Files
OpenRA/OpenRa.Game/Tree.cs

26 lines
582 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using System.Drawing;
namespace OpenRa.Game
{
class Tree : Actor
{
public Tree(TreeReference r, TreeCache renderer, Map map)
{
renderLocation = 24 * (new float2(r.Location) - new float2(map.XOffset, map.YOffset));
currentImages = new Sprite[] { renderer.GetImage(r.Image) };
}
Sprite[] currentImages;
public override Sprite[] CurrentImages
{
get { return currentImages; }
}
public override void Tick( World world, double t ) { }
}
}