Paul Chote
53aa698491
Rename LocalCoordinatesModel -> BodyOrientation.
2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998
Change traits to use RenderSprites directly.
2013-05-28 22:34:58 +12:00
Paul Chote
a11e403084
Draw turrets, spinners, rotors at ZOffset +1 relative to the body.
2013-05-24 18:18:47 +12:00
Paul Chote
fe716e76a7
Convert AnimationWithOffset to world coords.
...
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
cca784752b
Make WithSpinner consistent with WithTurret.
2013-05-15 19:17:33 +12:00
Paul Chote
7b54bbf0b2
Convert RenderUnitSpinner -> RenderUnit + WithSpinner.
...
Also sets correct offsets for the units that use it.
2013-03-31 23:43:34 +13:00