alzeih
|
3f08f16b9b
|
some Nod triggers
|
2010-08-25 20:15:49 +12:00 |
|
alzeih
|
c433ca77c4
|
Scripted lose condition
|
2010-08-25 20:15:49 +12:00 |
|
alzeih
|
70a92b80cf
|
Gunboat non-orderable (move)
- Give Mobile OnRails property
- Make hax Move not cancellable
|
2010-08-25 20:15:49 +12:00 |
|
Paul Chote
|
b3fbefe968
|
Victory conditions
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
f38e4d27be
|
Disable lane bias on gunboat and lst
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
c35e3b4bd7
|
Fix victory conditions
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
b0608936d8
|
Let Gunboat autotarget
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
56b9d1add7
|
Fullscreen video
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
5ce531f2d5
|
Begin fleshing out mission scriping
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
c7e76cc26d
|
Visible cargo for LST
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
142be86934
|
Import infantry subcell and actor stance
|
2010-08-25 20:15:47 +12:00 |
|
Paul Chote
|
73dadbc873
|
Fix gunboat
|
2010-08-25 20:15:47 +12:00 |
|
Paul Chote
|
50d5936846
|
Scripted gdi1 mission intro
|
2010-08-25 20:15:47 +12:00 |
|
Paul Chote
|
4e86f5b252
|
Unbreak cnc, defaultmod
|
2010-08-25 20:15:46 +12:00 |
|
Paul Chote
|
b6b4df703a
|
Shift loadscreen into mods
|
2010-08-25 20:15:46 +12:00 |
|
Paul Chote
|
b17e6900ec
|
Awesome loadscreen for ra; crashfixes
|
2010-08-25 20:15:45 +12:00 |
|
Paul Chote
|
08a60ca336
|
Initial loadscreen impl; draws a black screen.
|
2010-08-25 20:15:45 +12:00 |
|
Paul Chote
|
d8c053253d
|
wtf?
|
2010-08-25 20:15:44 +12:00 |
|
Paul Chote
|
e4271b35dc
|
shader params can stay inside Renderer
|
2010-08-25 20:15:44 +12:00 |
|
Paul Chote
|
95c34c30ba
|
Don't die after render if the world doesn't exist
|
2010-08-25 20:15:44 +12:00 |
|
Paul Chote
|
8e42dd95fc
|
RGBASpriteRender doesn't care about palettes
|
2010-08-25 20:15:44 +12:00 |
|
Chris Forbes
|
f2dd0de1ea
|
working game with bots; stop bots from trying to order husks around
|
2010-08-25 20:05:02 +12:00 |
|
Chris Forbes
|
701ef05562
|
fix one stupid crash on using bots
|
2010-08-25 19:36:22 +12:00 |
|
Chris Forbes
|
c3228cecd0
|
helps to get the command syntax right
|
2010-08-25 19:35:14 +12:00 |
|
Chris Forbes
|
47eacc5b80
|
make bot slot usage actually work
|
2010-08-25 19:34:20 +12:00 |
|
Chris Forbes
|
909152c662
|
move HackyAI bot from world to player context
|
2010-08-25 19:25:19 +12:00 |
|
Chris Forbes
|
0f9221dc5a
|
mostly sensible init for real players and bots
|
2010-08-25 19:23:25 +12:00 |
|
Chris Forbes
|
cfc937e8eb
|
add PlayerReference.DefaultStartingUnits flag (set for autogenerated playerrefs; don't set this if you have custom stuff.
|
2010-08-25 18:28:36 +12:00 |
|
Chris Forbes
|
def0580078
|
don't create players for playable slots which are empty
|
2010-08-25 18:24:23 +12:00 |
|
alzeih
|
3c7015567e
|
Open/Closed toggle includes Bot now
|
2010-08-25 00:13:41 +12:00 |
|
alzeih
|
a00f0b18a0
|
smite some compile errors
|
2010-08-24 23:44:22 +12:00 |
|
alzeih
|
703f3b8c13
|
right beep in ra
|
2010-08-24 23:30:41 +12:00 |
|
mgatland
|
bf9bcfed68
|
bot builds units and sends them out. Crude + fragile...
|
2010-08-24 23:19:33 +12:00 |
|
alzeih
|
f6dac1fe83
|
Fix rebase
|
2010-08-24 22:56:31 +12:00 |
|
mgatland
|
731c64c1a7
|
add a bot player, make ai apply to the bot not the local player
|
2010-08-24 22:56:31 +12:00 |
|
Chris Forbes
|
19494c3262
|
much better ai bases
|
2010-08-24 22:52:41 +12:00 |
|
Chris Forbes
|
cf9a2ee0ef
|
tune base fractions a bit
|
2010-08-24 22:52:41 +12:00 |
|
Chris Forbes
|
93e8bd6644
|
build a base successfully.
|
2010-08-24 22:52:40 +12:00 |
|
Chris Forbes
|
4d0f75353b
|
spam powr
|
2010-08-24 22:52:40 +12:00 |
|
Chris Forbes
|
fb035756a0
|
better handling of 'needing power'
|
2010-08-24 22:52:40 +12:00 |
|
Chris Forbes
|
e0a00940af
|
initial buildqueue ai
|
2010-08-24 22:52:40 +12:00 |
|
Chris Forbes
|
e74c3eeb2e
|
hook in an ai stub. all it does for now is deploy the mcv.
|
2010-08-24 22:52:40 +12:00 |
|
Chris Forbes
|
05bf6d83f2
|
clean up one silly use of world.players
|
2010-08-24 20:02:20 +12:00 |
|
Chris Forbes
|
e4b65256de
|
remove a bit of duplication from UnitOrders
|
2010-08-24 20:02:19 +12:00 |
|
Chris Forbes
|
d744cfe21b
|
change exploit order check to cope with PlayerId not matching ClientId, because it doesnt.
|
2010-08-24 20:02:19 +12:00 |
|
Chris Forbes
|
6ae7da77ae
|
fix wtf in PlayerResources
|
2010-08-24 20:02:18 +12:00 |
|
Chris Forbes
|
0352884205
|
blah
|
2010-08-24 20:02:18 +12:00 |
|
Chris Forbes
|
7c6edab04e
|
work for ra too
|
2010-08-24 20:02:17 +12:00 |
|
Chris Forbes
|
997501bb12
|
ui for opening and closing slots
|
2010-08-24 20:02:17 +12:00 |
|
Chris Forbes
|
d4f43a399e
|
add slot open/close server commands with boot on close
|
2010-08-24 20:02:16 +12:00 |
|