||||
a.Tick( dt );
|
||||
a.Tick( this, dt );
|
||||
|
||||
Sprite[] images = a.CurrentImages;
|
||||
|
||||
@@ -51,6 +53,12 @@ namespace OpenRa.Game
|
||||
spriteRenderer.DrawSprite(image, a.renderLocation, a.palette);
|
||||
}
|
||||
|
||||
foreach( Action<World> a in frameEndActions )
|
||||
{
|
||||
a( this );
|
||||
}
|
||||
frameEndActions.Clear();
|
||||
|
||||
spriteRenderer.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
51
OpenRa.Game/int2.cs
Normal file
51
OpenRa.Game/int2.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
struct int2
|
||||
{
|
||||
public int X;
|
||||
public int Y;
|
||||
|
||||
public int2( int x, int y ) { this.X = x; this.Y = y; }
|
||||
public int2( Point p ) { X = p.X; Y = p.Y; }
|
||||
public int2( Size p ) { X = p.Width; Y = p.Height; }
|
||||
|
||||
public static int2 operator +( int2 a, int2 b )
|
||||
{
|
||||
return new int2( a.X + b.X, a.Y + b.Y );
|
||||
}
|
||||
|
||||
public static int2 operator -( int2 a, int2 b )
|
||||
{
|
||||
return new int2( a.X - b.X, a.Y - b.Y );
|
||||
}
|
||||
|
||||
public static int2 operator *( int a, int2 b )
|
||||
{
|
||||
return new int2( a * b.X, a * b.Y );
|
||||
}
|
||||
public static int2 operator *( int2 b, int a )
|
||||
{
|
||||
return new int2( a * b.X, a * b.Y );
|
||||
}
|
||||
|
||||
public float2 ToFloat2()
|
||||
{
|
||||
return new float2( X, Y );
|
||||
}
|
||||
|
||||
public static bool operator ==( int2 me, int2 other )
|
||||
{
|
||||
return ( me.X == other.X && me.Y == other.Y );
|
||||
}
|
||||
|
||||
public static bool operator !=( int2 me, int2 other )
|
||||
{
|
||||
return !( me == other );
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user