Bob
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47ed79b912
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rename some of Mobile's Activity-builders
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2010-11-07 17:16:11 +13:00 |
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Bob
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8129d5d7dc
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use CenterLocation, not Location, to determine facing during attack
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2010-11-05 19:50:17 +13:00 |
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Bob
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a77b7af5fd
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add Target overload for IsInRange
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2010-11-05 19:50:16 +13:00 |
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Bob
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50b1ba3acc
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attack if in range of any cell of a building
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2010-11-05 19:50:15 +13:00 |
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Bob
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aa0b7bedf0
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pass target to DoAttack
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2010-10-25 08:03:10 +13:00 |
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Bob
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0d9cf63dd2
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move Mobile et al into Mods/
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2010-10-22 11:31:13 +13:00 |
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Bob
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6513bd5fe0
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don't use Move directly
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2010-10-22 11:10:32 +13:00 |
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Bob
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d8de477edb
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fix IdleAnimation. add IsAttacking to AttackBase
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2010-09-22 12:21:49 +12:00 |
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Bob
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e2eae7973b
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removing warning
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2010-09-22 11:18:47 +12:00 |
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Bob
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ef665df2e9
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refactor activity queueing
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2010-09-22 10:13:13 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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d29e3f3f0e
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Split facing into its own interface; fix husks
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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alzeih
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cad1418199
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use Range as a *range*, not as a nearenough.
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2010-07-23 21:40:06 +12:00 |
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Chris Forbes
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73b6eb568b
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more of attack-ground (order wiring, etc); doesn't work.
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2010-07-22 08:26:52 +12:00 |
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Chris Forbes
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5c61c9d3a9
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migrating most things to use the Target struct rather than Actor directly.
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2010-07-22 08:26:51 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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Bob
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281d013c3b
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move Combat, AttackBase, and associates into mod
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2010-07-08 16:38:58 +12:00 |
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