Matthias Mailänder
4be6b51c58
save a trait lookup
2014-12-09 20:31:34 +01:00
Oliver Brakmann
ac1e7a7352
check shroud against the initiating owner when teleporting
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fixes #6999
2014-12-09 20:31:33 +01:00
Matthias Mailänder
253dfcac29
split SimpleTeleport into it's own file
2014-12-09 20:31:33 +01:00
reaperrr
8f076131c8
Merge pull request #7090 from Mailaender/d2k-infantry-noidle-stand
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Fixed infantry without idle animation never returning to stand
2014-12-09 20:08:10 +01:00
penev92
09350528fd
Moving renders
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Remove Traits.Render
2014-12-09 01:29:25 +02:00
obrakmann
fbddff3a75
Merge pull request #7088 from Gishten/taskbranch-7083
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Fix aircraft fly endlessly in a circle when ordered to attack inside own...
2014-12-08 09:57:32 +01:00
Jonathan Gustafsson
d7f321e04d
Fix aircraft fly endlessly in a circle when ordered to attack inside own turning radius
2014-12-08 07:41:10 +01:00
Chris Forbes
522c63ff58
Merge pull request #7081 from Mailaender/ignore-missing-npc-objectives
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Removed the need to give NPCs fake objectives to properly end the game
2014-12-08 14:05:59 +13:00
Matthias Mailänder
9bfd82e868
fix infantry without idle animation not returning to stand
2014-12-07 16:39:09 +01:00
Paul Chote
51f874fae2
Merge pull request #7033 from Mailaender/d2k-carryall-tweaks
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Tweaked spice harvester carryalls
2014-12-07 11:09:55 +13:00
obrakmann
01b44f0478
Merge pull request #7079 from Mailaender/mobile-cursor
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Unhardcoded and self-documented the mobile cursor definitions
2014-12-06 21:25:01 +01:00
Matthias Mailänder
e16bc064a0
fix the end game dialog not showing which objectives failed
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- don't mark everything as failed just because one objective did
- remove fake objectives workarounds for non-playable factions
2014-12-06 21:04:46 +01:00
Matthias Mailänder
486376b56a
Merge pull request #7045 from Gishten/bleed
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Closes #6989
2014-12-06 20:54:50 +01:00
Matthias Mailänder
74d22f4db2
unhardcode the cursor definitions
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closes #7074
2014-12-06 19:01:10 +01:00
Jonathan Gustafsson
c5b2c747f8
Vehicles can't move to nearby walled tile #6989
2014-12-06 15:01:17 +01:00
obrakmann
de28df2c41
Merge pull request #7049 from WolfGaming/FixUpgradeCrash
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Added missing stance check.
2014-12-05 21:26:04 +01:00
atlimit8
92779cc496
Support multiple Power traits
2014-12-04 14:19:50 -06:00
reaperrr
7470391c5d
Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits
2014-12-03 12:52:17 +01:00
WolfGaming
22ab93b549
Added missing stance check.
2014-12-01 09:57:24 +00:00
Matthias Mailänder
5361b920ca
document various traits
2014-11-30 19:08:44 +01:00
Matthias Mailänder
93ef16d657
Merge pull request #7032 from RoosterDragon/less-makearray
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Change some Exts.MakeArray calls into Enumerable.Range.
2014-11-30 12:21:11 +01:00
Matthias Mailänder
34bedeb71f
split Hovers from WithShadow
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fixes #4508
2014-11-30 10:54:36 +01:00
obrakmann
4d1372aaec
Merge pull request #7013 from atlimit8/ModsCommonScripting
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Move the core of OpenRA.Mods.RA.Scripting to OpenRA.Mods.Common.Scripting
2014-11-29 18:13:18 +01:00
Matthijs Benschop
2d380c64bd
Implementation of the automated D2k Carryall
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Closes #2246
2014-11-29 12:17:11 +01:00
Paul Chote
71a8815ffb
Merge pull request #6760 from atlimit8/RepairableBuildingByUpgrade
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Repairable building by upgrade
2014-11-29 22:16:24 +13:00
RoosterDragon
dc2e44da36
Change some Exts.MakeArray calls into Enumerable.Range.
