Bob
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480c5edd75
|
move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
|
Bob
|
de92a2fc0c
|
remove UIM-debug from settings (now in DeveloperMode trait)
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2010-10-20 20:49:10 +13:00 |
|
Bob
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17990ab8b7
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move LobbyInfo onto OrderManager
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2010-10-12 17:24:00 +13:00 |
|
Bob
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f41aa474aa
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remove more uses of Game.world
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2010-10-07 22:07:11 +13:00 |
|
Chris Forbes
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45c77e64ee
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fix various desyncs when using cheats
|
2010-09-23 22:09:55 +12:00 |
|
Bob
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aff6889995
|
moved traits from engine into mod
|
2010-09-20 20:58:42 +12:00 |
|
Paul Chote
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966e3bb71a
|
Remove debug spam
|
2010-09-18 20:47:24 +12:00 |
|
Paul Chote
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652f06f604
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Route the power check for support powers via the tech tree
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2010-09-18 20:46:01 +12:00 |
|
Paul Chote
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4cb26c0e3c
|
Try again, with less fail.
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
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8455dadb3c
|
Powerdown etc... untested
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
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c796e155e7
|
Fix UpdateTotals(); add debug info.
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2010-09-18 20:46:00 +12:00 |
|
Paul Chote
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ce9caec291
|
Begin splitting power into its own trait; incomplete and non-working.
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2010-09-18 20:46:00 +12:00 |
|
Chris Forbes
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0330ef2b9e
|
blah
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2010-09-18 19:57:45 +12:00 |
|
Paul Chote
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ad8038867d
|
PlayerProductionQueue -> ClassicProductionQueue.
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2010-09-18 11:28:50 +12:00 |
|
Paul Chote
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fb90400524
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Rename TechTreeCache -> TechTree
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2010-09-18 11:28:48 +12:00 |
|
Paul Chote
|
08b25d10c1
|
Remove dead TechTree code
|
2010-09-18 11:28:46 +12:00 |
|
Paul Chote
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22861fca5a
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Sanitize ProductionQueue and fix bugs in TechTreeCache.
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
|
2010-09-18 11:28:33 +12:00 |
|
Chris Forbes
|
72fe873b26
|
#105 fixed
|
2010-09-16 10:23:37 +12:00 |
|
Bob
|
9e53774299
|
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
|
2010-09-09 15:26:12 +12:00 |
|
Chris Forbes
|
7f7f4e81a5
|
add Give Exploration devmode option
|
2010-09-06 17:56:12 +12:00 |
|
Paul Chote
|
9de22add08
|
Fix ra queue visibility
|
2010-08-28 01:29:23 +12:00 |
|
Paul Chote
|
b2f535d2e0
|
Fix ProductionQueue-on-player init
|
2010-08-28 00:56:15 +12:00 |
|
Paul Chote
|
853e60f76e
|
Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
|
2010-08-27 23:51:12 +12:00 |
|
Paul Chote
|
88dfbe657c
|
Route "Can i build X" queries via the appropriate ProductionQueue
|
2010-08-27 01:18:09 +12:00 |
|
Paul Chote
|
226fd167e7
|
Category dies in a fire
|
2010-08-27 00:32:00 +12:00 |
|
Paul Chote
|
61ebe0d0a0
|
Per-structure queues for cnc
|
2010-08-26 23:11:54 +12:00 |
|
Paul Chote
|
267d89a459
|
Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
|
2010-08-26 23:11:53 +12:00 |
|
Paul Chote
|
1d7ca206f4
|
Clean up Buildable vs Tooltip vs Valued. cnc only.
|
2010-08-26 23:11:53 +12:00 |
|
Chris Forbes
|
6ae7da77ae
|
fix wtf in PlayerResources
|
2010-08-24 20:02:18 +12:00 |
|
Chris Forbes
|
39f699916c
|
start hacking up lobby to work with slots (cnc only)
|
2010-08-24 20:02:14 +12:00 |
|
Paul Chote
|
c3b3947b9d
|
Rename some settings
|
2010-08-24 19:53:05 +12:00 |
|
Paul Chote
|
1143f496db
|
Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
|
2010-08-24 19:53:05 +12:00 |
|
Bob
|
ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Chris Forbes
|
8f6fe8344b
|
split PrimaryBuilding from Production
|
2010-08-09 17:20:34 +12:00 |
|
alzeih
|
578d42614b
|
Convert all CreateActor calls to use TypeDictionary
|
2010-08-02 01:51:13 +12:00 |
|
Chris Forbes
|
ca986688a1
|
fix primary building & building fallback when busy
|
2010-08-01 12:11:48 +12:00 |
|
Bob
|
b4c84a11f2
|
changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
|
2010-07-30 20:15:14 +12:00 |
|
alzeih
|
d9a423b596
|
Smite Indexdebug, tidy up dev mode
|
2010-07-26 22:23:24 +12:00 |
|
alzeih
|
30241ddccc
|
Locate devmode code largely in the trait, reduce exploitability.
|
2010-07-26 22:23:24 +12:00 |
|
alzeih
|
c749fcfce3
|
Nearly There
|
2010-07-26 22:23:24 +12:00 |
|
alzeih
|
fe527c1297
|
Some of DeveloperMode trait (not working yet)
|
2010-07-26 22:23:24 +12:00 |
|
Paul Chote
|
1fc3ca284e
|
Fix "Unit Lost" in cnc; remove related cruft
|
2010-07-23 17:33:39 +12:00 |
|
alzeih
|
f92b59e6db
|
Developer Mode (pchote: amended)
|
2010-07-20 21:20:03 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
alzeih
|
aeefc94fe0
|
BuildPaletteWidget: don't click on buttons if the palette isn't open. Don't allow hotkeys unless palette is open. Move key handling into widget.
|
2010-07-15 18:24:54 +12:00 |
|
Paul Chote
|
50f3aecf53
|
Move chat display into a widget
|
2010-07-10 20:43:29 +12:00 |
|
Paul Chote
|
476d40b317
|
Move StoresOre into Mods.RA
|
2010-07-08 19:32:07 +12:00 |
|
Bob
|
fb6c44bce3
|
move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
|
2010-07-08 17:24:12 +12:00 |
|
Bob
|
7a738ed6af
|
move CYard trait and UndeployMCV activity into mod
|
2010-07-08 15:34:21 +12:00 |
|
Bob
|
6a840dff4c
|
move ActorGroupProxy to mod; move SupportPower traits into directory
|
2010-07-08 14:01:44 +12:00 |
|