Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Bob
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cdcfeb6276
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render perf improvement: BufferSubData, and don't use the same buffer back-to-back
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2010-09-24 18:11:00 +12:00 |
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Paul Chote
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e4271b35dc
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shader params can stay inside Renderer
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2010-08-25 20:15:44 +12:00 |
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Paul Chote
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1143f496db
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Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
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2010-08-24 19:53:05 +12:00 |
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Paul Chote
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46d0ce89e9
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Fix silly naming conventions
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2010-08-24 19:53:05 +12:00 |
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Bob
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18914447aa
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fixed Renderer init (separated device creation from shader load)
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2010-08-21 18:59:05 +12:00 |
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alzeih
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2f9f539857
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big pile of Render refactoring
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2010-07-21 18:59:33 +12:00 |
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alzeih
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222b29cec6
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Bye Bye Chrome!
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2010-07-21 17:57:06 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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5fba682fe0
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Fullscreen -> WindowMode; defaults to pseudofullscreen which does hax on windows, falls back to normal fullscreen for everyone else.
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2010-07-07 23:13:27 +12:00 |
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Chris Forbes
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9e11932ade
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hacked victory conditions
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2010-04-13 20:43:53 +12:00 |
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Bob
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96af8b037a
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unbug prev, and remove misleading code that no longer works
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2010-04-11 22:44:39 +12:00 |
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Bob
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0f98df9a88
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remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
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2010-04-11 20:59:04 +12:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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