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Avoid creating some arrays where sequences will suffice.
2014-11-29 02:20:42 +00:00
atlimit8
9ddf6dc36c
Added RepairableBuildingInfo.CancelWhenDisabled
2014-11-27 17:55:35 -06:00
atlimit8
3c79a9d875
Added upgrade support to RepairableBuilding
2014-11-27 16:28:45 -06:00
atlimit8
1d631d6980
Added Upgrade support to Sellable
2014-11-27 12:08:14 -06:00
atlimit8
91b5ac5070
Move the core of OpenRA.Mods.RA.Scripting to OpenRA.Mods.Common.Scripting
2014-11-26 15:49:16 -06:00
atlimit8
bbd54cb32f
Added IDisabledTrait & rewrote upgrade code using a level-based approach.
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Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter.
IDisabledTrait for identifying (and filtering) disabled traits
UpgradableTrait provides an abstract base for traits to support upgrade levels
Added IDisabledTrait support to GlobalButtonOrderGenerator
Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
Matthias Mailänder
f263579158
Merge pull request #6934 from abcdefg30/survival01
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Ported Survival01 to Lua
2014-11-23 15:17:42 +01:00
Matthias Mailänder
7ad2a57517
Merge pull request #6927 from huwpascoe/actor-fixup
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Actor properties consistency improved
2014-11-23 14:53:33 +01:00
abcdefg30
33eeee4680
Added OnKilledOrCaptured and OnAllKilledOrCaptured
2014-11-23 13:32:40 +01:00
abcdefg30
e29adf5f4f
Added proximity triggers
2014-11-23 13:31:39 +01:00
abcdefg30
0899b26874
Added some power functions
2014-11-23 13:31:38 +01:00
abcdefg30
19713a19f6
Added support for selecting mission difficulty
2014-11-23 13:31:35 +01:00
obrakmann
13ff5ddf6a
Merge pull request #6986 from chrisforbes/minimal-neighbors
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Prune neighbor sets based on direction we arrived at a cell
2014-11-23 12:42:54 +01:00
Chris Forbes
68309af233
Remove enemy territory avoidance in FindResources.
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This is called from the inner loop of the pathfinder, so cannot afford
to do actor queries etc. It also didn't have the desired effect --
harvesters still wander through enemy territory even with the bias.
Just rip it out for a perf win.
2014-11-23 15:09:48 +13:00
Chris Forbes
f4e5c63408
Pathfinder: Only consider useful neighbors
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Depending on the direction we came from, many neighbors are completely
useless. This is the first step to implementing the ideas in 'Jump Point
Search'
V2: Added comment describing what the array is for.
2014-11-23 15:09:48 +13:00
Chris Forbes
c470945db7
Remove vestigial direction-sorting machinery from PathSearch
2014-11-23 15:09:48 +13:00
huwpascoe
d313317cf5
Cleaned up the server browser
2014-11-22 21:55:55 +00:00
huwpascoe
a660bb95b5
Actor properties consistency improved
2014-11-21 02:44:05 +00:00
reaperrr
f3f051fd46
Move Common Modifiers and PaletteEffects into Traits space
2014-11-18 18:10:59 +01:00
reaperrr
127969d014
Move Air activities and traits to Activities\Air and Traits\Air, respectively
2014-11-17 12:56:18 +01:00
Paul Chote
5c4d49394d
Merge pull request #6945 from Phrohdoh/madtank-fix
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MadTank deployed teleportation fix.
2014-11-16 17:31:46 +13:00
Taryn Hill
31b24b4802
Implement (new) IPreventsTeleport in MadTank.
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Prevents MadTank from being teleported after deployment.
2014-11-15 20:55:44 -06:00
obrakmann
8ac2f7fce3
Merge pull request #6957 from ScottNZ/bleed
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Set passenger facings when they are unloading
2014-11-15 23:54:15 +01:00
obrakmann
2c3b812b26
Merge pull request #6949 from pchote/retire-classic-mouse
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Retire classic mouse orders
2014-11-15 19:38:32 +01:00
Matthias Mailänder
bad8f70210
Merge pull request #6921 from reaperrr/common-traits01
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Moved various traits to Mods.Common
2014-11-15 09:41:36 +01:00