Chris Forbes
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4a0b7bb003
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put AnimationWithOffset in its own file
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2011-07-17 17:55:52 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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d29e3f3f0e
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Split facing into its own interface; fix husks
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Chris Forbes
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0b20d1366a
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eliminate old form of GetTurretPosition
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2010-07-31 22:33:54 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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Bob
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281d013c3b
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move Combat, AttackBase, and associates into mod
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2010-07-08 16:38:58 +12:00 |
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Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Chris Forbes
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2ca9a936a3
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hack in facing management of turrets on husks, + some angular velocity
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2010-05-28 19:43:45 +12:00 |
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Paul Chote
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a35d6207a9
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Scriptable chronosphere + desaturate effect
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2010-05-26 21:07:13 +12:00 |
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Chris Forbes
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c7b2ac3d3f
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a bit of housekeeping fail
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2010-05-16 15:21:42 +12:00 |
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Chris Forbes
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67d741e671
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unfail recoil directions (wtf)
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2010-05-16 15:05:01 +12:00 |
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Chris Forbes
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6936c73b68
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husk experiment
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2010-05-14 20:46:47 +12:00 |
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