Commit Graph

918 Commits

Author SHA1 Message Date
Matthias Mailänder
9a6e7f749b Merge pull request #3545 from pchote/infantry-range-fix
Infantry range fix
2013-07-11 11:45:15 -07:00
Paul Chote
045eb12388 Fix an integer overflow in Target.IsInRange. 2013-07-11 19:59:06 +12:00
Paul Chote
9b9952dcdf Change ITargetable TargetableCells -> TargetablePositions. 2013-07-10 19:09:28 +12:00
Paul Chote
01de84e9fc Ensure valid targets in Selectable. 2013-07-08 23:40:21 +12:00
Paul Chote
4b1323ada5 Target cleanup. 2013-07-08 21:52:28 +12:00
Paul Chote
89fd889cf4 Convert Target positions to world coords. 2013-07-08 21:52:28 +12:00
Paul Chote
d0bed06765 Use WVec overload of Util.GetFacing where possible. 2013-07-08 21:52:27 +12:00
Paul Chote
0fdffd7b6a Convert Drag to world coords. 2013-07-08 21:52:27 +12:00
Paul Chote
7f25573cfa Convert Selectable to world coords. 2013-07-08 21:52:26 +12:00
Paul Chote
9eaeeffae9 CenterLocation.ToCPos() -> CenterPosition.ToCPos(). 2013-07-08 21:52:26 +12:00
Paul Chote
2a0eff2ed0 Convert DrawLineToTarget to world coords. 2013-07-08 21:52:25 +12:00
Paul Chote
399aac7e0f Extend Target with world-coordinate range checks. 2013-07-06 19:12:26 +12:00
Matthias Mailänder
b93e9a5945 Merge pull request #3458 from pchote/harvester-animations
Fix the harvest animations for TS and D2k.
2013-06-22 01:21:34 -07:00
Paul Chote
80c3cf479d Remove harvester dependency on RenderUnit. 2013-06-22 16:58:40 +12:00
Paul Chote
9adfb56f65 Only update vis for actors in the world. Fixes #2726. 2013-06-22 13:15:38 +12:00
Paul Chote
b95cd0c91f Add an extra sanity check. 2013-06-22 13:15:38 +12:00
Paul Chote
7bce2017c3 Simplify and increase robustness of Shroud et al. Fixes #3440. 2013-06-22 13:15:27 +12:00
Paul Chote
5ee9b5cab4 Support additional render damage states for buildings. 2013-06-20 21:53:31 +12:00
Paul Chote
1a3a4bd7ba Remove unnecessary parameter from RenderSprites ctor. 2013-06-20 21:39:12 +12:00
Paul Chote
e99d0a0b43 RenderBuildingRefinery -> WithResources. 2013-06-20 18:28:33 +12:00
Chris Forbes
979ac4f91f Merge pull request #3407 from pchote/voxel-fbo
Voxel refactoring
2013-06-19 14:57:17 -07:00
Matthias Mailänder
11755798cc Don't reserve airfields/helipads for husks that just fall down
fixes #3376
2013-06-16 12:43:41 +02:00
Paul Chote
7beef85a64 Use PaletteReferences everywhere. 2013-06-15 19:16:08 +12:00
Paul Chote
9b576d3fdd Add a visualization layer for renderable geometry. 2013-06-15 19:16:08 +12:00
Chris Forbes
ae809ce39f Use actor/target generations to invalidate targets on ownership change 2013-06-13 09:44:50 +12:00
Chris Forbes
5bc47f4834 Add generation counting to Actor and Target
This allows us to invalidate targets based on arbitrary conditions,
just by bumping the actor's generation number.

The next patches will use this.
2013-06-13 09:44:13 +12:00
Paul Chote
c149898592 Separate IBodyOrientation from render traits. 2013-05-28 22:37:06 +12:00
Paul Chote
53aa698491 Rename LocalCoordinatesModel -> BodyOrientation. 2013-05-28 22:34:59 +12:00
Paul Chote
13f8d944d2 Split RenderSprites out of RenderSimple.
RenderSprites handles sprite drawing independently
from the extra bits needed by actors that only use
sprites.
2013-05-28 22:34:57 +12:00
Chris Forbes
33376b52bd Merge pull request #3312 from ScottNZ/forcemove
Add force-move
2013-05-26 13:23:14 -07:00
Scott_NZ
ac430bd3bc Add force-move 2013-05-18 17:52:36 +12:00
Paul Chote
ca5f2c3785 Split Renderable into an IRenderable interface and SpriteRenderable implementation. 2013-05-17 18:12:28 +12:00
Paul Chote
462478afdf Convert building rendering to world coordinates. 2013-05-17 18:12:27 +12:00
Paul Chote
fe716e76a7 Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
d878c96343 Change Renderable to take centered positions. 2013-05-17 18:12:26 +12:00
Paul Chote
d103a187f6 Make the guts of Renderable private. 2013-05-17 18:12:26 +12:00
Paul Chote
7719ad1f2d Move Renderable into its own file. 2013-05-17 18:12:26 +12:00
Matthias Mailänder
6aae5d2ad6 removed now redundant debug player-resource traits 2013-05-10 22:34:43 +02:00
Paul Chote
656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Paul Chote
55d5db0f02 Set produced unit position via an ActorInitializer. Fixes #3214. 2013-05-04 12:11:43 +12:00
Paul Chote
115da5c770 Make bridges repairable. 2013-04-15 23:11:21 +12:00
Paul Chote
e545865599 Add Selectable field to Selectable.
There are a bunch of bogus assumptions about
targetable actors being selectable. These aren't
easily fixed, so this add a Selectable field that
can be diabled for things we want to target, but
not select.
2013-04-15 08:06:52 +12:00
Chris Forbes
73483877af fix bogus shroud disable
This code runs everywhere -- and so was clobbering every client's
RenderedPlayer to the player who was setting their cheat.
2013-04-13 19:35:33 +12:00
Paul Chote
400ad49de0 Allow maps/mods to properly disable fog or shroud (or both). 2013-04-11 22:36:56 +12:00
Paul Chote
707c86fbbb Fix selection decorations being drawn behind fog. 2013-04-10 22:12:51 +12:00
Paul Chote
248e815d99 More shroud refactoring.
This introduces a hash on Shroud which ShroudRenderer
can observe, removing the need to explicitly twiddle
a dirty flag between objects.

Shroud disabling is now done via RenderPlayer, so
enabling the cheat or winning/losing will now give
vis equivalent to an observer.
2013-04-10 21:08:22 +12:00
Paul Chote
ca8dbce0ef Display selection decorations to allies & observers. 2013-04-10 19:37:04 +12:00
Paul Chote
c428cad70c Refactor per-player shrouds & fix shellmap shroud. 2013-04-10 19:36:03 +12:00
Scott_NZ
67fcdb5b91 Remove Shroud.Jank() and make all references to it call Shroud.Dirty() instead 2013-04-09 00:18:08 +12:00
Paul Chote
a5ec473a59 [Sync] the world pause state. 2013-04-07 23:40:34 +12:00