Matthias Mailänder
5361b920ca
document various traits
2014-11-30 19:08:44 +01:00
steelphase
f948bf0d1b
Add Mod.Common Graphics
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Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Paul Chote
da6ecbf92e
Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
c4bcf0af46
Introduce RangeCircleRenderable.
2014-07-25 21:14:39 +12:00
Paul Chote
1a31368953
Convert range circle rendering to world coords.
2013-12-26 17:23:12 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
839419635d
Improve contrasted range circle rendering.
2013-10-15 10:45:51 +13:00
Paul Chote
ce41eb2361
Add "Build off Ally ConYards" option. Fixes #2464 .
2013-08-17 14:42:40 +12:00
Paul Chote
4754cbb768
Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
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Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
Paul Chote
0c35e49239
Remove PPos from range circle drawing.
2013-07-20 15:34:28 +12:00
Paul Chote
39e699d119
Convert BaseProvider range check to world coords.
2013-07-08 21:52:24 +12:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Paul Chote
9127d0dcf4
Support a maximum building range ( Fixes #2156 ).
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This also implements support for a per-provider
cooldown between placing structures, allowing mods
with multiple structure queues to rate-limit
placement around a single provider.
An initial delay parameter is included to
support units that deploy into a base provider and
require an initial setup time (e.g. the Surveyor
unit from C&C TW).
The range and time restrictions are not applied to
walls as a balance choice.
2013-03-30 23:00:26 +13:00